Horrible! Actually playing this kind of game!

Chapter 273 177 Ruthless Admiration Machine

Chapter 273 177. Ruthless admiration machine

Hearing the praises from everyone, the corners of Qing Zhiyuan's lips raised involuntarily.

It can only be said that these guys who have never seen the market have no idea what 3D games will be like in the future.

The next game will be a beautiful sister who can even move her hair.

Making a human body is much more difficult than making a Pokémon. If you think about it, the more detailed the 3D model, the more faces it will have, not to mention the addition of skeletal animation, various program calculations, and so on.

Back then, Tifa's hair alone was given a lot of blowjobs by Square Enix. This is because the hair is fine and numerous, which naturally leads to an increase in the number of faces and higher performance requirements for the game console.

Now that 3D games have just started, all they can do are simple rigid bodies.

The game Pokémon 3D World really has some inherent advantages.

Because the shape of Pokémon itself is relatively simple, not as complex as the human body. Take Pikachu, for example, with a head, a big body, and a lightning tail hanging from the back. Even if the number of faces is smaller, as long as your skin That's right, players can basically recognize this as a Pokémon.

It would look very cute with a pair of big eyes.

However, if you want to make a 3D model of a beautiful girl, it will take a lot of effort. Just pinching the face will take a long time, and the body proportions must be maintained. The fingers are one by one. It's going to get pretty weird.

Have you ever seen Pikachu have fingers?

Even if there were, it wouldn't be so finely pinched, even so fine that the joints would be broken out, right?

Almost done.

So although the current Pikachu is a bit rough to make, when the camera is zoomed out, it is actually very harmonious and in line with everyone's perception when placed in the game scene.

It's the kind of thing where you can tell [Pikachu] just by looking at it.

The scene style is actually very tricky. Although this is the first time Lisa Asano has been commissioned to make a 3D game, this girl has her own ideas.

After Qing Zhiyuan finished explaining, the world of fairy tales immediately appeared in her mind.

The first level of the entire game, called [Rainbow Canyon], is actually designed based on the paintings Lisa Asano secretly drew after reading fairy tales when she was a child.

She just replaced the prince and princess of her dreams with Pokémon.

The scene itself is extremely colorful, but the color matching is quite simple, giving people the feeling of truly stepping into a fairy tale book.

In order to make this game well, Asano Lisa also spent her own money to customize a stacking block model and clay, simulated it on the sand table, and actually played it with a real scene. Asano Lisa felt that it was almost done, and The planning students all thought this level was good, so they gave the corresponding needs to the artists.

It seems to take a lot of time, but the most important thing for this project team is time.

After all, the game tools and program architecture were completed only half a year ago, and the project was started a year and a half ago. The planning students had ample time to deduce various levels.

The work of art students is smoother.

Because the planners have already built the sand table, you only need to make it according to the standards they gave, and then create and process it again.

In fact, Lisa Asano, as a producer, has a very online aesthetic and a childlike heart, so even though the game is 3D, you can always feel the strong dreamy feel.

Green grass, white building-like clouds floating in the sky, several large mushroom-like trees with pink crowns and brown straight trunks, and some jagged tall grass on the nearby green ground. .

Here, in order to save the number of faces, only the trees are actually modeled, and the grass and clouds in the sky are actually just textures.

It is equivalent to a large background drawing board in the sky. Art students draw corresponding pictures and put them on it, and submit the corresponding gradient pictures according to the program format to form a 3D effect of wind and clouds.

The sawgrass on the ground is actually a cross-shaped patch facing the camera.

Why is it a cross shape? It is so that when the camera rotates, it can still look like grass.

One side is grass, the other side is grass.

These things were actually taught by Qing Zhiyuan to Lisa Asano and the others, otherwise these [old guys] from the 1990s would still have to spend time figuring them out.

Every time I encounter a problem that I want to do but is difficult to solve, Qing Zhiyuan can find all kinds of weird ways to solve it. The members have lamented the president's wisdom more than once.

The entire game is a very orthodox 3D game mode, which is a three-dimensional space with the xy axis as the plane and the longitudinal Z axis as the height.

So walking inside means moving in the direction of the X-axis.

Going left and right means moving on the Y-axis.

When jumping, it is the Z axis.

The moment the game scene was launched, everyone immediately understood this truth.

The game initially gives a bird's-eye view of about 30 degrees, following the principle of large near and small at far. The trees and clouds in the distance look relatively small, and even a little "fuzzy"

It’s not that Qing Zhiyuan came up with advanced LOD technology here, he just added a filter technology to the camera.

To put it bluntly, a filter is equivalent to putting a [tool film] on the camera lens. Some filters are colored, and the resulting lens effect will cause color changes.

This filter is also very simple. It just makes the upper half [blurred] and the lower half without any processing.

Then in the lens, the [blurred] part will give people an illusion of [real 3D vision].

After all, the human eye has the same structure. It is clear when it is close and blurry when it is far away. It is clear when it is in the focus of the field of vision. The farther away from the focus, the blurrier it becomes.

But this is just a simple static blur, and it is far from the filter effect of future dynamic blur.

