Rod recalled that in previous games, if you don’t rely on the existence of the magic of the Eye of Perspective, it is actually difficult to judge which players are the players that the system takes over after they are offline and which are the original game itself. Residents.

After the AI ​​takes over, the character will not only be able to perform simple hang-up activities, but will truly live in the game like the natives in the game.

On the contrary, the players who control these characters, if they do not deliberately hide themselves, their behaviors are obviously different, which is actually an excellent distinction.

In Rod’s impression, before the player goes offline, he can put forward certain requirements to the AI, and set the general behaviors he will do in the process of role hosting after he goes offline.

In the process of fulfilling the player's requirements, the AI ​​will make judgments based on the player's own behavior patterns to make decisions that are more in line with the player's own control.

Even in some situations that need to fight, AI will even do better than the player. Players may face a situation where it is difficult to use their strength, but AI will not show this.

According to the player's existing special skill level, AI can fully display the effects of these special skills. It will not be higher than the current level, nor lower than the level should be, but this level corresponds exactly. Strength.

Including the treasures held by the player, and even any magic scroll, it is also in the detection of the AI. For the judgment of the battle, the AI ​​can see the direction of the battle better than the player, and there will be no mistakes.

It can be said that in the process of controlling the character's battle, the AI ​​itself also needs to suppress its own control ability in order to reach the player's own level.

The players themselves don't pay attention to things that can reverse the situation of the battle. In real battles, most of the AI ​​will not choose to use them, but choose the battle methods commonly used by the players.

AI's control over the character's battle is only fairly satisfactory. Players cannot rely on this method to defeat enemies that they could not otherwise defeat.

If according to the real computing power of AI, using all the things that can be used in the whole body, the existing panel strength can be used to the extreme, and it will not be a difficult task to defeat enemies whose strength is several times stronger than itself.

But it is a pity that this does not exist in the characters that are taken over by AI. On the contrary, this ability is only reflected in some high-level creatures.

AI's ability to take over the character can only be reflected in the player's ability to maintain the character to make a series of actions after the player is offline, and the control of the death knight when the character is transformed into a death knight after death.

In Rod’s impression, AI seems to have a very unique understanding of heroic will. Different from the player's own understanding of the hero's will, AI requires a special judgment in addition to detecting the existence of the hero's will.

According to the conclusions drawn by the players at the time, when the player's mood fluctuates beyond a certain threshold, and after being tested by AI, it has reached the standard of heroic will awakening.

It’s just that, perhaps out of some scruples, the players in the game can’t directly awaken their heroic specialties by relying on the cohesion of their will like the aboriginals. They must rely on killing three heroes to achieve this. at this point.

Due to the peculiarities of the player, from the beginning, it is considered to have a hero template, but it does not have the heroic specialties of a regular hero. Therefore, killing a character controlled by other players in the game is also counted as a kill hero. Meet the conditions for the awakening hero's specialties.

It's just that the only players who can be transformed into death knights are those with heroic specialties. Ordinary hero templates, without the blessing of heroic will, cannot meet this condition.

According to the information that Rhodes understands, in previous games, due to the existence of a large number of players, by converting players into death knights, the existence of death knights is not rare, even for some weak necromancers. The player can also control some death knights transformed from the player.

However, at this time Rhode could not use this method to complete the transformation of the death knight.

Since there are no other players, even if Rhodes wants to transform the death knight, he cannot choose this type of object, and can only start with the existing heroes in the game.

In Rhodes's opinion, he can only rely on the existence of the death knight if he wants to gain a lot of experience points.

The transformation of the death knight is also something that Rhodes has always cared about. In Rhode’s perception, one of the death knights he controls remains in Diya. When he returns to Diya again, he may be able to do it with him. connection.

Relying on the power of the artifact, Rhode was able to transfer the corpse witch king he transformed into the control of his subordinate death knights and necromancers, so that these men would also have the ability to transform the corpse witch regardless of rank restrictions. It is impossible for other necromancers to have it anyway.

The creatures killed by the death knight will be fed back to Rhodes himself in the form of experience points. In Rhodes's view, this is undoubtedly the fastest way to increase experience points.

However, due to the lack of a large number of players who can be transformed into death knights, Rhode could not rely on this method to greatly increase his experience value. If he wanted to transform death knights, he could only find other suitable creatures.

Putting the thoughts about the death knight aside, Rod, after thinking for a while, raised his hand to transform the remaining corpses around him into the sixth-order corpse witch king.

After being transformed, these corpse witch kings did not take any actions as Rod had seen before, and Rod did not use the spiritual imprint to control them.

Rhode’s purpose of transforming these corpse witch kings is still to use them as a unique undead creature and hand them over to his important subordinates, such as the original centaur leader and Elon.

In Rod’s view, these corpse witch kings can be used as a special ability to give his subordinates a large number of abilities to transform corpse witches. It can also complete the transformation of the corpse witch.

At this time, there are different types of undead creatures around Rhode. There are six-tier corpse kings, five-tier ordinary corpses, and fourth-tier resentment. These undead creatures exist around Rhode, even if they don’t. Rhode can also control the existence of spiritual imprints.

Looking at the undead creatures around him, Rodriguez had completed the layout of the city. Finally, after taking a look at Rowling, Rodriguez planned to leave Sao City to find traces of the Titan Arrow artifact.

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