Heroes And Invincible Undead Magic God
Chapter 15 Preparation
After learning elementary wisdom, Rhode's speed in reading the magic book increased significantly.
It didn't take long for Rod to put the book together and begin to digest the contents of the book.
The first half of the magic book records some of Elott's experience in practicing manipulating the undead and meditation, and the second half is some spells. In addition, most of the book is blank pages.
Carefully recalling what was written in the book and comparing it with the knowledge learned in the previous life, Rod felt that there was new knowledge in his mind. After checking the system log, he found that it was so.
"By reading the magic book, you have learned the first-order spells [Magic Arrow], [Slow Dafa], and [Physical Shield]"
"[Magic Arrow Lv1]: First-order magic. It consumes 6 mana and shoots magic lightning to strike the enemy, causing 16 points of damage. 20 experience points are required to level up."
"[Slow Dafa Lv1]: First-order earth magic. It consumes 6 mana, reduces the speed of an enemy by 2 points, lasts 22 seconds, and requires 10 experience points to upgrade."
"[Body Protection Aegis Lv1]: First-order earth magic. It consumes 5 mana, reduces melee damage taken by 10%, lasts 22 seconds, and requires 10 experience points to upgrade."
"By reading the practice experience of other wizards, you have mastered some knowledge about controlling undead creatures. You can continue to master it by yourself, or you can directly master it at the cost of 80 experience points."
The damage that a spell can cause and the duration of the spell are all related to the caster's own spiritual attributes.
When he first awakened in the tomb, Rhodes had only 2 mental attributes. Later, due to a series of racing achievements, Rhode’s current mental attribute is 6, and the spell effect has been enhanced to a certain extent.
According to Rod's estimation, his current mental attributes should only be at the apprentice level, which is far lower than Elott's attributes.
Even so, Rhodes is still satisfied, because Rhodes did not take the initiative to assign the attribute points to the spirit, relying on the attribute bonuses brought by the achievements, the spiritual attributes have been improved.
Rod knew that when he was able to meditate deeply, his spiritual attributes would still have a leap.
What Rhode cares most is not the effect of learning these spells. Because of his previous life experience, the effects of these spells are not mysterious to Rhodes. On the contrary, the news from the last side attracted Rhodes's attention.
Rod looked at the attribute panel. After killing the mana apprentice and other undead creatures, he currently has 215 experience points.
The number of experience points reached the level of promotion, but Rhode did not choose to increase, but chose to consume 80 experience points to learn the skill [spiritual imprint] used to control undead creatures.
Two completely different skills are needed to create and manipulate the undead.
The creation of the undead relied on the necromancer's handling of the corpse and the special skill spiritualism. Spiritualism is the signature skill of the Necromancer, which requires skill points to learn. The vast majority of undead creatures are transformed from spiritism.
All you need to control the undead is a common skill [Spirit Mark], this skill can be obtained using experience points, or you can learn related knowledge on your own.
[Mental Imprint] The principle of this skill is not complicated, but it requires a long time of practice after understanding the principle. After mastering the experience, Rhode saves the practice process and can use it directly.
It is said that this skill was originally developed by the Archmage to control the inanimate golem, and later it was widely spread due to the use of the Necromancer.
Rhodes learned this skill precisely to deal with the wolves below. Rod remembers that before the Necromancer apprentice entered the tomb, he sent two skeleton warriors into the tomb.
Since the apprentice is dead, after learning this skill, Rhodes can directly control these two skeleton warriors!
Relying on [Spirit Imprint], the Necromancer can control unowned low-level undead creatures, but it is not so useful for undead creatures with autonomous consciousness.
With these two skeleton warriors attracting firepower and distracting the wolves, Rod can rely on his own swordsmanship to kill the wolves one by one.
When Rod was thinking about ways to deal with wolves, he also considered using the original corpses in the tomb to minimize the risk. Apprentice Elott has no active walking corpses, Rhode can activate them.
But the premise is that Rod must learn spiritualism.
Spiritualization is a unique skill of the Necromancer. After learning it, ordinary players will be forced to be assigned to the Necromancer camp, and the choice of professions will be restricted when advancing.
There was some hesitation in his heart as to whether to learn spiritualism.
In previous games, Rhode’s most of his adventures were in Bracada, the country of wizards, and he learned more about Necromancers through game forums.
Brakada extremely rejects the Necromancer, once he learns spiritualism and enters the Necromancer camp, these experiences are likely to be useless.
After a short period of hesitation, Lord had a certain number in his heart and chose to learn spiritualism.
Rod understood that for the current self, spiritism is the most effective way to increase strength, not only to deal with the wolves in front of him, but also to deal with the enemies behind...
Even if you don't learn spiritualism now, in order to increase your strength in a short time, you will still have to learn it in the future.
Moreover, Rhode has this confidence that even if he does not follow the old path of his previous life, he has two-life game experience, and he has the attribute bonus brought by the racing achievements, he can also become a high-level powerhouse.
Rhode uses the last 1 skill point to learn elementary spiritism.
"Spiritualism is a unique skill for necromancers, confirm whether to learn? Is it?"
Rarely, the system sent a reminder before Rhodes learned spiritualism. This was a treatment that no other skills had.
Knowing clearly what the side effects of learning spiritualism are, Rhodes chose to learn.
(Elementary Spiritualism: Through the study of undead spells, you no longer believe in the boundary between life and death. Death in your opinion is no longer the end of life, you have stepped into the door of the world of the dead. You can awaken the dead, But it seems a bit difficult just by your own strength.)
"You got the racing achievement [Necromancer]"
"[Necromancer]: Learn spiritism. Basic rewards: Necromancer camp favorability degree +10%, good race favorability degree -50%. When you advance, you can only choose ranks related to the cemetery. Wear rewards: Spiritism level +1."
Seeing the wearing reward behind the achievement, Rod's eyes lit up.
Spiritualism consumes its own mana extremely at low levels. For an apprentice-level necromancer, if you don't use the death energy from the outside world, you may not be able to wake up a skeleton soldier if you consume your own mana.
Because of this, raising one level of spiritualism, whether it is reducing mana consumption at low levels, or leaving a lot of skill points at high levels, this wearing reward can be said to be very practical.
In contrast, another positive effect that increases the favorability of the Necromancer is useless.
Even if the favorability is negative, in order to extract and utilize your value, the Necromancer will issue various tasks for you. And even if the favorability is positive, when competing for resources, the Necromancer will not give up the benefits of the hand because of a little favor.
After pointing out the soul-calling, all the preparations are completed. Rhode received his weapon in the space ring, and at the same time looked at the entrance of the dim tomb, ready to move.
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