Harry Potter’s School of Invincibility

: References Dragon and Dungeon Protagonist death knight template

Death Knight (DK for short), they are warriors in the army of evil forces.

These terrible undead creatures were usually dark guards, warriors, rangers or barbarians during their lifetime; and the fallen paladins may become death knights when the fire of life extinguishes. After the Paladin became a death knight, the transformation of the original professional characteristics took place as described in the Dark Guardian in the Guide to the Dungeon Master.

The death knight looks like a decaying corpse, with a black skull wrapped in decayed skin on his face, with two orange lights shining in the eye frame. The death knight's voice was cold, like an echo from the deep valley. These creatures were powerful characters during their lifetime, so you can find that death knights are wearing expensive or magical clothes, armor, cloaks that can show the importance of status, and they are also one of the ornaments they often wear.

The death knight speaks all the languages ​​he knew before his death.

"Death Knight" is a template that can be embedded in any humanoid creature with a rank of not less than 6 and an evil camp (the following characters refer to creatures that meet the above conditions). The type of character becomes "Undead", except for the items marked below, the remaining parameters and special abilities are unchanged.

Character information

Life dice: All life dice of the character become d12 (current and later).

Speed: unchanged

Defense level: Death knight gains +5 natural armor. If the character ’s natural armor value is higher, it will not change.

Attack: Death knights usually fight with military weapons. If the weapons are removed, they fight with contact attacks.

Damage: The death knight's contact attack is to lead negative energy to hurt the opponent. The damage value of the attacking living creature is (18+ death knight charm correction value). In addition, each successful contact attack will cause the opponent's physique to take 1 damage. Successfully passing a Will saving throw (DC = 10 + Death Knight Life Dice * 1/2 + Death Knight Charisma modifier) ​​can halve the damage without damaging the physical attributes.

Special Attacks: In addition to retaining the original special attacks, characters also gain the following abilities

Abyss Fury [Supernatural]: Once a day, the death knight releases a violent shock wave of fire. The flame will fill the radius of 20 feet and immediately spread out to 400 feet + death knight life dice * 40 feet . Shockwave will cause death knight life dice * 1d6 points of damage (up to 20d6). Half of the energy of the shock wave is flame, and the other half is sacred energy, so "protective element damage (fire)", "flame shield (ice shield)" and similar spells cannot block this part of the energy. Successfully passing a reflex save check (DC = 10 + death knight life dice * 1/2 + death knight charm modifier) ​​can halve the damage.

Breath of Fear [Supernatural]: The death knight is surrounded by a terrible breath that symbolizes death and evil. Within 15 feet of the death knight, creatures with less than 5 life dice must make a will check (DC = 10 + death knight life dice * 1/2 + death knight charm modifier). Failure to make a check will cause fear to the death knight, the effect is the same as the "fear spell" cast by a warlock of the same level.

Undead followers: The death knight will attract low-level undead creatures naturally formed within a 100-mile radius, and obtain the undead creatures with the highest number of life dice up to the death knight level * 2. You can get every month: 1d6 ghouls, 1d4 demon ghosts, 1d12 medium-sized skeletons, 1d4 corpses, or 1d8 medium-sized zombies every week. These creatures will follow the death knight until they are destroyed. The number of undead creatures that the Death Knight can command or scold is not affected by this ability.

Spells: In addition to being bound by the faction, the death knight can cast all the spells he learned during his lifetime.

Characteristics: In addition to the character's original characteristics, Death Knight also gains the following characteristics.

Damage Reduction: The tough body of the death knight grants it 15 / + 1 damage reduction surface (DR)

Immunity: In addition to the immunity of normal undead creatures, death knights are also immune to ice, electric shock, and metamorphic attacks.

SR: The death knight gains 20 SR (SR). If the character level is higher than 10, the SR is 20 + 10- character level.

Summon mount: Death knight can summon mount, the most classic mount is "Nightmare", of course, you can also choose other creatures. The mount's life dice cannot exceed half of the death knight's level. When the mount is killed ~ www.wuxiaspot.com ~ The death knight can only summon another mount after one year and one day.

Dispel Immunity: The death knight cannot be dispelled, but can be banished from the Holy Word as a creature from the evil world. (The exiled death knight will return to the realm of the evil spirit he served)

Undead traits: The death knight is immune to the following effects: psychic influence effects; fierce poison, hypnosis, paralysis, shock, disease, immediate death effects; necromantic spell effects; all effects that can make a tough save check and cannot be applied to inanimate objects. Heavy hits, bruises, energy absorption, and the immortal effects of giant creation are all ineffective against undead. The death knight cannot be resurrected into an undead, and the resurrection technique can only be successful if the death knight wishes. The death knight also has a 60-foot dark vision.

Exemption: unchanged.

Attributes: Death Knight ’s Strength Attribute +4, Wisdom and Charisma Attribute +2. As an undead creature, the death knight has no physical attributes.

Skills: unchanged.

Expertise: No change.

Climate / Topography: Any surface or underground

Group composition: solitary or group (see "Accompanied by Undead")

Challenge level: the character's original level +3

Treasure: Double the standard

Faction: Same as the character (always evil)

Evolution: The death knight continues to upgrade his rank according to his original class.

Player changes

After the player's character becomes a death knight, the character effective level (ECL) is the character level +5. Therefore, the character of the 7th-level warrior / 3rd-level dark guard becomes the death knight after the ECL is 15, which is equivalent to the 15th-level character.

The character's ability to cast a cure spell (Cure) in his lifetime becomes all the ability to cast a wound spell (Inflict).

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