Rod recalled that when he first obtained the combined artifact Ghost King's Cloak, he also obtained a racing achievement called [God of Grace].

The basic rewards contained in the [God of Grace] have fully increased Rod’s all attributes by 3 points. Compared with this, the [collector] who can only provide 1 point of all attributes has naturally caused Rod’s Notice.

Having two artifacts at the same time is definitely more difficult than having only one artifact. Since the system recognizes it as a racing achievement, there will be no discount on the rewards.

A full 10 points of attribute awareness existed between these two racing achievements. Rhode understood that there was naturally something he hadn't noticed in this.

What makes Rod feel extremely concerned about is the racing achievement of [collector] and the blessings that he can get after wearing it.

At this time, the two combined artifacts owned by Rhode were completely separated, and a total of seven artifact components could be obtained.

According to the effect indicated by [Collector], after Rhodes wears this racing achievement, he can immediately obtain 70% damage bonus under the blessing of two combination artifacts in his hand.

According to Rhodes’s estimation, this damage bonus should be applied to all damage, whether it is casting spells or melee attacks, they can enjoy a 70% damage bonus.

Rod understands that such a high amount of damage bonus is the real power of this racing achievement. Few racing achievements can provide this degree of damage bonus.

In Rhodes’s impression, there are many special skills that increase damage in the system of melee professionals. As the rank increases, after increasing the level of these special skills, a large amount of damage increase effect will be obtained.

For example, the special skill Swords Lord once learned, each level can bring a 10% increase in damage, and it can also be superimposed with offensive skills, combined with combat skills, can greatly increase the damage caused.

Compared with the special skills of melee professionals, there are only a few special skills that increase spell damage. In addition to the special skills of the four magic elements, there are only special skills that increase the magic damage of all types of magic by 2% per level.

When the character rank is not high, spending the skill points on the magic power will bring very little benefit. Rhode has never raised the level of the special skill magic power before. Only high-level or legendary mages will choose to learn this. Skill.

In most cases, wizards have no other way except to use their professional expertise and a few special skills to increase the panel damage of magic.

As the culmination of the orthodox mage's advanced path, the root of the legendary mage's power is also because of their professional expertise, which can directly increase the panel damage that the spell should cause by 50%.

There are very few that can increase melee and spell damage at the same time. Except for some special treasures, only racing achievements can do it.

Rod recalls that in previous games, the existence of racing achievements could not meet the needs of all players. Except for the first player to meet the conditions, who can get all the rewards of racing achievements, all other players’ racing achievements As far as rewards are concerned, most of them will be greatly reduced.

Even if it is the first player to become a Tier 7 professional player, the racing achievements obtained can only bring him 30% of all damage bonuses, not to mention the rewards after the reduction.

At this time, Rod noticed that the [collector] racing achievement, which can increase all damage caused by 70%, will undoubtedly make a qualitative leap in his overall combat ability, not to mention this. A damage bonus still has room for improvement.

In Rod’s hands, he also holds another artifact component, which is one of the artifacts used by the god of the wizard, one of the parts of the source of magic power. Once Rod successfully collects it, the value of this bonus will continue. Changes.

With such a powerful active effect, the basic reward of [collector] will naturally not be too high, only increasing all attributes by 1 point.

For Rhodes, the real difficulty lies in when to change his racing achievements. There is no wearing effect of the [Necromancer] achievement. For the improvement of the level of spiritualism, even if he has the cloak of the ghost king, Rhodes’s spiritualism It's only legendary.

The level of spiritualism directly affects the damage of the cloud of death and the transformation of the opponent's undead creatures. If the level of spiritualism is insufficient, Rhodes can only transform into a general corpse witch.

[Collector] Although it has brought a very large damage increase to Rhode, whether to replace the achievement in battle, Rhode’s own judgment is still needed.

Compared with the [collector], the rewards of [Lost Objects] are quite satisfactory. In addition to bringing a lot of skill points to Rhode, it also gives him the ability to perceive other artifact parts within a certain range.

After returning from the acid mist, Rod placed his own sight on Savina next to the ghost dragon.

For the hero Savina, Rhodes originally planned to bring him back to Vernin to prepare for the next battle.

The existence of the death knight is the means for Rhodes to gain a large amount of experience points. At the same time, he can control the situation of the entire battlefield by giving orders to the death knight through his spiritual imprint.

For this, Rhodes needs a large number of death knights, and it is best to have a low rank.

While in the Territory of Taitalia, in order to prevent the ability of the ghost king's cloak from being completely exposed, Rhodes has not shown his full power. Even without the death knight, Rhodes did not hunt the heroes in the territory.

But at this time, when Rhodes truly mastered the Titan Arrow and felt the power of this combination of artifacts, his focus on the next battle began to change. He no longer needed to focus on the territory of Eri, but as The Sandrew in the previous life was like that, sweeping the entire surface world.

He also mastered two combination artifacts, Rod and Sandru in the previous life, and even the body parts corresponding to the artifact parts are the same. After the Titan Arrow started, Rod had already done the preparation before the start of the battle. All preparations.

For this reason, Rhode did not intend to let Savina follow him and return to Vernin together, but let the lizard man hero stay in the Taitalia he was familiar with, waiting for the battle to begin.

Rod raised his hand. Many ordinary creatures that had once died beside the Plague Lake climbed up from the buried ground in the posture of the corpse witch king, but Rod did not control these undead creatures.

Finally, I asked Savina a few words, so that during this period of time, as far as possible to complete the transformation of the corpse witch, Rod then boarded the ghost dragon, preparing to leave from here.

Thank you for reading this story at mtlarchive.com. Your support enables us to keep the site running!

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like