Heroic King
Chapter 527: Mighty Elemental Lord
Although the battle this time is more troublesome, magic purification must be used from the beginning to the end to remove the state of the troops. Sometimes, if it is slow, the troops can only fight hard. Although the damage on the opposite side is not low, but Lin Han The healing ability on their side is also very good, and they can maintain the blood volume of the troops well in the battle.
Under such conditions, their side also quickly resolved the battle. This time, Lin Han directly let the meat grinder throw a large number of corpses and detonate directly in the icy sea element. Moreover, in order to achieve the maximum damage , the corpses he let the meat grinder throw were not made by them, but the corpses of those deep-sea giant rays stored before, so the damage value is not low.
"Go ahead, get rid of that pile and open the boss!"
The second batch of enemies has been lured over. This batch of enemies is much smaller than the previous wave, so the difficulty of the battle is also reduced a lot. When this batch of enemies is killed, Lin Han and the others focus on On the huge deep-sea element lord in the distance. Before, because they were all focused on these icy sea elements, they didn't know much about this big guy, but after the icy sea elements were killed, all the players' attention was on this big guy, don't say, they Really felt a certain amount of pressure, this guy is bigger than any creatures that all the players here have seen.
If I really want to describe it, this guy is like a hill, a movable undersea hill. The Cold Sea Elemental is a large unit, but in front of this guy it seems to be like a baby, a cold Sea Elemental company. This guy is half as tall, let alone his size.
"My god, this guy can't hold it with a fist, right?"
Everyone began to show signs of approaching this big guy. The closer they got, the more surprised they were. This guy called the Elemental Lord of the Deep Sea was at least 20 meters tall, with a hill-like body and boulder-sized fists. Let them know that this guy is absolutely Not vegetarian.
"Deep sea element lords: Elemental 8th-level lord creatures, there are often some particularly powerful element aggregates in the deep sea, these creatures have powerful strength and element capabilities, they are called element lords, this group of powerful creatures in their domain There are almost no rivals among them, and it is said that some particularly powerful elemental lords can gain the power to lead to an epic existence or even a higher existence.
Damage: 650-980
Defense: 140
Attack method: Water magic attack
Armor Type: Water Elemental Armor
Health: 20 million
Magic value: 4 million
Attack Speed: Once every 4.5 seconds
Movement speed: 5.5 meters per second
Special abilities: 1. Elemental Lords [Deep-sea elemental lords are powerful elemental lords, they are immune to all negative water magic, and absorb water damage magic, restore their health x 5 times the damage value, and at the same time they have a high-level defensive water shield, reducing 40% long-range damage, the first kill by the enemy will split into dozens of units of elite-level deep-sea elements, which will gather within 120 seconds, and restore a certain percentage of health according to the number of deep-sea elements. 】
2. Deep Sea Wrath [Deep Sea Elemental Lords burst out with terrifying power, carrying out a violent water ripple impact on all enemies within a 50-meter wide range in front, causing 1000-1800 points of damage to all enemies within the damage range, and knocking back the target 3 -5 meters, and reduce the target's attack power by 20% for 20 seconds. The damage value and knockback distance change according to the distance of the target from the lord of the deep sea element, and the maximum distance is 35 meters. Mana consumption: 3000 points, cooling time: 300 seconds. 】
3. Elemental Call [Deep Sea Elemental Lords use the power of elements to summon troops to join the battle. Each time they use 40-80 units of cold sea elements to join the battle, there is a 5% chance to summon 1-2 units of elite-level cold sea elements to join the battle. There is a 1% chance to summon the alienated icy sea element to join the battle. There is no time limit for the sea element to be summoned. Cooldown: 60 seconds. The number of summons increases according to the reduction of the deep sea element lord's HP. Mana consumption: 500 points]
4. Elemental Chaos [Deep Sea Elemental Lords confuse the elemental power of the entire battlefield, making all non-water spells consume 50% more mana, 30% more chanting time, and 30% more cooling time for 120 seconds. During this time, the deep sea The Elemental Lord's magic resistance is reduced to 0, but he gains 20% bonus spell damage. Cooldown: 360 seconds, Mana Consumption: 1000 points]
5. Water Cage [Deep sea element lord summons countless water cages to attack all units within 60 meters of himself. The cage will imprison the attacked unit for 5 seconds, causing 200 points of continuous water damage per second during the imprisoned time, and at the same time Imprisoned units cannot attack, move, or use skills. If they are killed during the imprisoned time, the Elemental Lord of the Deep Sea will receive a recovery effect of 500% of their maximum health. Cooldown: 300 seconds, Mana consumption: 1500 points. 】
6. Tidal currents [The deep-sea element lord summons crazy tidal currents to attack all enemies in front of them. A total of 30 waves of tidal currents are summoned to attack the target. Each bounce will cause 500 damage to the target. If the target is an allied unit, it will recover 2000 point HP, the ejection range of this skill is 10 meters, and each wave of tidal water can eject up to 20 times. The ejected unit cannot be ejected again within 5 seconds. If the target is killed during the ejection, the deep sea element lord restores its Health at 500% of maximum health. Mana consumption: 5000 points, cooling time: 600 seconds. 】
7. Elemental Barrier [Deep Sea Elemental Lords use seawater to condense thick barrier armor, increase defense by 50 points within 120 seconds, and obtain 20% physical damage reduction and magic damage reduction effects. Under the effect of the elemental barrier, the deep sea elemental lord Will gain an additional health regeneration effect of 0.01% of maximum health per second. Cooldown: 120 seconds, mana consumption: 4000 points. ]"
"This guy, it's a little hard to fight!"
