Horrible! Actually playing this kind of game!
Chapter 204 108 Worth looking forward to
Chapter 204 108. Worth looking forward to
Nani? !
Furukawa Haoze feels that his brain is not enough to play this game.
After thinking for two seconds, he realized that the Aiga people were the real reverse people, and the underground people were humans who once lived on the surface, but the Aiga people built a new city in the center of the earth in order to escape.
That’s how it turns out…
Oh my God, how many layers of inversion structure does this have to have?
Furukawa Haoze squinted his eyes. He still couldn't think clearly, so he stood up and found a pen and paper to draw again.
To sort it out from the beginning, the timeline probably looks like this:
Many, many years ago, humans living on the earth were affected by gravity and were able to stand on the ground.
Some scientists want to study antigravity by drawing energy from gravity devices.
A serious accident occurred as a result.
This was an almost catastrophic disaster, almost destroying the entire surface civilization and most of the human beings and creatures.
So some buildings and humans flew into the sky due to anti-gravity, but were eventually captured by the moon and became its star rings.
Then there were some inversions who survived, but for their own survival, they hid underground and built a city in the center of the earth, which is Aiga Castle.
As for the city above Aiga, it is the artificial sun and artificial starry sky built by these inversion people who were the first to enter the center of the earth.
According to the principle of gravity pointing to the center of the earth, their gravity is truly reversed.
Relatively speaking, the city and starry sky above Aiga used to provide lighting are actually parts that go deeper into the earth's core.
And in the crust beyond Aiga, there live normal humans who survived the disaster and were not affected by anti-gravity.
It's just that time has passed for too long, whether it is the real gravity inverter - the Aiga people, or the normal underground people who survived, they have created a cultural chronology and have forgotten this true history.
Only a small part of its history has been preserved and is passed down orally to this day.
So whether it's the Aiga people or the underground people, they all know that a terrible disaster happened, and they all call each other the reverse person.
Uh-huh.
While thinking this way, Hirose Furukawa drew three concentric circles on the drawing.
The outermost concentric circle is the earth's surface, which is the real human world.
The second layer of concentric circles is the space where underground people live.
The innermost concentric circle is Aihe.
Then, closer to the center of the earth, there are man-made cities that create clouds, mist, sun and starry sky.
After drawing the graphics, I almost have a clear understanding.
It can be imagined that the pioneers of the reversers who once entered the underground and changed everything were also very great, and they were able to let future generations inherit the environment they lived in:
Whether it's the sky, the climate, the starry sky, the sun...
Light and darkness, these are beautiful and desirable things, all created together.
That's why Aihe came into being.
How great and romantic it must be to be able to do this.
Furukawa Hirose couldn't help but sigh. He could only say that time will eliminate everything. Later Aiga people seemed to have forgotten, or deliberately forgot the real surface.
But their fear of the sky may not be what their ancestors hoped for.
Fortunately, at the end of the game, the Aiga and the underground people reconciled and returned to the surface together.
Although the game ended abruptly and there was no follow-up explanation, Hirokawa Furukawa thought to himself:
That must be a beautiful and new future.
Just like Patma and Aggie's fathers, they can work together to create a world where both inverts and normal people can live happily.
Moreover, the final real sky is really beautiful.
To this day, Furukawa Hirose looks at the new initial interface of the game and is still attracted by the magnificent scene.
On the land covered with green plants, ruined walls lie on the ground like sleeping ancient dragons, and above the head is the bright and dazzling sky and the moon with a beautiful star ring.
…
The narrative method of this game is also very interesting, causing many players to fall into the trap designed by the author.
The male protagonist of this game is the upside-down party, but the title of the game is "Inverted Patma".
It is a narrative trick to let people take the lead in the plot, and the film mostly uses the male protagonist's perspective.
It is worth mentioning that the game has always shown the fear of the sky through the female protagonist. In fact, the people who are really afraid of the sky are "Aiga people".
It's reversed here, and it's very relevant to the title.
