God-level Game Designers Start From Scaring the Crying Anchor
Ninety-eight dynamic adjustment
Xun Ze won the competition, not only won the homepage recommendation of the Penguin game platform, but also slapped the face of those who were not optimistic about him.
When the question of the previous competition was just released, not only netizens who eat melons and fans of Cao Gu, but also many game designers publicly stated that Xun Ze would lose.
How could they have imagined that in less than a month, Xun Ze's "Three Kingdoms Killing Online" pressed the Emperor Penguin game to the ground and rubbed it, shocking the jaws of many people.
If it wasn't for Xun Ze's fans who were addicted to "Three Kingdoms Online" and couldn't extricate themselves, they didn't have much time to pay attention to those people, otherwise their big eyes should be filled with a strong yin and yang aura.
However, this is the case, there are still many people who secretly deleted their previous remarks, and those with thick skin even posted screenshots of him playing "Three Kingdoms Online", saying that they had supported Xun Ze from the very beginning.
Xun Ze didn't have time to pay attention to these monsters and monsters on the Internet. He just wanted to draw a lottery now.
【System, hurry up! I want to claim the reward of the challenge mission! 】
【Ding! Congratulations to the host for completing the challenge task, obtaining 500,000 emotional points, and three times of gashapon lottery! 】
【Ding! Start the lottery...]
Accompanied by the sound of the system, in Xun Ze's line of sight, the round and high-tech gashapon machine appeared again.
The knob was turned, and countless gashapons jumped up again, not knowing which one would fall first.
【Ding! Congratulations to the host for getting the primary dance ability! 】
[Ability: Operation 50; Plot 65; Art 50; Program 75; Music 35; Singing 30; Dance 30. 】
【Gan! I don't have to perform on stage to be an idol, what's the use of you giving me this dance ability? It's better to give me martial arts skills, at least when I meet some enthusiastic fans, I still have the ability to protect myself. 】
【Ding! Congratulations to the host for obtaining the primary martial arts ability! 】
[Ability: Operation 50; Plot 65; Art 50; Program 75; Music 35; Singing 30; Dance 30; Martial Arts 30. 】
【no! I just said it casually, don't take it seriously! 】
[Host, the lottery is random, and this system does not have permission to control it, so don’t doubt this system, okay? 】
【Do you think I believe it? 】
【Ding! Congratulations to the host for obtaining the special ability - dynamic adjustment! 】
[Dynamic adjustment - have a comprehensive and in-depth understanding of actions, expressions, etc., can see at a glance what is inconsistent with the actions and expressions of virtual characters and creatures, and adjust them to make them infinitely close to reality (see Is this cute dancing girl? She is fake, everything is fake)! 】
【Ouch! not bad! 】
It was another special ability that made Xun Ze's previous depression swept away.
In many 3D games, the actions and expressions of the characters have always been the places where players have a lot of criticism.
Although there are many preset actions in the game editor, these actions are relatively common, such as walking, running, and jumping.
For example, in the previous "Shen Ding Sword Record Ten", when the character was overcoming an obstacle, a crow flew over by plane, highlighting the stiffness of a movement.
And when the game characters speak, not only do they have a paralyzed face, but they can't even move their mouths, which are similar to wooden people.
As long as you are willing to invest money and time, these shortcomings can be adjusted little by little with the power of the game editor. The only difference is how well the adjuster understands human movements, expressions, etc.
Take jumping over obstacles as an example. Characters in martial arts games need to add a little martial arts action when jumping over to show the character's martial arts.
And if martial arts moves are added, which hand is used as the support when the character climbs over the obstacle?
Where is the power point, what is the landing posture, these need to be carefully adjusted, otherwise it will look very inconsistent, or even anti-human.
Although there is a technology of "dynamic capture", it can allow a real person to perform an action, and then adjust it in the game to avoid actions that violate the human body structure.
But the "adjustment" operation is still essential!
The same is true for facial expressions.
When a game character has a rich and appropriate expression, the player will feel that the game character is alive, and will have a more sense of substitution in the process of the game.
Therefore, the special ability of "dynamic adjustment" is undoubtedly of great help to Xun Ze.
If "being there" is to allow Xun Ze to create scenes that are close to reality, then "dynamic adjustment" allows Xun Ze to create virtual characters that are close to reality.
The combination of these two special abilities will definitely give players the ultimate sensory enjoyment.
Like a child getting a new toy, Xun Ze couldn't wait to try the effect of "dynamic adjustment".
After thinking for a while, Xun Ze decided to use "Fear of Ghosts" to try it out.
Open the design interface of "Fear of Ghosts", under the effect of dynamic adjustment, Xun Ze quickly sees which actions are irrational when the character is in action, and which actions will cause additional obstacles to the character's actions of.
He began to adjust these movements. Fortunately, there are not many movements of the characters in "Ghost Fear", that is, simple movements such as walking, walking quickly, taking things, throwing things, and taking pictures. UU reading www.uukanshu.com
So it took less than an hour for Xun Ze to adjust the movements of the characters, so that the player can control the characters to play the game more smoothly.
Next, Xun Ze adjusted the character's expression. Although "Ghost Fear" is a first-person game, under normal circumstances, the player cannot see the face of "own".
But players can see the faces of teammates!
The anticipation and anxiety when preparing in the carriage, the tension after entering the haunted house, the fear when encountering a supernatural event, and the fear when encountering a ghost can all be conveyed through expressions, eyes, etc.
In addition, Xun Ze also placed a lot of mirrors in various haunted houses, some hung on the wall, and some full-length mirrors. When players pass by these mirrors or stop in front of the mirrors, they can also see their own expressions.
With the experience just now, it took Xun Ze about 40 minutes this time to adjust the character's expression.
Fortunately, the actions and expressions of the characters in "Fear of Ghosts" are universal, so Xun Ze only needs to adjust one character and let the other characters inherit it.
After adjusting the characters, Xun Ze will start to adjust the real protagonist in "Ghost Fear", all kinds of ghosts.
Although they are all ghosts, most of them still maintain the appearance of humans, so when adjusting their movements, as long as they are more exaggerated in certain places, they can completely show the distortions of ghosts.
Although the ghost's expression is not as rich as the character, after some adjustments, the strong negative emotions such as distortion, unwillingness, and resentment are fully reflected.
"It's done! Update it and give the players a little surprise." Xun Ze said with a bright smile.
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