Half-elf Ranger

Chapter 55: Level up

The target is dead!

Extract the target soul energy and gain 4500 experience points!

Gain 400 practice points through your understanding of battles!

...

huh~

Seeing the familiar panel prompt, Thorne threw away the compound longbow in his hand, let out a long sigh, and lay directly in the yellow weeds, really not wanting to move at all.

Although the system panel can record its own data, it is very convenient.

But Thorne believes that the most useful hidden function for him in combat is that it allows him to quickly determine whether the opponent is really dead.

After all, in this world full of magic, it's all too common for cunning professionals to use suspended animation to escape or kill them before they die.

Even Thorne himself has used it many times.

"At least one gnoll priest above level 9 with only 4,500 experience points? It seems that the two of them have also shared a point."

Thorne glanced at the experience points gained, and after a little thought, he guessed the reason.

Because there is no so-called team-based experience sharing mode in this world, when fighting with monsters, they calculate how much experience they gain based on the damage they have caused to monsters.

Thorne deals the most damage to Gnoll Priests and gains the most experience.

There are many ways to gain experience and practice points, but most of them take time to accumulate.

Fighting monsters and upgrading is undoubtedly the fastest for players with good strength, of course, provided that you can survive every time.

Thorne glanced at his experience gauge and was a little surprised. Before he knew it, he already had more than 30,000 experience.

Starting from the **** arena, first kill the guards of the nobles to save the orcs, and then encounter the sahuagins, abyss ghouls, abyss gnolls, quassers, and sewers of the sewers.

And tonight's Gnoll Rogue, Warg Knight, four Flynn's Gnolls, and the last Gnoll Priest.

Thorne made a simple estimate, and it is reasonable to gain more than 30,000 experience.

As the saying goes, the golden belt of murder and arson, for players, if they want to quickly improve their own strength, killing is indeed the fastest choice, with high risk and high reward.

Now that his ranger level wants to be raised to level 6, the experience required is exactly 30,000.

But what makes him hesitant is whether to keep the experience first, and then wait for the practice points to accumulate enough, and use it to improve the professional level of the kendoist when he is part-time.

Thorne pondered for a while, looking at the practice points that only had more than 2,000 points, it would take a while to accumulate enough 5,000 points.

Therefore, he directly chose to upgrade the level of the ranger. After all, after waiting for the part-time kendo master, and then raising the level of the ranger, there will be a 30% experience penalty brought by the part-time job.

Originally, it took 30,000 points to raise the ranger level to level 6. If you choose to upgrade after you are part-time, you will need at least 39,000 experience points, a full 9,000 points more.

In other words, it would take two more gnoll priests of tonight's strength to recover the loss.

Level up the Ranger Profession!

So Thorne no longer hesitated, stared at the professional panel of the ranger, and said silently in his heart.

A row of light blue data emerges in front of you:

Ding!

Ranger professional level has been raised to level 6!

Gain 5 skill points and increase your health by 8!

The first ring magic position +1, the second ring magic position +1!

Get 1 free attribute point!

Gain Class Abilities: Enhanced Fighting Styles!

...

As the ranger level is raised to level 6, the 8 health points are replenished immediately.

An inexplicable energy quickly emerged from Thorne's body.

He had lost his physical strength and severely injured body due to the use of the Desert Wind Sect swordsmanship, but he also regained his basic mobility.

Thorne then assigns 2 skill points to stealth, and the remaining 3 points to perception.

In this way, his stealth skill has reached 20, which is a watershed.

Stealth above 20 points, in the shadows and at night, as long as he activates the skill walking, it is equivalent to the magic effect of invisibility, and the naked eye cannot detect it at all.

A person with a detection skill of 20 or more must be attentive to be detected.

The remaining 3 skill points also made his Perception skill reach 17 points.

At that time, when he was fighting with the four Flynn gnolls, if he hadn't reacted fast enough, he might have been successfully attacked by the gnoll rogue.

This also indirectly proves that the stealth level of the gnoll rogue is very high, and his detection skills are lacking.

Then there is a precious free attribute point of 1 point every time he improves two levels. Thorne just glanced at it and assigns it to the perception attribute without hesitation.