Moreover, through the heroine feeling the fear of being helpless, it increases the possibility of reconciliation between the two parties.
If the heroine's world is called world one, the male protagonist's world is called world two, and the world where they trigger the prop diary is called world three.
Originally there was only one world, World Three, living on the surface. A major experimental disaster caused part of the surface and the things above to change the direction of gravity to the opposite direction, pointing towards the sky.
What is floating in the sky is divided into World One and World Two. World One and World Two are connected, but the difference is that the direction of gravity of World One has not changed, while the direction of gravity of World Two has changed.
Therefore, the female protagonist is a descendant whose gravity direction did not change after the accident, while the male protagonist is a descendant of the survivors among the R\u0026D personnel whose gravity direction changed.
Because time is very long, people in World One and World Two have forgotten the truth, and people in World Two hate people in World One.
Then by chance the heroine fell into World 2, met the hero, and was caught.
The male protagonist teamed up with the second male protagonist to rescue the female protagonist, and also traveled to World 3 to get a prop diary. Finally, he finally understood the truth of the world. The male and female protagonists hugged each other tightly and looked at the real sky. Only the second male protagonist was crying silently. .
Another dog-busting game that tortures my male lead.
The last time Furukawa Hirose was so upset was "The Man in the Bed", in which the love and farewell between the male lead Xiaohuo and the female lead Yanhua moved him very much.
Nowadays, it is no longer popular for pokeni authors to torture male and female protagonists, but instead to torture male protagonists?
But I have to admire the script writer's imagination. The setting of the three worlds of "Upside Down Patma" is very attractive.
It's just a little fiddly, but otherwise it's pretty good.
Hirosawa Furukawa likes the gameplay design that uses [gravity] as the core of the game. The experience obtained in different levels is also different.
It was a very novel feeling. He had not played such a refreshing game for a long time.
So even after the game is over, Furukawa Hirosawa is still immersed in the aftertaste of the game.
…
"Ah~ I didn't expect pokeni to make such an excellent game!"
At the same time, Rentendo's famous game producer Shigeru Miyamoto also experienced this new game in his home.
After clearing the level, I couldn't help but sigh from the bottom of my heart.
Yes.
For Miyamoto, this is what a real game should be.
Although P Club was praised by many players before, it was never recognized by Shigeru Miyamoto from the bottom of his heart.
Because in his heart, an excellent game must have high achievements in gameplay, operational fun and story.
pokeni's previous games either had perfect plots, but the gameplay was a bit poor.
For example, "Your Name", "Reverse Degree" and "Bed Man" are not so much games as stories and novels that let people make multiple choice questions.
The graphics are more refined, and the music and dubbing are just added.
As for "Diablo", although the game is full of fun, after all, the world view is not in line with the neon people's appetite.
Until today, Shigeru Miyamoto played this "Upside Down Patma".
He was deeply shocked.
Not only because the plot of the game is cleverly designed, with twists and turns that make people unexpected, but also because at the end, humans bravely took the first step towards a new world and felt joyful.
At the same time, it is also because this game has created a new field in terms of gameplay.
During the game, Shigeru Miyamoto praised more than once: It turns out that the game can be designed like this!
The plot and levels are integrated so naturally, and the gravity core gameplay is refreshing. The mechanisms, exploration, and curiosity drive Miyamoto Shigeru from beginning to end, and he can't stop at all.
This is what he considers a good game.
The graphics in the game are very exquisite, a bit beyond imagination, and eye-catching.
As for the plot of gravity reversal, it is sometimes a bit difficult to watch and understand, but it is full of imagination.
The game is very reflective and makes people wonder who the reversed person in the story is.
…
The hero and heroine have experienced doubt and collapse of their worldview, and they can still explore an unknown new world together, without fear of the depth and unknown of the sky. That is also a very happy and lucky thing.
The hero and heroine living in two completely different worlds had no possibility of being together, but love is so romantic. After experiencing unexpected encounters and mutual redemption, the world view is no longer an obstacle to the love of the two teenagers.
