To achieve all of this, Eric first needs to do it is to return safely to Bracada. However, Rod is not optimistic about whether Eric can do this.

With a clear understanding of Eric's deeds, Rhodes knew that this extremely powerful legendary mage eventually died in the hands of Sandru.

For the protagonist of the second expansion, Sandro, Eric is not only his mentor in the process of learning magic, but also an obstacle that must be overcome.

In Rod’s sight, Eric at this time suppressed Sandro’s words, and even temporarily strengthened his will, but his slightly trembling body still exposed his true thoughts. .

Relying on his own perception, Rod was able to perceive the presence of strong magic elements from Eric's body.

Rod realized that Eric was able to stay in the air for a long time. He did not use spells such as Hercules to create a physical air barrier for himself in the air. He did not use any treasure to achieve this. The real fifth-order spell, flying thaumaturgy, was cast.

The existence of flying thaumaturgy can give the caster the ability to fly at will and fight in the air, regardless of the size of the caster.

The only shortcoming of this spell is the target, only the caster himself, the caster cannot use flying thaumatism on other creatures.

Once this restriction is lost, the caster can cast this spell on all creatures, even the behemoth behemoth of a hill-like body can fight in the air under the effect of flying thaumatism, then the flying creatures originally have the advantage Will be severely cut.

In Rhodes’s impression, the limitations in spells can affect most wizards, but there are some wizards that can not be affected by such limitations.

Rowling, who has a unique talent, and Eric, and even Sandro in front of him, undoubtedly belong to this special mage.

Relying on their own spellcasting skills, these wizards can make changes to the established spells and make the spells the effects they want. Even if it is flying thaumatism, these wizards can also bypass the limitations of the spell itself. Act on other creatures.

Close to the strength of the legendary mage, coupled with rich knowledge of spells, enable the mage to break through the limitations of the original rules in the process of casting spells, and cast various spells according to their own needs.

Not only the flying thaumaturgy, but almost all the spells, can change in the hands of these powerful wizards.

Some powerful wizards with this ability can even move instants and act on others, causing creatures other than themselves to change their positions.

Looking at Eric, who was staying in the air under the effect of flying thaumatism, in Rhodes's eyes, Eric's figure trembled extremely clearly, and Rhodes almost didn't need to deliberately observe it to notice this.

In Rhodes's impression, the best way to deal with flying thaumatism is to cast the third-order spells with the most unique effect of exorcism.

The existence of exorcism can dispel all the magic effects on the target, whether it is a buff or debuff effect, it will be dispelled equally by exorcism.

The effect of exorcism is limited to the state attached to the body by the wizard. The effects brought about by the equipment and the spells solidified on the equipment are not within the scope of exorcism.

Once the exorcism is successfully applied to the wizard who casts flying thaumatism, it can immediately force the wizard to return to the ground, not daring to stop in the air at the risk of falling.

It's just that it is not a simple matter to want to affect the flying thaumatism performed by the legendary mage.

In Rhodes's view, if you want to use exorcism to disperse Eric's flying thaumatism, you may need Lv20 exorcism to do so.

There are very few mages who put too much energy into exorcism, let alone practice them to the level of Lv20. Using magic tricks to force Eric down to the top of the tower is destined to be difficult to achieve.

Staring at Eric in mid-air, from the expression of the legendary mage, Rhodes could feel the anger on him, but the feeling Eric gave Rhodes was more of a stubborn stubbornness.

It is not an easy task to completely reverse the concept of a legendary mage. Even if a lot of evidence is placed in front of him, he will not necessarily change his opinion.

The situation in front of him gave Rhodes a clear understanding of Eric's attitude at this time. Even though he realized that the god of the mage might have some problems, Eric still suppressed it, and no matter what Sandro said, he was not prepared to be affected in any way.

For the information in Sandru's words, Rhode, who has many experiences in his previous life, naturally has a deeper insight.

In Rod’s impression, there was indeed such a saying in the late game of the previous life, trying to prove that the name of the god of the mage was not true.

Rod recalled that the emergence of such a statement should wait until the arrival of the fourth expansion.

In the game at that time, players who had gone through three expansions had a sufficient understanding of the background history in the game, and naturally included Brakada’s mage god.

The deeds in the first three expansions are more or less related to the existence of Bracada. Among them, the first and third expansions involve the deepest.

In the first expansion, what Bracada faces is the revenge from the hero Tanan and his men.

In this battle, because the barbaric creatures only came for revenge, Braccadane, a large number of things that carried civilization were destroyed, including countless historical spell schools, and even the hometown of the god of the wizard.

In the third expansion, in the face of the incoming hell creatures, Bracada and Elasia are the two most affected forces in the entire surface world. If it were not for a large number of players to make an all-out effort, There is even a risk of extinction.

The two expansion campaigns have one thing in common, which represents the spiritual symbol of Bracada, and the god of the mage never appeared from the beginning to the end.

No matter what losses Brakada suffered, the god of the mage, revered by all the wizards, showed no sign of taking action. Let all these catastrophes happen on the land of Brakada.

It was the emergence of this situation that caused the players to doubt at the time whether the strength of the god of the mage was really as strong as recorded in the classics in the game, otherwise how could the entire Brakada bear the risk of destruction.

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