Perception represents one's willpower, common sense, sensibility, and intuition.

As an almighty occupation, the main agility attribute of the ranger ensures that he is a warrior based on skills, while the secondary attribute perception allows him to have the ability to cast magic.

The perception attribute determines the strength of the ranger magic, the number of spells cast, and the difficulty of the opponent resisting the magic.

Therefore, Thorne naturally prioritizes improving these two attributes. The only pity is that the free attribute points obtained by leveling up can only increase the attributes to 20 points at most.

In order to break through the upper limit of 20 points, in Thorne's limited knowledge system, he has only heard of some precious treasures that are priceless.

In fact, in Thorne's current state, the attribute he lacks the most is strength.

Strength represents the muscle strength and strength of the character, and also relates to Thorne's lethality to damage the enemy.

His strength attribute is 15 points, which is considered outstanding among the original residents.

However, compared to most humanoids in the wilderness, it is still a bit stretched.

Just like the compound longbow in his hand, the minimum requirement for use is: 15 points of strength!

Of course, it's not that you can't use it if you have less than 15 points of strength, but you don't have more than 15 points of strength, and it's almost difficult to pull the bowstring of a compound longbow away.

Even if you pull it away with all your strength, it won't work.

A composite longbow is a longbow made by bending back horn, wood or bone, that is, the bow retains its bow shape when unwound.

Each compound bow is crafted with a different strength level, so in order to use a compound bow effectively, in addition to weapon proficiency, it must also have a high enough strength attribute.

The main materials of the composite longbow in Thorne's hands:

The bow arm is the black thorn wood in the Dajianken Mountains. This black wood, which is as hard as iron, was steamed in a large pot for nearly half a month in order to bend it into the shape of a bow.

Then, the horns of the fierce bull with a challenge level of 9 or higher were made into thin sheets and attached to the inner side of the black takumu bow arm, and the bow string was the tendon of the fierce bull.

The function of the tendons and horns is to enhance the elasticity of the bow arm, so that the arrow can be shot more vigorously.

A normal composite longbow requires about 13 points of strength, while Thorne's powerful composite longbow requires a minimum of 15 points.

With Thorne's current strength attributes, it is simply impossible to maximize the power of the composite longbow.

But at least it can be used, and the arrows it shoots are more powerful than those of a normal longbow.

In Toril's world, there are many magical equipments that can improve their own attributes, and the same attributes that rely on equipment to improve will not exceed 20 points.

The most common are some magical equipment that increases strength attributes, such as the extraordinary equipment of the wrist or belt made by wizards who are proficient in alchemy using ogre skin.

The price is generally above 1,000 gold coins, and with Thorne's current financial resources, he can only watch it for the time being.

The equipment to enhance perception is only rare accessories such as headgear and necklace. Among all magic equipment, jewelry is the most valuable, and belongs to the type that Thorne can't even think about.

This is also the main reason why Thorne chose to improve his perception attributes first.

So Thorne's thoughts moved slightly, and his perception attribute immediately jumped from 17:00 to 18:00.

The enhancement of a little attribute made Thorne clearly feel that the intuition that is unclear and unclear has been significantly improved.

Then there is the special ability that comes with the upgrade of the Ranger profession, which is the only one that is very friendly to players, because at least it can be learned directly without training.

When a Ranger reaches level 2, there are two fighting styles to choose from: Bow and Melee.

Thorne chose the melee genre at first, allowing him to acquire the powerful feat of two-weapon combat without training.

The main function of this feat is to allow people to use weapons flexibly to attack with both hands.

It is one of the most difficult feats to train, and it takes at least a year for native residents with relatively good talent.

For players, as long as the Ranger level is upgraded to level 2, it can be directly mastered.

Thorne stared at the dual-weapon battle in the professional specialty, and his mind moved slightly.

A row of data emerges:

Your professional expertise is boosted!

Dual-Weapon Combat has been upgraded to: Dual-Weapon Combat (Mastery)!

When the system prompted, Thorne immediately felt an invisible muscle memory emerge in his mind, and his control of his left hand became more flexible.

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