Horrible! Actually playing this kind of game!

Chapter 102 6 games that can be recorded in history (5k words chapter)

Chapter 102 6. A game that can be recorded in history (5k words chapter)

After the release of "Diablo", in less than a day, the game magazine Goletong gave it a very high evaluation and made a detailed analysis and report on it.

[Pokeni's new work "Diablo", it is no exaggeration to say that this is definitely an epoch-making milestone work.

It is a pioneering 2D real-time battle from a top-down perspective on game consoles, which not only makes the entire field of view wider, but also increases the combat dimension from the original one dimension to two dimensions.

Correspondingly, the operational complexity has naturally increased a lot.

But what comes with all this complexity is incredibly rich and amazing gameplay.

Every movement of the character is natural and smooth, the equipment on the body shines with dazzling magic light, and every skill used amazes the onlookers.

Countless dungeons, endless monsters of all kinds, and ferocious BOSS, all this made the editor of this newspaper admire the game production team so much that he wrote down its name - "Pokeni"

With a game like this, P Company has proven that they can not only develop a romantic galgame that is enough to make players' hearts beat, but they can also make quite exciting combat games.

Make games with care and give players an extraordinary experience.

Apart from greatness, I can't think of any words to describe pokeni's production team.

Perhaps it is precisely because of their continuous pioneering spirit and persistent exploration of the origin of games that they can launch one excellent game after another for players.

"Diablo"

The story of the game is not complicated. Although players can only understand the general outline of the world through a few fixed NPCs, the ultimate goal is very clear, and the script is really not outstanding.

However, the process design of the game has its own unique side.

[The following contains spoilers, please read with caution]

For example, the first BOSS the player encounters: The Butcher.

You may have learned some information about him from the NPC before meeting him. However, whether you knew it in advance or not, he is somewhere on the map waiting for you to break in.

In the dark catacombs, you need to keep exploring. There are many doors in the maze. Before you open it, the dark mist obscures everything in the room, and you have no idea what is inside.

In most cases, the game usually just sets up a few annoying little demons. Although they will cause you some trouble, they are not fatal.

And just when you think you can sweep through everything and feel slightly relaxed, there is suddenly a room. When you open it, it immediately greets you with the most primitive roar of hunger, and your blood volume returns almost instantly. Zero bottoms out, no matter how fast you press the physical recovery shortcut key, it will not help.

This is the game mechanism of "Diablo", which always gives you the most "sincere" greetings when you least expect it.

The same goes for "The Butcher".

Before you enter his scene, "Diablo" does not tell you what you will face next through an NPC dialogue like other role-playing games.

There are no warnings placed in the scene, and even the most basic maze map specifications: "A bunch of high-level monsters will be deployed around the BOSS scene" may not be followed.

When you open the door and before you have time to be surprised by how unique the decoration of this house is, he has already rushed towards you and chased you to the ends of the earth.

The sense of oppression and fear was amplified to the extreme at this moment, and the whole person's adrenaline surged.

If you are not careful, you will step into the hell of death.

It is this kind of random and deceptive setting that makes players dare not slacken in every step of exploration, and the feeling of fear and loneliness always lingers in their hearts.

Coupled with the deliberately created light, shadow and detailed expression, the horror atmosphere of "Diablo" is created quite well.

This is definitely a game that will give players nightmares at night.

This is not to criticize or belittle the game. Having nightmares is not a bad thing. This just shows how strong the psychological impact of this game is on players.

While it scares you, it's also charming enough that you have to experience it. 】

In the report, in order to allow players to experience the charm and details of this game more realistically, Guoletong also included a large number of text descriptions.

After analyzing the advantages and disadvantages of Diablo, there is about ten pages of game guide content.

It can be said to be quite considerate.

Thanks to its agile and fast tracking capabilities and excellent reporting, Goletong's sales have been further boosted.

The reason why we were able to obtain first-hand information and report quickly was because Qing Zhiyuan provided a trial version of the cassette and provided all the unknown details of the company's development.

Many players have purchased Goletong and have given it high praise.

"Eh? Diablo? Originally, the style of painting was not my favorite at first, but after reading the reviews of Goleton, I really want to experience it."

Yes, this can be considered a flaw of Darkness, but it is also a natural thing.

The game Diablo itself is drawn in a European and American realistic style. The advantage of this is that it is more in line with the world view, and it can better exaggerate the sense of fear and the weird depressive atmosphere.

These aspects are Shinji Mikami’s specialty.

It can be said that the entire Diablo is made with more rendering power than the previous one. Of course, the psychological impact on players is definitely at a higher level.

