Heroes of the Invincible Undead
Chapter 312: Magic level
After dealing with the last remaining Orc slaves, there was nothing in the village that Rhode should care about.
Although the final result was beyond Rod's expectations, but he was able to harvest the mother of the souls of death from the mine.
If Rod did not come here, then the mother of the dead soul would only fall into the hands of Elon. According to the game progress of the previous life, all the signs have proved this.
Once Elon has mastered the mother of souls, then he has enough reason to become a necromancer. The special effect of the Mother of the Dead Soul is enough for Elon to form a strong army of undead, and even after he becomes a senior Necromancer, he can further improve his strength.
Rod did not know whether his behavior would have an impact on the next process. In the absence of the Mother of the Dead Soul, Elon is unwilling to contact with the Necromancer, and it is still unknown whether his attitude towards the Necromancer will change.
However, since the mother of the Dead Soul has been taken, Rhode will naturally not hand it over, even if this behavior will change the progress of the game to a certain extent.
The mother of the dead soul is a good container of death energy. In addition to storing the death energy inside the crystal of the dead soul, the death energy released by Rhodes itself can also be stored by the mother of the dead soul.
With the help of Rhodes legendary spiritism, the effect of the mother of souls can be maximized.
In the process of waiting for the reaction of Silver Cliff City, due to time constraints, Rhode did not choose deep meditation, just shallow meditation.
Whenever the mana value is about to return to full value, Rhode will convert the mana value into a large amount of death energy, and store it through the mother of the dead soul. When needed, you can use the death energy to transform the undead creatures.
Because of its characteristics, the mother of the dead soul, which is a container of death energy, has a storage effect that exceeds all the treasures used by the necromancer.
In the process of waiting for the recovery of mana, Rod also assigned the experience gained during this time.
"Consumption experience value 50000, remaining experience value 10900. Class level upgrade from 4th-level necromancer 2 level to 4th-level necromancer level 4..."
"Get free attribute point 1, get skill point 1..."
After a lot of battles, Rhode has accumulated more experience points, but in the face of the experience points required for upgrading, these experience points are still nothing.
Due to the promotion of ranks, the required experience value for each level up after that is much higher than the previous amount. It takes a long time to accumulate a character level.
Seeing that there are still a lot of remaining experience points, Rod began to upgrade the level of single magic.
For ordinary wizards, if you study a certain spell diligently and study the composition of the spell, you can effectively improve the effect of the spell, but the consumed mana value remains unchanged, and the form shown is the upgrade of the spell level.
Compared to regular mages, players do not need to conduct tedious research, just consume experience points to achieve this.
In addition to the magic level, the level of combat skills can also be improved in this way, which is a way to increase strength.
Prior to this, Rod did not choose this way to enhance strength. At low levels, directly upgrading the character level will bring the benefits of attribute points and skill points, which is obviously more cost-effective than the improvement of single skills.
However, when the level reaches a certain level, each level of upgrade requires a huge amount of experience. If you want to get so many experience points, you can only do this after a long period of accumulation, or you can only participate in large-scale wars, especially the main-line wars in the expansion.
If you just accumulate experience value, then for a long time, the player's strength is difficult to improve. Therefore, in this case, it is the most cost-effective to improve the skill and magic level.
Whether it is a spell or a combat skill, the full level is 20. For each level upgrade, the experience value required for the upgrade will be doubled on the previous basis.
When the skill level is increased, the experience value required for upgrading also becomes extremely scary, but the effect brought by it is extremely limited. Even in the previous game, in addition to some extremely common skills, few players will choose to upgrade a single skill to full level.
After the upgrade, there are still many experience points, Rhode began to upgrade the skill level.
Among the several spells commonly used by Rhodes, Titan Arrows, Instant Movement, and Cloud of Death are all special magics that cannot be promoted by conventional means. Rhode can only focus on the basic spells.
Thinking of the next possible battle with a powerful mage, Rhodes first improved the damage reduction spells of the four lines: Royal Water Magic, Royal Fire Magic, Royal Earth Magic, Royal Qi Magic.
In addition to reducing the direct damage of the spell, these most basic damage-reducing spells also have certain special effects. For example, fire magic can prevent flames from burning on the body, water magic can resist cold and so on.
Rhodes first improved these spells, and the focus was on the damage reduction effect of the spell itself. In addition to these spells, there are few other ways to directly reduce the damage caused by the spell.
"[Fire Magic Trick Lv10]: First-order fire magic. Consume 5 mana to reduce the fire magic damage of a unit by 28% for 38 seconds. The required experience value for upgrading is 2560."
Except for the corresponding magic type, the effects of these four spells are roughly the same. Each level of upgrade requires the same experience value. After consuming 2555 experience points for each spell, Rhodes increased all the four-series damage reduction spells to level 10.
In order to improve the damage reduction spells of the four systems, Rhode consumed a total of 10220 experience points, at this time there are few experience points left.
The effects of these experience points are also significant. Spells that could only reduce damage by 10% can now reduce spell damage by nearly 30%.
For these damage reduction effects to take effect, Rhode needs to release corresponding types of damage reduction spells to himself before being attacked by spells.
For the general mage, it may be difficult to determine what spell the other mage casts by simply raising his hand, only relying on the perception of magic energy and the familiarity with the spell. However, for Rod, this can be solved very well.
Due to the presence of peeping eyes, in the course of the battle, Rhode can directly obtain the moves that the other party attempts to exhibit through his heroic abilities, and then directly cast the spells of the corresponding rank, which can easily accomplish this. .
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