Before that, when Rod was in the tower of souls and killed the corpses transformed by Sandro, he had noticed one thing.

Even if the normal corpse witches correspond to ranks above the fifth level, the corpse witches killed by Rhodes can only provide extremely low experience points, which are far less than the standards of the fifth-order creatures, and are more like one, The experience points that second-order creatures can provide are average.

This discovery undoubtedly made Rohde at that time notice a slight anomaly, but Rohde at the time thought deeply, and then when I think about it at this time, Rohde noticed something unusual in it.

According to the information that Rhodes understands, there is a certain correspondence between the experience value that undead creatures can provide and the spiritual attributes they occupy.

If the experience points that these corpse witches can provide are only the level of low-level creatures, then the control spirit they occupy is also the same, and there will not be much deviation between the two.

According to Rhode’s own understanding, the experience value that undead creatures can provide depends mostly on the strength of their soul fire. The stronger soul fire naturally corresponds to the stronger the undead creature's strength, which can provide more experience points, and it will also spend more spiritual attributes to control it.

In Rod's view, the corpse witch transformed through the cloak of the ghost king, the spiritual imprint it occupies, and the experience value it provides should all depend on the creature that is transformed into the corpse witch, and the level of strength in front of it.

This situation also applies to the corpse witch king transformed by Rhode.

Since the experience value provided by the corpse witch king has not changed with the increase of the rank, Rhodes cannot get a large amount of experience by killing the corpse witch king he transformed into. He wants to rely on the power of the artifact to improve In his own rank, Rhode had to start a war like Sandrew did.

Relying on the various effects of god-level spiritism, Lord turned the original broken bones in the dead tomb into a large number of undead creatures.

Originally, these transformed undead creatures can only be counted as low-level undead creatures such as skeleton soldiers. Due to the poor quality of the materials used for transformation, they cannot be expected to have much combat ability.

However, under the effect of the ghost king's cloak, the situation immediately changed.

Relying on the unique effect of the ghost king's cloak, the god-level spiritualism of Rhode is enough to turn any dead creature into a sixth-order corpse king.

Among the dead tombs, these corpse witch kings transformed by Rhode are the same in strength as the real corpse witch king, but the spiritual attributes they occupy are pitiful.

In Rhode's perception, the spiritual attributes occupied by these corpse witch kings are only similar to that of the skeleton soldiers, or even lower, which undoubtedly gave Rhode the opportunity to control a large number of corpse witch kings.

With the help of the powerful effect produced by the combination of god-level spiritism and the cloak of the ghost king, Rod finally achieved this move. Relying on the power brought by these corpse kings, Rod finally completely suppressed Stephen.

Under the death cloud cast by the corpse witch king, the original undead creatures in the death tomb died in large numbers, even the lich Stephen, would not let the undead creatures under his hand die in vain. In such a situation, the choice of both sides is to stop fighting.

For Rhode, the reason why he chose the truce was not only because he needed the secret technique that Stephen possessed, but more importantly, Rhode knew in his heart that even if he had a great advantage, he might not have any chance to kill this man. The mighty lich.

The existence of space spells brings great convenience to the wizards who master these spells. Any mage who has mastered the space spells above Tier 4 can directly go from one place to another, even on the battlefield, can also achieve the effect of rapid evacuation through space spells.

In this regard, Rod, who had a lot of experience in fighting high-level mages in his previous life, naturally knew in his heart that even some real assassin professionals could not have any advantage when the mages cast space spells. At this time, Rod was even more lacking. any solution.

Through the previously obtained magic scroll leading to the tomb of death, Rhode understood that Stephen’s attainments in space spells were definitely not low, even surpassing most orthodox mages. Rhode was not sure that he could use the space-time in her. Kill it before the door escapes.

The existence of space spells makes the battles between many high-level mages only end in reconciliation. Before the absolute crushing of strength is formed, even the high-level mages themselves, there is nothing that can counter the space spells. Move.

Perhaps the legendary mage who has mastered the door of the different dimension can chase all the way along the fluctuations left by the space spell, thereby chasing the mage who has escaped by casting the space spell.

Even in areas that have never been reached before, these wizards can pass through the existence of the door of different dimensions and appear there directly, but the conditions for mastering the door of different dimensions are extremely demanding, even in Bracada, there are not many. The legendary mage can master it.

Relying on the space spells they have mastered, the mage can well protect their own safety, unless it is a truly endless battle, otherwise there are very few high-level wizards who will escape without using the space spells when encountering danger.

And this is also the reason why Rhode did not continue to choose to fight Stephen at this time.

In Rohde’s impression, in the game of the previous life, there was a treasure that can counteract the space spell cast by the mage, the war yoke.

Although the war yoke only has the quality of treasures, Rod always believes that the true effects of this treasure, especially its ability to restrain space spells, will definitely not be inferior to ordinary artifacts.

Once this treasure starts to take effect, all creatures in a large area centered on it, no matter how they use it, can't leave this area.

Even the space spells cast by the mage, under the influence of the yoke of war, also lost all the previous effects, and the mage could not be separated from this area.

Rod recalled that the existence of war yoke was one of the few treasures that could directly restrain space spells. In addition to banning magic balls, war yoke was the best treasure to restrain space spells.

Based on the knowledge of previous game intelligence, in Rhodes's impression, the place where the chains of war first appeared in the player's eyes was among the Crullods where savage creatures gathered.

The one who holds this treasure is also a powerful barbarian hero, and he is also known as the successor of the hero Tanan.

In the subsequent battles, the chains of war were also used by the barbarian hero to restrain the wizard who was good at using space spells to escape.

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