For this huge elemental lord creature, other players' faces will turn green when they see the information of this product, and 20 million HP is not much. After all, this product is a level 8 lord unit, and the previous deep-sea predators also have it. With 12 million HP, the problem is that this guy's defensive ability is really not a joke. The element lord's ability can be immune to water magic, reduce the damage of long-range attacks by 40%, and add a split resurrection effect.
Elemental barriers can improve defense, physical damage reduction and spell damage reduction effects, as well as additional health recovery effects. The most shameful thing is that the duration of this product is the same as the cooling time, which means that as long as this product is happy, it can be Keep this skill present throughout.
However, since this guy's defensive ability is outrageous, his attack ability will definitely be weakened to a certain extent. Yes, the deep-sea element lord only has 3 active offensive skills, but no one dares to deny the skill damage of this product. Low, deep sea rage, up to 1800 points of damage, if you want to count the effect of abundant elements, the estimated damage number has exceeded 3000 points, the cage of water, although the basic damage is 200 points per second, but there is a state of abundant elements, it is estimated that the final damage It will also be above 1500 points.
And tidal current is a skill that is several times more disgusting than deep-sea rage. The ejected tidal current is something Lin Han and the others have encountered before. Siren Kraken has this ability, but their ejection and deep-sea elements The lord is really insignificant in comparison. The ejection range of this product has been increased to 10 meters, which basically does not cause ejection interruptions on the battlefield, and then the number of ejections, 20 times, who saw this number of times. At that time, Lin Han's face was no better than other people's. 30 waves of tidal water can bounce 20 times, that is 600 times of damage, and each damage is 500 points. This calculates the abundance of elements and the increase or decrease of magic resistance. The value may be higher than this, 600 ejections, that is a total minimum damage of 300,000, if anyone dares to say that the damage is low, Lin Han has to give him two big mouths.
However, this skill also has its shortcomings, that is, the damage is too scattered, 300,000 damage, if the damage can be shared on the heads of 50 units, Lin Han and the others are estimated to choose to turn around and leave immediately, this damage is really true Concentrate, then this BOSS is almost an invincible existence. Every time the skill is activated, they may lose at least dozens of units of Tier 9 troops. This is obviously a very uneconomical deal for them. 1200 The deep-sea predators with 10,000 health points played for almost 2 hours. The 20 million health points and the deep-sea element lords with only a lot more defense capacity than the deep-sea predators, it is estimated that it is a rhythm of more than 3 hours.
3 hours, which means that the deep-sea element lord can release 18 tidal currents, which is a loss of at least 900 units of Tier 9 troops. This loss is unacceptable to Lin Han and the others. Damaged, because considering the damage of these skills and the uncertain summoning skills, Lin Han felt that they might suffer heavy losses.
Of course, the system has not done so much. The total damage of this skill is so high. If it is really concentrated, there is no way to fight. It is distributed to 600 units. This damage is only medium, and it cannot stop the troops. The output of Lin Han's side is not weak, and overall there is not much danger.
"Put the water thaumaturgy on the thorn-backed dragon tortoise, and prepare to start the battle. The French troops and the other troops should be as far away as possible, and the BOSS should be surrounded by a circular encirclement. Ride a pig, and your thorn-backed dragon turtle will directly attack the BOSS. Surround me, and arrange them in the order of melee, medium range, long-range, and law. If the enemy summons mobs, deal with the small ones first, and don't let the number of cold sea elements accumulate."
Lin Han is explaining the play this time to other players. This big guy can't fight against the deep-sea predators so directly. To deal with this kind of magic boss, they have to pay attention to tactics, otherwise It will definitely be cleaned up badly.
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