Green Monster Epic
#546 - The road ahead
“Allen, the reason I came this time is actually to discuss something with you and ask for your help.”
The routine meeting had already ended. The representatives of other tribes either returned to their tribes' outposts in the Thorns Hall or simply went back home. Only Nicol, the ogre leader who maintained a good friendship with Allen, suddenly invited Allen to dine together.
At this moment, the two were in the most luxurious private room on the top floor of Allen's Restaurant in Nauer Fortress. A dozen delicacies were placed in front of the round table. They ate and chatted casually until Nicol turned the topic back to the main point.
“There's no need to say 'please'. With our relationship, you can just ask me for anything you need.”
Allen had a certain degree of trust in this ogre, Nicol, not for any other reason than that Nicol had helped Allen a lot over the years, although Nicol had also received his due rewards.
“Hahaha, since you say so, Allen, then I won't be polite.”
Nicol was overjoyed, and several ravines appeared on his fat face.
“For this alliance competition you are participating in, if possible, I hope you can bring a few children from my clan with you in your team, to broaden their horizons and give them a good training.”
“A fledgling that has not experienced storms can never become a overlord soaring in the sky!”
Like Allen, Nicol had grown and developed a tribe step by step, and he was very likely to take it a step further in the future. Nicol's ambition remained to this day and he did not settle for the status quo as time passed.
Nicol, who had now advanced to the middle stage of the legendary realm, had gained another hundred years of life, which meant that he still had plenty of time to manage the tribe. Especially after having Allen as a lesson, Nicol's original ambitions and expectations were also raised. The ogre leader, who believed that he was not much inferior to Allen in terms of courage and ability, might only lack an opportunity and time.
Therefore, Nicol, who had considerable confidence in developing the Heart of the Wild tribe better, also began to plan to accumulate more knowledge and heritage for the future of the tribe.
And this alliance competition, which only happened once every hundred years, was not a bad thing for the ogre leader of the Heart of the Wild to send a team of tribesmen to experience in advance. Who dared to say that within the next two hundred years, the number of ogre tribesmen and legendary figures in the Heart of the Wild could not reach the standard for joining the Mansa Alliance?
If the Heart of the Wild tribe really became a member of the Mansa Alliance during his lifetime, or within a certain number of years after his death, then the knowledge and experience gained today could become a valuable asset for the future rulers of the tribe.
“So that's what it's about!”
Allen was somewhat surprised, but soon understood. If he were in Nicol's position, he probably wouldn't miss this grand event either.
After thinking in silence for a moment and quickly judging the pros and cons, when Allen raised his head again to meet Nicol's eyes, he had already made a decision in his heart.
“I promise you this, but I also hope you can promise me a small request.”
“Speak.”
Nicol replied without even thinking.
“For this trip to the Mirage Plane, I plan to go there myself as our tribe's legendary representative. Therefore, the one who will be stationed in Nauer Fortress will be Elder Kouer of the tribe. I've watched this girl grow up since she was little. She's good in other aspects, but she's a bit too careless. I'm afraid that if something big happens when I'm not in the tribe, she may not be able to handle it properly with her ability.”
“So, I hope that during my trip south, you can stay in Nauer Fortress for a while and help me take care of this girl, Kouer.”
Allen also had a sudden idea. In fact, besides Kouer, there was also Allen's potential ally, the dragon Figglas, in Nauer Fortress. With these two legendary figures guarding the fortress, he believed that basically no other force would dare to covet the fortress's wealth.
However, the dragon was both a help and a potential risk. With Allen's personality, he would not easily trust outsiders, even if this dragon had been in the fortress for more than ten years and had shown enough goodwill.
If there was a risk, then the risk had to be minimized. Compared to the dragon Figglas, Allen still trusted Nicol more. Now that Nicol was asking for his help, he would have to agree to his conditions.