Therefore, many players are hesitant to start this game because they think it is not to their taste.

Neon players prefer games that are more two-dimensional, with brighter, more natural and animated graphics, such as Dragon Quest. Although they also use Western fantasy themes, the overall style is Japanese. .

The same goes for the Fire Emblem series.

Currently, among the best-selling games on the market, there is really no game with such hard-core graphics as Diablo.

However, after seeing the report on Guoletong, many people changed their thoughts and inherent impressions.

And expressed that he really wanted to try this game.

If it is really as fun as Guo Letong describes.

"Huh? There are so many unknown details. I didn't even notice it when I was playing Diablo."

"Well, this magazine is good. The guide is very detailed, including what kind of skill combinations should be used for different professions, what kind of gameplay can be played, and the detailed content of equipment data has been given.

When I saw the guide, I couldn’t help but want to try it out in the game.

It would be great if I could continue to give such good strategies in the future. "

"I was really tortured to death when I opened the box, and sometimes I accidentally stepped on the trap, and I haven't been able to collect all the equipment so far.

The guide given by Guoletong is really useful. "

"Famiton, look at people, what are you doing? Study more, please?"

Compared with "Guo Letong", it is fast, has complete information, and is dedicated to the players——

Correspondingly, Famiton is much slower here.

It was probably two weeks after the game was released that Famiton gave a rating to "Diablo".

“If someone were to write the history of gaming.

If it were a chronology, then Diablo was the central event of that year;

If it is a chronicle, then "Diablo" can be written as [this chronicle].

Yes, this game is so powerful and magical.

It has unparalleled gameplay and original 2D top-down perspective real-time combat, which is refreshing.

In this game, you will experience an unprecedented adrenaline rush.

It is difficult to have time and enough space in the game for you to think and make strategic responses.

Its advance strategy for players——

Skills and equipment matching.

Made higher demands.

At the same time, it also challenges the players' reaction ability.

The rhythm of this game is quite good, and people can play it for a whole day and a night without even realizing it, enjoying it in order to upgrade and collect better equipment.

Later on, you find that the plot is no longer so important.

Of course, this is also a shortcoming that I need to point out. Compared with other RPGs, Diablo is impeccable in terms of gameplay and creativity.

But for this reason, the plot has been weakened a lot. Even after you clear the level, you will find that there are very few characters in the entire game, and the impression of monsters on players far exceeds that of NPCs.

The main characters and related plots are hidden among some trivial clues.

It’s up to you to decipher and explore, and then put them together like a puzzle.

This is neither a good nor a bad thing. While it further enhances the suspense of the game, it also fragments the plot and makes the characters even more dull.

So from an experience point of view, the atmosphere is perfect.

In terms of script, it can only pass.

For this reason I can only give this game 9 points. "

Another editor’s comment was this:

"The claustrophobic closed underground palace, rags and a knife, the trepidation of going deep into the dungeon, the gloomy background music, and the faint sound of crying coming from the distance, makes people's hair stand on end.

Suddenly, a black figure jumped out from the corner. He was obviously just a scumbag monkey, but he was already breaking out in a cold sweat.

As the dungeon goes deeper and deeper, it becomes more and more crowded, and the walls seem to ooze blood.

Then suddenly there was a burst of laughter: hahaha, fresh meat~~ and the screen turned red.

After experiencing "Diablo", you will definitely have nightmares at night.

At the same time, this also proves the value of this game.

It can pass through the sense of atmosphere and some trivial details——

For example, the messy sarcophagus, the skeleton monster lurking in the shadows...

The oppressive and dim light brings you endless immersion. To put it more bluntly, I have never experienced such a terrifying and creepy game.

The fear is so deep into my bones that my hands and feet feel cold while playing games.

Judging from the professional evaluation of the game, this game has unique creativity, good game performance, and super atmospheric experience.

It is definitely a great work that can be recorded in the history of gaming.

So I must give such an excellent work a high score of 9 points.

The only shortcoming may be that it is not player-friendly enough. There are too many deaths in the early stage, and there is something wrong with the numerical calculation.

The requirements for players are also quite high, not only the strategic requirements, but also the hand speed and positioning requirements are extraordinary.

So this is by no means a game suitable for novices.

I have to deduct a point for that. "

“I still can’t forget how cold my hands and feet felt when I was playing alone at night.

The first four floors were fine.

Starting from the fifth floor, some invisible monsters will appear and hide in corners, making it hard for you to guard against them.

Even if the map of an area is opened, I can't be sure that all the monsters have been cleared.

