Harry Potter’s School of Invincibility
: References Dragon and Dungeon Advanced Class Archmage
Basic Information
Dragon and Dungeon Advanced Class: Archmage
prerequisites
To have a Grand Master, the character must meet all the following conditions.
Skills: Knowledge (mystery) 15th level, identification spell 15th level.
Expertise: specializing in skills (identifying spells), specializing in spells in two schools.
Spells: Can perform 7th-level arcane spells, and understand at least 5 spells of 5th level or higher in different schools.
Professional skills
Archmage's professional skills (the key attributes of this skill in parentheses): concentration (physique), craftsmanship (alchemy) (intelligence), knowledge (all aspects, need to choose one by one) (intelligence), professional (perception), search ( Intelligence), identifying spells (intelligence).
Upgrade skill points: 2+ intelligence adjustment value.
Table: Archmage level basic attack bonus toughness check reflex save will save special ability daily spell number 1 + 0 + 0 + 0 + 2 higher arcane ability existing arcane spellcasting class level + 12 + 1 + 0 + 0 +3 Advanced Arcane Ability Existing Arcane Casting Class Level + 13 + 1 + 1 + 1 + 3 Advanced Arcane Ability Existing Arcane Casting Class Level + 14 + 2 + 1 + 1 + 4 Advanced Arcane Ability Class Arcane Casting Class Level + 15 + 2 + 1 + 1 + 4 Higher Arcane Ability Current Arcane Casting Class Level +1
Professional characteristics
The following are the occupational characteristics of the advanced occupation of the Archmage:
Weapon and armor proficiency: Archmage does not acquire any weapon or armor proficiency.
Daily Spells / Unknown Spells: Each time the Grand Mage upgrades, the number of daily spells (and knowable spells, if applicable) will increase, just like the previous classes where the Grand Mage can cast 7th-level arcane gains, but not before Other abilities of the caster class.
If the character has multiple spellcasting classes that can cast 7th-level arcane before becoming the archmage, you must choose which spelling class to add the upgraded archmage level to determine the number of new spells per day.
High Arcana: The Archmage has the opportunity to choose and get the following special abilities when he upgrades, at the cost of permanently losing an existing spell slot (he cannot eliminate spell slots higher than the highest spell level he can cast). Each special ability has a minimum level of caster required, as detailed below.
The Archmage can also choose to eliminate higher-level Arcane spells to obtain higher Arcane abilities.
ArcaneFire (ArcaneFire, supernatural ability): The Archmage can convert the energy of a prepared Arcane Fire into Arcane Fire and turn it into an energy vector of primitive spell energy. Arcane Fire is a long-range contact attack with a range of 400 + 40 feet per Archmage level, and the damage caused is 1d6 per Archmage level plus 1d6 damage per Arcane level converted. This ability requires a nine-level caster.
Arcane Reach (supernatural ability): Archmage can use contact spells to reach targets within 30 feet. This special ability can be selected twice, and the range is 60 feet. This ability requires a 7th-level caster.
Mastery of Counterspelling: When the Master Mage counters a spell, it will immediately return to the caster as if it were completely affected by spellturning. If the spell cast cannot be turned by spellturning, then the spell is simply countered. This ability requires a 7th-level caster.
Mastery of Elements (MasteryofElements): The Archmage can change it while casting Arcane, replacing the normal elements with another different element. This ability can only change spells with the following description: acid, cold, fire, electricity, sound waves. The cast time of the converted arcane is unaffected. The caster can choose whether to switch the spell energy type before starting the spell, and specify the new energy type for this arcane. This ability requires an eight-level cast point.
MasteryofShaping: The Archmage can change the area of use of the following area (Area) or effect (Effect) spells: burst, cone, cylinder, diffuse () , Spread. The Archmage can use this special ability to create areas in the spell's active space that are not affected by this spell. The minimum volume of these areas is a 5 foot cube ~ www.wuxiaspot.com ~ Moreover, the shape control ability can reduce the minimum effective space of shapeable spells (ShapeableSpells) from 10 feet to 5 feet. This ability requires a six-level caster.
SpellPower: This special ability increases the Archmage's effective caster level by 1 (only applies to spell attributes that depend on the level to determine the change in spell effect, such as damage throwing dice, range, and caster level check). This ability requires a five-level cast.
Spell-Like Ability: The Archmage can permanently store a specific spell on an empty spell slot (not including the spell slot lost by learning this or other advanced arcane abilities), and It becomes a spell-like ability. This spell-like ability can be used twice a day. When casting this spell-like ability, the Archmage does not need any spell components, but still has to pay for experience components. At the same time, if this spell contains expensive material components, each time it is cast, the Archmage will lose 10 times the value of the material (GP) experience. This ability requires a five-level cast.
Spell-like abilities usually occupy spell slots of the same level, but sometimes the mage can also store some arcane spells that have been enhanced by the super magic feat. At this time, the spell slots corresponding to the spell level are used.
The archmage can also choose to use high-level spell slots to store low-level spells, thereby increasing the number of times that spell-like abilities are used. Spell-like abilities stored with higher 3rd-level spell slots can be used 4 times per day; spell-like abilities stored with higher 6th-level spell slots can be used 6 times per day.
When this special ability is selected multiple times, the character can continue to transform a spell, either already selected (increasing the number of daily uses) or unselected arcane.
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