As long as Nicol, Kouer, and Figglas, these three legendary figures, were stationed in Nauer Fortress at the same time, then as long as they were not fools, no one would dare to take the opportunity to cause trouble for the Green Field Tribe. And these three legendary figures, Kouer, could also restrain each other. Even if the other two legendary figures had ulterior motives, but lacked trust in each other, and with Kouer watching from the side, the three parties could form a relatively balanced state until his return.
“...I can't stay in your tribe for too long, after all, the Heart of the Wild tribe can't do without me!”
Nicol did have his own difficulties, and his eyes showed hesitation.
“I know, in fact, the time for this alliance competition won't be too long, and more time will be wasted on the road. We will be back in at most a year. I believe you should still be able to spare a year, right?”
Allen smiled slightly and continued to comfort him.
“...Uh, okay, I'll help you take care of Nauer Fortress for a year, but I have to go back to the tribe to tell them, it will take some time.”
In the end, Nicol still agreed, after all, compared to wasting a year, the experience of the alliance competition was still more important.
“Then I'll thank you here first!”
Allen's eyes curved into two crescent moons, and he raised his glass to toast Nicol. After the business was over, the two chatted enthusiastically about the pain of running the tribe over the years.
When Allen returned to the Mansa Quarry, along with him were a dozen or so carts full of goods, and a team of ogre warriors who had temporarily joined. The tall and sturdy ogres suddenly joining the team meant that the competition team, which had already gradually stabilized, needed to make some adjustments.
Fortunately, there was still time to allow the ogres and the other goblin warriors to re-integrate and integrate into the team.
When the small goblins stood with the tall ogres, the huge difference in height and volume gave people a sense of comical astonishment, but it also allowed Allen to see a suitable match.
Because the number of people participating in the competition from each tribe was limited to 200, this awkward team size meant that the tribes first excluded cavalry, the elite most suitable for large-scale battles, when selecting team members.
Although powerful tribes in the wilderness have dedicated cavalry regiments, they lack a large population base to support them. The number of inherited battle-class knights who can truly integrate with their mounts is very small among the tribes' profession advancements. They cannot form knight orders like human legions.
There is only a one-word difference between cavalry and knights, but the difference in strength they display when mounted is enormous. Wilderness cavalry regiments rely more on their numerical and equipment advantages to utilize the powerful impact of mounted charges, thereby cutting through enemy formations on the battlefield. Knights, on the other hand, can not only do what cavalry do, but also use various auras to buff each other, forming a close-knit whole, generating collective power far exceeding that of cavalry regiments.
The Greenwild Tribe currently has two powerful cavalry brigades: light cavalry consisting of kobolds and worgs, and heavy cavalry consisting of hobgoblins, bugbears, and excellent Mundo warhorses.
Each cavalry brigade maintains a scale of over a thousand, often patrolling around the Green Leaf Trade Route and the Greenwild Plains.
However, for the goblin lineage, especially kobolds, there is a natural and significant disadvantage: their height is too short, making it difficult to discern situations in other directions of the battlefield during melee combat. From Linus, the commander of the first adventure squad, to Albard later on, and even Isani, the spellcaster chieftain selected now, they often pair with a mount or summoned creature, so they can grasp the overall situation in the ever-changing battlefield and make correct commands.
The chance of being assassinated is naturally higher when riding a mount or summoned creature alone on the battlefield. Mounts and summoned creatures, after all, have limited intelligence and lack sufficient strength. Relying on them to protect the masters riding on their backs is simply beyond their capabilities. Therefore, most of the time, such commanders will constantly move around, distracting nearby companions to take care of them, or simply send one or two shield warriors to protect them closely.
When Nicol asked Allen to bring a team of ogres from their tribe to participate in the grand competition, helping Heart of the Wild gather information about the Mirage Plane, Allen began to think about how to turn this trouble into an asset.
Ogres have thick skin, immense strength, and a tonnage and height that are top-tier among the wilderness natives. Placing one in an adventure team means they are either good at attacking or an iron wall of defense.
