Horrible! Actually playing this kind of game!

Chapter 171 President 75 laughs

Chapter 171 75. The president laughs

After all, Qing Zhiyuan had done engine development in MiHoYo for many years in his previous life, and was very familiar with the underlying code, so he could still play a lot of role in participating in the design.

However, there are definitely differences between the PS platform and the computer platform. The hardware foundation, encoding format, compiler and related graphics processing... are all very different. Qing Zhiyuan does not need to consider what the physical layer should do, he can sort out the requirements. That’s it.

He first spent a lot of time sorting out some of the 3D requirements that he was familiar with, and then selected some of the most basic and important functions that must be implemented first and are also achievable to make detailed requirements documents, and then threw them to Sony's side.

When they saw the requirements document compiled by pokeni, the development department staff at Sony were stunned.

"Is this something we imagine we can do?"

"It's so scary. I never thought that going from 2D to 3D would be so complicated. Does it require so much content to be developed?"

"This is just hardware support. We actually don't have to worry about the software tools. Those things will be completed by pokeni itself in the future, but the underlying core functions must be supported. Otherwise, relying on programs to perform 3D execution will be a bit too stretched."

"Without hardware support, we can't produce much content. However, it's really amazing that pokeni can compile such a detailed requirements and design document in a short period of time."

"To be honest, without this detailed requirements document, I wouldn't have dared to develop such a game console." Kutaragi was amazed, thinking that Qing Zhiyuan was really amazing.

Qing Zhiyuan not only describes what they need to be like in the document, but has even abstracted it.

Even if a large integrated circuit diagram has not been drawn, this document has provided valuable ideas. You only need to follow his thinking map and logic diagram and continue to circuitize, and you will get a very complete 3D support game function. .

"But... I think their demand for the controller is also surprising."

Just when everyone was amazed by pokeni's design professionalism, a hardware engineer next to him said.

"Indeed." Kutaragi Ken nodded seriously, indicating that he couldn't agree more.

In addition to the requirements document for 3D architecture, pokeni also put forward a new requirement for gaming equipment——

[Double rocker handle design]

Not only did Qing Zhiyuan dismantle each function in great detail, he even drew a complete design drawing himself, from the appearance of the dual joystick handles to the size, shape, location of each button, and the respective roles and functions of the dual joysticks. The designs are broken down and described in detail.

This design document alone is over a hundred pages long.

To be honest, pokeni’s design has reached the point where it can be patented.

Sony's hardware engineers don't even need to make any more modifications, they can directly make it according to the above functional requirements.

The only thing they need to design is the transmission module in the handle that interacts with the host, as well as the internal chip function design.

Of course, the return function of the dual joysticks and the materials needed for the entire handle are all parts that need to be explored and experimented by Sony itself, because Qing Zhiyuan doesn't know either.

What he knew was more from a functional perspective.

When they first saw the twin-stick design, the first reaction of many Sony engineers was—

Is pokeni crazy?

How did you come up with the idea of ​​designing such a complicated handle?

Nowadays, major manufacturers are making controllers lighter and lighter. If it weren’t for the fact that games are becoming more and more complex and require more function buttons, then the four-directional keys and AABB buttons on the red and white consoles would be the most perfect controller design. .

But pokeni is good. The designed controller is obviously several sizes larger. Even Sega's current six-button controller is smaller than the [double joystick controller] proposed by Qing Zhiyuan.

Moreover, in addition to thumb buttons, the dual rocker handle also adds index and middle finger buttons...

You can’t use so many function keys in today’s games, right?

For engineers, complexity is not beautiful at all, simplicity and efficiency are the most consistent with the design concept.

So when Kutaragi Ken saw the requirements document, his first reaction was——

If Qing Zhiyuan did this, he was either crazy or he didn't understand the game at all.

Since pokeni is a game production company, the former is more likely.

In short, there is something wrong with Qing Zhiyuan's brain that made him come up with such a complicated and unreasonable design.

However, after a detailed communication with Qing Zhiyuan, and after Pokeni added a description of the application prospects and necessity of the dual joystick handle, Kutaragi completely changed his mind.

I am ignorant...

Because this dual joystick design is not made for games of this era, but completely for future 3D games.

It can be said that without dual joysticks, 3D games will be quite difficult to play, and the fun and functionality will be greatly reduced.

The dual rocker handle is actually not difficult to make, but the design is difficult.

In its previous life, the "Nintendo 64" (hereinafter referred to as "N64") in 1996 was the first to use analog joysticks as a standard controller.

And in response to the N64, the competing PS and SS also released controllers equipped with analog sticks.

What really made 3D games and joysticks shine was the masterpiece developed by Rentiantian in 1998——

"The Legend of Zelda: Ocarina of Time"

Since Ocarina of Time, joysticks have become a necessity for 3D games.

But there are still more than ten years of evolution between the emergence of joysticks, double joysticks, and future ergonomic double joystick handles.

Now, Qing Zhiyuan is equivalent to copying the standard answer directly from the future and throwing it in Kutaragi Ken's face.

Except that the chip may not be comparable to the future, in terms of other manufacturing processes, Neon is fully capable of manufacturing this handle.

"Is Qing Zhiyuan a monster?" Sony's hardware engineer wondered.

After you go from not understanding to understanding, you will only feel that Qing Zhiyuan is a god.

The creativity of pokeni seems to be endless, whether it is in game products or game-related hardware products.

"Yes. Qing Zhiyuan is a monster." Kutaragi Ken replied affirmatively.

In a way, though, Sony has pokeni to thank.

With their help, PS can definitely become a console product that will usher in a new era.

In short, the demand for the basic hardware functions of 3D games has almost been raised.

The rest is Sony's job.

