God-level Game Designers Start From Scaring the Crying Anchor
Eighty-seven, it's not too casual
Thursday, March 17th.
The Game Design Grand Prix came to a successful conclusion, and "Plants vs. Zombies" successfully reached the first place with a top-notch performance.
No one was surprised by this result, and even during this period, some people said that the advantages of "Plants vs. Zombies" were so great that it would be better to end the game as soon as possible and start another game.
But the rules are the rules, and there is no way to compete for the first place, so everyone can still compete for the top ten!
On the day of the end of the competition, the homepage of Misty Asgard featured the pictures of "Plants vs. Zombies", as well as purchase links.
But the feeling of this reward to everyone is dispensable.
Because of the current popularity of "Plants vs. Zombies", the homepage recommendation is just icing on the cake, and it does not play a decisive role as before.
At the same time, games that follow the trend of "Plants vs. Zombies" have also sprung up.
In the studio, Ding Fanxin couldn't help but patted the table and said, "It's a follow-up game again! These game companies are so thick-skinned! Can't you make a casual puzzle game by yourself?"
"The gameplay hasn't changed, so I changed the style of painting a little bit, who are you fooling?" Mo Danqing also said with a look of disgust.
"I really don't feel worth it for Brother Xun. I finally made such a good game. It will be disgusted by these people in less than two months." Chen Xueshu was also indignant.
"Brother Xun, let's sue them! Send them a lawyer's letter!" Lu Qiule's tone was also full of displeasure.
"That's right, we can't let them go." Lin Qingyao agreed.
"I wish them the computer blue screen halfway through their work! It hasn't been saved yet!" Nie Xiaodie also clenched her little fist.
The little friends were enthusiastic, but Xun Ze was very relaxed. He had expected this situation, so he didn't panic at all.
Anyway, "Plants vs. Zombies" won the first place, which helped him increase a large number of fans, laid a certain foundation for the sales of "Battle of Survival", and has completed its glorious mission.
As for other peers, they can follow the trend as they like!
The gameplay is not protected. As long as the other party has no face, they don't want to copy their code and art resources. Xun Ze doesn't want to pay attention to these people at all.
Wouldn't it be good to spend the time and energy you save on "being there"?
However, seeing the number of follow-the-follow games that popped up, too many to count on two hands, Xun Ze decided to give himself a day off to play the games of his peers.
While understanding the game design concepts of peers, it also allows the brain to relax a little.
"Okay! Don't get excited, we just do our own work. As for these follow-up games, let them go! No matter how noisy they are, they can't shake the status of "Plants vs. Zombies"." Xun Ze said with a smile .
"Having said that, I'm still a little angry," Mo Danqing said.
"It's not worth being angry about these games. Seeing that you are a little excited today, I will give you half a day off! It's okay to stay in the studio, or to accompany the other half."
"Brother Xun, we are still single." Ding Fanxin and Chen Xueshu said almost in unison.
Xun Ze glanced at them and thought to himself, "You two straight men, isn't it normal to be single?"
The four girls also echoed and said, "Brother Xun, we are also single! Really! We don't even have anyone to pursue."
"Okay. I understand. Then you can arrange the rest of the time yourself!" Xun Ze smiled and waved his hand, not knowing what the four girls were nervous about.
Back in his office, Xun Ze sat on the boss chair in the most comfortable position, and then began to play the follow-the-follow game of his colleagues one by one.
He first bought a game that cost only eight yuan, but after only playing the first level, Xun Ze closed the game and chose a refund.
The gameplay of this game is completely copied from "Plants vs. Zombies", not to mention innovation, there is no change at all, the only difference is that the settings are different.
The game is set up that all kinds of animals go to the warehouse to steal food, and all kinds of food fight back against these animals in order to protect themselves.
Completely consistent gameplay, very similar style of painting, and impetuousness and perfunctory desire to make quick money everywhere.
Xun Ze also glanced at the comment section of the game, the players were full of scolding, and the score was only two points.
After trying two more games of similar price, Xun Ze chose to cancel the game for a refund, because the urine quality was similar.
It would be foolish to think that copying the gameplay and using a low price will attract players.
The popularity of "Plants vs. Zombies" has not passed, and it is still hanging on the homepage of Misty Asgard. As a follow-up game, you don't even have any of your own characteristics, and you want players to pay for it? I want to eat fart!
Xun Ze completely lost his confidence in the low-cost and small-scale follow-up games, and he went directly to the "high-priced area".
Then he saw Tianpeng Game Company's follow-up game - "Battle of Human Migration".
The setting of the game is that the earth's resources are exhausted, and humans go to other planets to settle down, but they are attacked by monsters on the planet.
All the player has to do is build a line of defense against waves of monsters.
These monsters combine the characteristics of insects and arthropods, and they look very hideous.
"Battle of Human Migration" uses a bird's-eye view, and there are as many as eight lines that players need to defend.
The placed "plants" have also become turrets full of technology.
Due to the different perspectives and the completely unrelated style of painting, it is more difficult for players to think of "Plants vs. Zombies" when playing "War of Human Migration".
This kind of follow-up makes Xun Ze feel that it is not bad, at least it has its own distinctive characteristics.
However, after playing the novice level and continuing to advance the game, Xun Ze discovered the shortcomings of the game.
"Plants vs. Zombies" is that after unlocking plants, players can resist the attack of zombies by matching and using the different characteristics of plants.
In "Battle of Human Migration", the turret can be upgraded. The way to upgrade is to obtain a material called "Technical Magic Stone" after clearing a level.
The number of technological magic stones dropped in each level varies from five to ten.
The higher the level of the turret, the more tech magic stones are required.
The designer of the game seems to let players explore various genres of clearance by upgrading different turrets.
But the problem is that the game's numerical values are not perfect.
This leads to players needing to upgrade most of the main battle turrets to a high level, or even full level, in order to block the swarming powerful monsters when playing the following levels.
If players want to get through the difficulty, they must go back to the level that was cleared in front of the liver, and swipe enough technology magic stones.
Although this can increase the player's game time, it is a bit too livery.
"Plants vs. Zombies" is that as long as the player's strategy is correct, even if they are not liver, they can beat it.
"Battle of Human Migration" is just the opposite. If the player is not liver, even if the strategy is correct, the monster's attack cannot be stopped.
Maybe some players will like this game, but I believe that the vast majority of players will not choose to live.
For them, it's too uncasual, it's more tiring than going to work.
After quitting "War of Human Migration", Xun Ze did not choose to refund this time. Apart from the liver, all aspects of this game can still be done.
Immediately afterwards, Xun Ze turned his attention to the Emperor Penguin game.
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