In Rhodes's mind, when the fourth expansion comes, only creatures at the eighth level can appear to be able to completely suppress the players in the game at that time.

It's just that Rod has already come to this world before the fourth expansion is opened, so he can't know the specifics of the fourth expansion.

Although he did not personally experience the fourth piece of expansion, he was able to infer many things from the existing intelligence, and thus judge the traces of the fourth piece of expansion.

Under this circumstance, the Ultimate Hydra in the depths of the trench, to a certain extent, met Lord's original expectations.

According to Rod’s understanding, the ultimate Hydra in the trench reached the pinnacle of the legend long ago, and in the course of these countless years, what it has done is for itself Prepare for the eighth level.

In addition to the match on the level, the players at that time also sensed the traces of the artifact from the depths of the trench, and determined the corresponding expansion piece through some background information.

For this reason, in Rohde’s view, the various signs that exist in the Hydra Trench have fully met the conditions for the fourth expansion, whether it is a supreme god-level creature or a unique artifact. It has appeared here, and perhaps the only thing lacking is the existence of a hero.

It's just that the lack of this hero can't affect anything. When the fourth expansion is opened, the protagonist of the plot, that is, the existence of the hero, may appear at any time. No creature has seen the ultimate nine. In the real situation of the head snake, no one can be sure whether it will have a hero template itself.

Perhaps with the opening of the fourth expansion, Ultimate Hydra successfully entered the eighth level and became a true god-level creature, accompanied by a hero template, which might appear in front of all players. Only when the fourth expansion really arrives, will Rhode be able to see this with his own eyes.

Knowing this kind of information, in previous games, Rod has always believed that the opening of the fourth expansion is inseparable from the existence of various abnormal Hydra Trenches.

Even now, with a completely different experience, Rod's thoughts on the existence of the fourth expansion have not changed. Rod always believes that the ultimate Hydra that exists in the Hydra Trench is closely related to the fourth expansion.

After coming to this world, Lord has never had a suitable time to allow himself to enter the elemental plane. As for the various things that exist on the elemental plane and the information about the fourth expansion, Lord has no way to proceed. Explore to confirm this idea.

Perhaps when the level is upgraded and the time is right, Rod will find a way to go to the elemental plane in person, but for the current Rod, he obviously does not have such an ability.

According to Rhode’s current strength, even if he can enter the elemental plane of water, he cannot explore the depths of the ocean. In addition to the peculiar creatures in the ocean, his own basic attributes also limit Rhode’s this idea.

Through his own observations in the game, Rod also discovered an extremely important point, that is, except for his arrival, everything in the game has not changed.

This is not only reflected in Rod’s mastery of the plot of the expansion, but in the expansion, the comparison of the strengths of the various forces has also not changed.

According to Rhodes’s memory, in the previous game, the player who chose the human kingdom of Erathia or the wizard kingdom of Bracada, as the place of birth, occupied the vast majority of all players, and the remaining few players, only It will be in Diya where the necromancer is located, and Cruelod where the barbarian is located, as his birthplace.

A good choice of the player's birth place will bring great convenience to the promotion of the rank. Whether it is a variety of powerful skills, special combat skills, or a series of preferential treatments for professionals, they can only be obtained in specific areas. In addition, they will also have a certain impact on their own blood.

Among the many players, choosing Bracada for the legal system and Elasia for the melee system has become a common sense, and the wrong choice will result in half the effort.

Because of the choices made by the players, the number of players in the rest of the world is far less than the total number of players in Bracada and Elasia.

This situation has also led to the fact that in every expansion, the players of Bracada and Elasia will be on the weaker side in the plot.

Even in the game, the original strength of these two forces is extremely powerful. Whether it is the many legendary mages that exist in Bracada or the large number of armies in Elasia, they are the reason why they are powerful. The reason for this, but in each expansion, there will be artifacts that can restrain this.

Whether in the first expansion, the magical orb that restricts the ability of all wizards to cast spells, or in the second expansion, which can transform all dead creatures into corpse witches, it seems to be to restrain these two. The power of the power is average.

For players in these two forces, whenever the expansion comes, their situation is extremely bad.

Under the general trend, it is difficult for a single ordinary player to make changes to the progress of the expansion, but because the number of players of these forces is really too large, under the action of these players, it also affects the progress of the expansion.

In Rhodes’s impression, this is most evident in the third expansion. When the creature at the pinnacle of the legend appears, Bracada and Elasia’s previous abilities are difficult to play. These creatures are still the original players.

As early as the end of the first expansion, the players' ranks were generally low and could not have much impact on them. Even without the appearance of players, Tanan's failure was almost an inevitable trend.

And the end of the second expansion, in the eyes of all players, is more like a way of plot killing. Under the action of an aurora, all the corpses that have been transformed are turned into ashes, thus ending the entire expansion. The plot.

Only in the third expansion, the end of this process is really made by the player and changed the original ending.

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