There is no dazzling technology, no majestic subject of heroism, but the painting style is clear and elegant, the narrative is calm and delicate, and the music is soothing and graceful, showing a fantasy world with an oriental flavor.
"That's great," Shigeru Miyamoto exclaimed, "This time pokeni handed in an amazing answer!"
Such a company might really become a strong competitor for Rentian in the future!
We also have to work harder.
…
Studio Ghibli here.
Since Toshio Suzuki is older and his reflexes are not that quick, it takes more time to clear "Upside Down Patma".
Of course, during his game, Miyazaki's hamster was sitting next to him and giving instructions.
"Jump, jump here!"
"Yes, increase the weight."
"It's not Aggie's counterweight, it's Patma's counterweight!"
"Suzuki-san, your reaction is too slow. You can't get through this!"
Every time like this, Suzuki Toshio couldn't help but roll his eyes.
Such a noisy Miyazaki hamster, how about you come?
But every time he responded to Hayao Miyazaki like this, the guy would smile and say, "My hands are dirty, so there's nothing I can do about it."
When playing the reverse level, Padma was running on the ceiling.
"Ah~ it's actually the other way around." Hayao Miyazaki frowned uncomfortably.
"Gravity is reversed. What is used here is the perspective of the Aiga people. Of course it is reversed." Suzuki Toshio said.
It's just that this level is indeed a bit "anti-human", so the two old men couldn't help but tilt their heads to one side during the game.
Can you imagine two old men with silver hair sitting side by side, looking at the TV with their necks tilted?
Young people from Studio Ghibli occasionally passed by and laughed out loud when they saw this scene.
It's so cute, Suzuki P and Miyazaki-senpai.
After playing for a while, Miyazaki slapped his thigh.
"Oh, Suzuki-san, why are we so stupid? Can't we just turn the TV around?"
"Yes." Suzuki Toshio put down the controller.
The two men stood up and worked together to flip the TV 180 degrees.
Suzuki looked sideways at Miyazaki, a little surprised.
In order to pass the level, Miyazaki Hamster did not continue to insist on the "original taste of the game".
Fortunately, pokeni's game design is not known for its difficulty, and it also takes great care of the players' experience in the gravity-centered gameplay, so that even an old man like Toshio Suzuki can successfully pass the level.
"Oh My God,"
After watching the story, Hayao Miyazaki was amazed.
pokeni has produced another pretty good game.
Whether it is the game graphics, plot, or even gameplay, Hayao Miyazaki was deeply impressed.
"Do you think that when we adapt "Princess Mononoke" into a game in the future, will we be able to achieve the same effect?"
This...how do I know?
Suzuki Toshio blinked.
Miyazaki Hamster, if you don't seize the time to make animations, "Princess Mononoke" may never come out.
But he nodded with a smile.
"That's for sure, and technology is developing so fast now, I don't know what it will be like in a few years."
"Eh?"
Miyazaki was stunned for a moment, then nodded and smiled.
Yes, technology is developing too fast.
During this time, while participating in pokeni's game production, Miyazaki himself also saw many new technologies. It can be said that the game industry is changing with each passing day. As early as a few years ago, the game style was still pixel style.
But now they can make the pictures quite exquisite.
These are all changes brought about by technology.
If it were before, he would not agree with this statement at all.
No matter how technology develops, the paintings of masters hundreds of thousands of years ago are precious treasures.
But now he does have some small changes.
After seeing "Upside Down Patma", Hayao Miyazaki became even more excited about the future "Princess Mononoke".
I don’t know what the world will be like in a few years.
Princess Mononoke, can you run like Patma in the game?
What is the battle like?
When Hayao Miyazaki thought of this, he couldn't help but feel excited.
But there is one thing. Hayao Miyazaki is very determined in his heart. He must have chosen the right person to hand over the game to pokeni.
…
…
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No updates tonight
thank you all
See you tomorrow
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