If people are to be temporarily inserted into the Greenwild team, then the ogre warrior's arrangement must be according to Allen's requirements. After some thought, Allen finally chose six rangers who mainly used mid-range throwing as their primary means of attack, three shaman priests who could cast unique collective Bloodlust spells, and three heavy-armored strongmen.
Choosing a larger number of rangers was precisely because Allen intended to pair them with the relatively short and weak kobold spellcasters in the tribe, especially the spellcasting commanders, to conduct coordinated operations in battle. Kobolds are relatively light, and for ogres with great strength, even those without any talent in strength can easily carry a kobold on their back as if they were carrying nothing.
The kobold spellcasters, standing on the backs of the ogre rangers, can better observe the battlefield situation from a high position, effectively command and cast spells; while the ogre rangers can also stand in the middle of the team, launching attacks with powerful throwing spears and javelins, while also protecting the safety of the kobolds and attracting the enemy's attention.
It must be said that after such adjustments to the arrangement, the information feedback from the team's training indicated that the effect was very good, which brought Allen a small surprise. As for the regret caused by the addition of the ogre team, which required the elimination of a dozen goblin warriors, Allen did not think it was not worth it at this time.
Soon, after changing into a new set of equipment carefully crafted for the warriors by the tribe, a group of goblins, carrying several trucks, marched mightily towards the south. This time, Allen left plenty of time for the journey, so along the way, he tried his best to choose roads full of bumps and thorns for the team carrying heavy supplies, so that they would face various dangers at all times and improve their vigilance.
The wilderness is full of dangers. Not only are the natives living in the wilderness cruel and insidious, but also various seemingly small poisonous insects and beasts can catch people off guard.
No matter how swift and fierce the actions of humanoid natives and large beasts are, and no matter how realistic their disguise is, their movements will inevitably be large when they launch an attack. For goblins with good vigilance, although mistakes are sometimes inevitable, it is still quite difficult for these guys to cause casualties to the goblins.
But these small and poisonous insects and ants, if you are not careful, will quietly climb onto the goblins' armor, clothes, or even hair, and then suddenly inject venom, catching the goblins off guard.
On the way, a group of warriors had to ensure the integrity of the formation, prevent attacks from the thief and scout teams specially formed by Allen, and at the same time be wary of various potential dangers along the way. Their nerves were stretched so tightly that they did not dare to slack off in the slightest. After traveling for two or three months, the goblin warriors were surprised to find that the seemingly hard and tiring days in the quarry were actually much more comfortable than the present time!
Living in the open air and cutting through thorns, they always encountered various native tribes along the way. When these tribes noticed Allen's group of more than 200 people, they either hid in the dark, trembling with fear and vigilance, or thought they were stronger and gathered hundreds or thousands of tribesmen, preparing to rob Allen and his party.
Facing those weak natives who did not provoke them, Allen and his men also mercifully let them go. The natives living in these remote areas did not have much wealth, and killing them would not yield much profit. But facing those who dared to provoke and rob them, without Allen's instructions, a group of goblin warriors, under the command of Leo and Isani, ruthlessly strangled these guys to death like autumn wind sweeping away fallen leaves.
The law of the jungle has never made any sense. After killing this group of natives who wanted to rob them, the next step was to search the other party's tribe to see if there were any valuable things or resources. As for those native widows and orphans who were still left in the settlement, those who dared to resist were directly砍死, and those who did not resist were driven out of the settlement, leaving them to fend for themselves.
Of course, along the way, they also encountered powerful tribes with legendary figures sitting in town. At this time, Allen suddenly emerged from the team, and after a confrontation and exchange between the strong on both sides in the air, the Greenwild Tribe's team was able to pass safely through the territory of these powerful tribes.
Until more than five months later, when the magnificent and towering walls of Mansa City appeared in everyone's eyes, a group of goblins finally let out a long-lost cheer.
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