With the progress of small battles in the second expansion, the number of corpses accumulated on the side of the necromancer increased, and finally reached a mass-like existence.

The Necromancer within Diya is very aware of his own advantages. Even if he controls these corpses and brings extremely powerful combat capabilities, he always avoids head-on confrontation with hostile forces. Instead, he chooses relatively weak entities to fight. Create more corpse witches.

The pursuit of powerful undead creatures is the desire that exists in the hearts of every necromancer. In the second expansion, the existence of artifacts undoubtedly gives them such an opportunity, allowing them to easily create an extremely large number of corpses. witch.

What frightened the creatures of other forces the most was that when the Necromancer of Dia controlled these corpses, it seemed that there was no need for spiritual imprints at all. Even a low-level necromancer apprentice can ignore the attributes occupied by the spiritual imprint and control multiple high-level corpses at the same time.

According to Rhodes’s understanding, according to the information provided by the Necromancer players who belonged to the Dia forces at the time, the Necromancer still has to be limited by spiritual attributes when controlling these corpses, rather than as other creatures guessed. That way, these transformed corpses can be controlled unlimitedly.

According to the information provided by the players at the time, the spiritual attributes required to control these corpses were suppressed to an extremely low level, which was equivalent to controlling a low-level skeleton soldier.

However, some players mentioned that they control a corpse witch and occupy the same mental attributes as a Tier 3 undead creature, not just a skeleton soldier.

Due to the different opinions of Necromancer players at the time, after investigation by other players, it was found that the spiritual attributes required to control each corpse witch were not the same, and there was no accurate numerical value.

After a lot of analysis, these players finally reached a consistent conclusion. Although relying on the blessing of divine tools, ordinary dead creatures are transformed into extremely powerful corpses, which is far beyond the original level of these creatures, but the spiritual attributes required to control these corpses correspond to these. The stage position of the creature before his death.

In other words, the creature with the lower rank before being transformed into a corpse witch will occupy less spiritual attributes, and ordinary people who have no rank before being transformed into a corpse witch will not even occupy a little spirit. Imprint. This point applies even to those high-level corpses who have successfully promoted.

Relying on the unique power of the artifact, even an ordinary necromancer can control a huge number of high-level creatures after choosing the right creature to transform.

In the battle of the second expansion, the existence of these corpses undoubtedly played an extremely important role.

Under this circumstance, facing the offensive of the Necromancer, other hostile forces will take out the most powerful force and dispatch all the legendary creatures, as early as the beginning of the second expansion, they will come to Di In Ya territory, kill that peerless Necromancer and destroy this artifact, otherwise there will be no way to prevent these corpses from being transformed by the Necromancer.

But it is a pity that even in other forces other than Diya, there are also a series of grievances between each other. It is impossible to send all the legendary creatures for Diya's Necromancer.

When these forces realized the threat of the Necromancer, it was undoubtedly too late, and a large number of corpses had been transformed.

In the middle of the second expansion, facing a large number of corpses of corpses, no force can contend against them, even legendary creatures, facing these corpses without teaming up with other legendary creatures. To retreat.

As the name of the expansion piece predicted, with the invasion of these necromancers, the entire continent was shrouded in the shadow of death.

At that time, that peerless necromancer had already completed the endless long night ritual, transforming himself into a true legendary lich.

What transformed this invincible Corpse Witch Legion was only relying on a divine tool in this peerless necromancer, and on his body, there was another divine tool. Among all the protagonists of the expansion, he is the only one who can possess two artifacts at the same time.

If it weren't for the emergence of another artifact in Elasia, which ended the battle, perhaps it would not have been necessary to wait for the third expansion to arrive. All the forces in the entire surface world would be ended by the Necromancer.

In Rod’s impression, according to the analysis of players at the time, the true leader of the Necromancer, the peerless Necromancer, was completed before the arrival of the second expansion. For Diya's internal integration.

According to Rod’s estimation, although it is still in the middle and late stages of the first expansion, according to the corresponding situation, the peerless Necromancer has probably obtained these two powerful artifacts and has already come. Arriving in Diya, a series of plans are underway to integrate the necromancers in Diya.

Rod recalled that in the previous game, as early as this period, players in Diya had noticed some anomalies, but the players at the time didn’t care about this, they just regarded it as the game itself. event.

After the second expansion was opened, these players realized what the abnormal situation that originally occurred in Diya meant.

However, because they did not seize this opportunity, these players apparently missed the best period of deployment in Diya, and could only participate in this battle like a normal Necromancer.

This is also the first time players have realized how much benefit they will bring to themselves if they understand the information of the next expansion in advance and make targeted arrangements.

When the second expansion was about to end, players began to vigorously search for clues about the third expansion, hoping to know the information of the next expansion in advance, so that they can use the entire expansion in the process. The general trend, to obtain the greatest benefits.

According to Rhodes's memories, the players who did this would undoubtedly achieve great gains, and Rhodes himself was one of them.

Even at the end of the third expansion, this phenomenon has not changed. There are still a large number of players who want to use this method to give themselves a certain advantage in the fourth expansion.

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