Diablo fights underground throughout.

Not a little bit of light can be seen.

The sense of immersion in darkness is very strong, and the sound of opening a box when there is silence is particularly noticeable.

The most interesting thing is its skill and equipment system. How to match and choose skills, as well as find equipment suitable for skill matching, will become the key to victory in the game.

These things may seem scattered, but they have a very strong internal connection. If they are matched well, they can easily defeat the enemy. If they are not matched well, they may be killed in a sea of ​​fire.

The game is really interesting. Even if you play it ten or twenty times, you can still get new experience and fun through different combinations.

This is completely different from P’s previous works.

Although it is as cruel as ever, previous P games have made you unable to muster the courage to play it a second time.

But "Diablo" is just the opposite. It is a game that makes you have a strong desire to play again after playing it for the first time.

Moreover, after beating the game, you can unlock higher difficulty levels.

This is equivalent to P Club issuing a challenge to the players, shouting "Come and try if you have the ability"

In this way, the game will become unstoppable. 】

[With the ethereal guitar sound, I slowly entered this dark world.

There were howls of wolves in the distance, and through the path filled with bones, Tristram, a town forever shrouded in darkness, appeared in front of us.

Maybe it's because it's no safer than outside. There isn't much noise in the town except for a few old guys, but it still gives me a sense of peace and tranquility.

In a future I don’t know, this town will be my last home.

Super strong sense of atmosphere.

Top notch gameplay.

Ever-changing skills and equipment

Random mazes and exploration.

These are the things that make Diablo a great game.

The only regret is that the script is really weak.

In addition, in my opinion, the reason why BOSS can become BOSS is because they want to give you a huge sense of oppression and lethality. To put it bluntly, the numerical intensity must be very strong.

But this is not the case in Diablo. Sometimes group monsters pose a greater threat to players than BOSS.

Moreover, each BOSS and monster has its own weaknesses. If you can seize the weaknesses and attack them in a targeted manner, the game will become extremely simple.

This is actually not in line with the design concept of the game and people's expectations for BOSS.

I have to deduct a point for that. 】

Editors can be quite picky.

But the rating is quite high:

With a high score of 36 points, pokeni's "Diablo" also entered the Platinum Hall in one fell swoop.

Although Falmitong is the back garden of Rentian, this magazine was actually quite fair in the 1990s. Its core idea is——

Don't be subject to any outside interference. The editors will give the game a fair score based entirely on their own expertise.

This is why Famiton has become the number one gaming magazine.

Of course, after players have experienced "Diablo", their evaluations are also considered to be good:

"This should be the best action RPG I have played so far. Maybe the RPG part is a little weaker, because I hardly studied the plot afterwards, but spent most of my time on the research of skills and equipment. superior.

But these are exactly the points where this game makes me feel addicted.

The pursuit of numerical values ​​and equipment has become the biggest driving force of the game.

After putting on a new piece of equipment, I always want to verify its strength.

After defeating a higher-level monster, the first reaction is to check if there are any good things dropped on the ground.

Once you see the golden light, even if it is a gold coin, your heart will jump for no reason.

This feeling is probably as exciting as digging a huge diamond in a solid rock formation, right? "

“The combat experience of the game is quite good. I don’t know what others think, but I am personally quite satisfied with it.

I am a person who likes close combat and has a fighting spirit, so I chose the warrior profession at the beginning.

To be honest, when a warrior hits a monster, it feels like a punch to the flesh.

The special effects are also quite good, at least much better than other fighting games on the market today.

I watched a scene where a friend played a mage. Lightning was flying all over the screen and the ground was full of flames. It’s really hard to describe this feeling in words.

There is nothing else in the brain except to continue fighting and enjoy the joy of fighting. "

“The graphics of the game are realistic and hard-core, and the special effects of item drops are really exciting, and whether they are mobs or BOSS, they all have their own characteristics.

In terms of using skills and chasing players, monsters behave in a much more reasonable and interesting way than in many games.

I once stood on the edge of the underground maze and observed it carefully.

There are some skeleton soldiers walking around.

A skeleton archer walked up to the guy holding the shield, and the two of them bent down and talked for a while. I can't say whether they were really talking, but the behavior of the monsters in this game gives you that feeling.

They chatted for a while, and you can even imagine what they were talking about:

Oh, no humans are here today, it’s so lonely.

Yes, without humans, there would be no new companions.

Oh, didn't you like that girl last time? Why are you looking forward to the newcomer coming in now?

Are you too unfocused?

Hahaha, it’s very interesting to think that monsters also have their own daily lives and conversations. "

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like