The two parties negotiated about the development language, and Sony said that it can support writing in assembly, Basic or C. Afterwards, it will provide the compilation environment and compilation tools to pokeni, and will also provide corresponding CD burning equipment.

All that's left is to wait for the first-generation PS console to be completed.

pokeni is also preparing to smoothly connect to the PS game platform.

The first is the hardware engineer Koichi Chikawa. Qing Zhiyuan directly sent him to Sony's newly established Sony Computer Entertainment (SCE) department to participate in the development of the new console code-named PS-X. At the critical moment, Koichi Chikawa might not be able to return. I can give myself some small jobs or something.

It's just like adding a chip to the ROM cartridge to process graphics and increase memory.

Chikawa Koichi can be considered a geek.

After PS is launched, pokeni needs to have a 3D masterpiece that can sustain it.

For this reason, Qing Zhiyuan spent a lot of time thinking about this issue during this period, and he even had a few more gray hairs thinking about it.

It's really pitiful to think about it. A young man under 30 years old already has gray hair now.

Being a president is really not a job that humans can do.

Especially when you are the president of a small company, you have to do everything yourself, and you also have to make long-term plans for the future.

Qing Zhiyuan was really exhausted during this period. He had just finished writing the functional requirements for the game console and the controller requirements, and now he was busy thinking about what works to develop.

After Sony provides the equipment, they have to start production, otherwise they will not be able to seamlessly connect to next year's PS release schedule.

"So...what game should I play?"

In fact, Qing Zhiyuan's ideal game is "Elden's Ring", also known as the Old Man's Ring.

"Elden Ring" is a dark fantasy open world role-playing action game developed by From Software and published by Bandai Namco. It can be regarded as the pinnacle of 3D action games.

The master of the Soul series, it directly made producer Hidetaka Miyazaki popular to a new level, and sold more than 20 million copies.

But judging from the current level of technology, there is still a long way to go before we can reach the old headband.

After PS was developed, it could not support so many faces at first. For 3D games, the number of faces means fineness, and fineness means image quality.

Simply put, the more faces, the more exquisite it is.

To achieve the human body model in the old headband, it is estimated that it must have at least 5,000 faces, and high-end models may have tens of thousands of faces. Therefore, in order to take care of players with different machine configurations, the model accuracy is usually selected in the settings.

As for major CG movies, such as Transformers, there may be hundreds of thousands of faces, and the rendering alone will take several days or even ten days, and this is still the case with the use of the most advanced computers.

After PS came out, it would be considered amazing if it could support more than 500 faces without getting stuck.

Any more, it may cause the game to freeze and affect the player's gaming experience.

According to Qing Zhiyuan's estimation, the first 3D game produced by pokeni will be based on regular models. If I insist on it, it will be Lego style.

Or rather the building block style.

That's what Sega's VR Fighter is like.

How beautiful can building blocks be made?

It is definitely impossible to make a tifa when you first get started. You can only think about how to use the building block style, or how to create 3D features and fun games with simple models.

After thinking hard for a long time, Qing Zhiyuan finally decided.

The best choice right now is to make "Super Mario 3D World"

This game is an action game released by Rentendo in 2013. It is composed of small 3D levels. In each level, players can operate Mario, Luigi, Princess Peach and Tonobio to pass the level. The operation mode It is similar to the existing Super Mario. It can run, jump, and shoot fireballs after eating sunflowers.

There are some transformation props, such as bells that can turn into cats, leaves that can turn into raccoons, etc...

The game is very playable and family fun.

The most important thing is that this game uses the advantages of 3D very well, and each level is designed to be very classic. At that time, all major media gave it a high score of 9 points or more, and it became the sales king.

Although it has the blessing of Super Mario, a world-class IP, which is equivalent to giving a super buff, but even if this part is removed, "Super Mario 3D World" is definitely first-class in terms of game design and gameplay.

And this game has a big advantage——

The number of models is small. Except for a few protagonists, many elements in the scene can be made quite simple, but the gameplay can be achieved to the extreme.

That's why Qing Zhiyuan thought of using it as the company's first 3D game.

What is this called?

This is called defeating magic with magic!

But it can only use its gameplay and design. The protagonist must be replaced, and the gameplay must be differentiated. People cannot tell at a glance that this is Super Mario.

Otherwise, Lao Ren won’t be able to sue you for ruining everything.

Moreover, without the support of the big IP of Super Mario, this game would rely entirely on its own playability and 3D originality to achieve success.

"The character model should be simple and cute, something that pleases players."

Qing Zhiyuan thought silently.

Use Pokémon?

Or do you want to create a new series of characters?

From an IP point of view, it is actually best to use Pokémon characters. This way, with continuity, you can not only reap the dividends of Pokémon IP, but also further expand its influence and build it into a more popular one. Strong IP.

but……

How to combine the core gameplay of catching Pokémon with Super Mario 3D World is also a difficulty.

If you create a new IP, then it must be lovable enough in all aspects to successfully take over younger players.

This feels more difficult.

But... Qing Zhiyuan finally decided to throw these problems to Mikami and Urobuchi Xuan to see what the planners thought.

When the time comes, I’ll call Makoto Shinzu, Mika Ishino, and by the way, the Pokémon planners as well.

Maybe these guys can brainstorm and come up with some good ideas.

At least the basics of gameplay can be determined.

Uh-huh.

Just do it.

If it can be made, it will definitely be a good game.

When Qing Zhiyuan thought of this, the corners of his mouth couldn't help but raise.

Passing by the door of the president's office, Ken Akanishi, the boss of the programming department, couldn't help but tighten his anus when he saw the sinister smile on Qing Zhiyuan's face.

It's over, it's over.

When the president laughs, it's definitely up to something bad.

I don’t know if it’s the artists or the programmers who are going to suffer this time!

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No updates tonight

thank you all

See you tomorrow

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