But this kind of effect is very advanced for this era, and it is something that makes people admire and admire it.

Players who don't understand games may not think it's anything special, but everyone here has been playing games for several years, or has been professionally trained after joining the job. When they look at games, they are no longer simple. We have to look at the problem from the perspective of [whether it looks good or not] and [whether it is fun or not].

Professionals will be more picky about the production of games, just like film critics who always subconsciously evaluate the shooting techniques used here and how the storyboards are handled when watching a movie...

In fact, they are more difficult to serve than the players.

But even this group of people couldn't help but sigh when they saw the game effects displayed by Pokémon 3D World.

It's enough to show that this game technically exceeded their expectations.

At first, everyone thought that the near and far distance of this scene and the corresponding blur effect were "fake", but when Lisa Asano controlled Pikachu to walk in, the camera also moved in the negative direction of the X-axis. They Just discovered--

The trees that were originally blurry actually became clear.

And things further behind become blurry.

This is incredible.

"This will actually change, it's not a 3D scene effect!"

"Nani, how do you achieve this blurring effect that simulates the perspective of the human eye?"

"Yes, it's amazing. I didn't even expect that 3D games could produce such effects."

"It feels like playing a Jenga game. I mean, it's a very realistic and realistic Jenga effect. Sorry for my limited language skills, you can understand me."

Qing Zhiyuan smiled and said nothing.

Hey, things that seemed very simple in his time can make people sigh [magical existence] now.

This is the power of the future!

In the future, when dynamic skeletons, calculations, scene interactions, etc. are introduced, won't you be scared into incontinence?

But...

Qing Zhiyuan couldn't help but sigh and curled his lips with some regret.

These are all based on sufficient hardware support.

Power comes from the future, so it can only be achieved by the power of time.

Lisa Asano continued to demonstrate.

She controlled Pikachu, walked up the hillside, and then started to turn to cross the bridge.

The second half of the bridge was at a 90-degree angle to the green space in front of it, and when she crossed the bridge, the game perspective of the entire scene began to rotate.

Originally, the right side should be facing the bridge. As Pikachu moves forward, the bridge gradually turns to the opposite side, which is a more friendly perspective for players.

"Wow!"

There was an exclamation of exclamation again below.

Because I have never encountered such a perspective-changing game before.

If the previous 3D was just 3D for the sake of 3D, then at this moment, the change of perspective immediately shows the unique charm of 3D games.

That is--

Your perspective can change.

Xu Yuanxuan couldn't help but his eyes lit up when he saw this.

Wow, how does this camera achieve automatic mode?

For newcomer Hideki Kamiya, today's demonstration was like watching a magic show.

As if she had anticipated everyone's reactions and questions, Lisa Asano specially raised the handle in her hand and demonstrated it to everyone.

"Look, the joystick on my left can control the direction of Pokémon's movement more accurately. The cross keys in general games are 4-directional, but in our 3D world, you can reach multiple directions, so the operation will be more convenient. streamline."

"Wow!"

There was another burst of cheers.

"Then, the joystick on the right is used to adjust the game's perspective, which is equivalent to turning the camera." Lisa Asano said and moved the right joystick.

As a result, the perspective in the game also rotates.

Seeing this, the scene burst into applause, and the members stood up and applauded.

These guys are a bunch of merciless admiration machines.

"It's amazing."

"Amazing."

"This is the 3D game I imagined."

"But in multiplayer mode, the perspective is fixed and changing."

“We set up a camera change area in the venue. This function is actually quite powerful. It can calculate the gradient angle based on the entry and exit directions and the corresponding initial and end positions of the camera.

I won’t explain the specific content. You need to operate it in the editor to have a more intuitive understanding. "

Hideki Kamiya was stunned, applauding and muttering to himself.

"very scary."

"Pokeni are so scary."

"Fortunately, I chose pokeni."

In addition to being shocked, there was also a surge of heat in his heart.

Hideki Kamiya feels from the bottom of his heart that this Pokémon 3D game is definitely a game that can change the world.

Even all future 3D standards are defined here.

God, is this the strength of pokeni?

For the first time, Kamiya felt like he was favored by fate. How lucky he was to join this company, and even more lucky to see such a great game today.

The first level of demonstration is over.

Everyone at the scene stood up and applauded.

The applause thundered and lasted for a long time.

Lisa Asano looked flattered and bowed repeatedly, "Thank you, thank you all for coming here to watch the demonstration of Pokémon 3D World today. In order not to waste your time, there will be no live Q\u0026A here. If you have any questions, , please contact me later.”

After everyone left, Lisa Asano packed her things and asked Qing Zhiyuan with a smile, "President, what do you think of our game? Is there anything that needs improvement?"

Qing Zhiyuan took a deep breath, stood up and patted Asano on the shoulder.

"Well done, Asano, you are well done."

Although Qing Zhiyuan had already planned the [outline] and 3D requirements for them, in fact, when the Pokémon 3D World was completed, it still exceeded Qing Zhiyuan's imagination.

The core gameplay of this game is based on the characteristics of each Pokémon. Except for some level designs and the shadow of "Mario 3D World" back then, the essence is actually very different.

In other words, Asano's team has made its own characteristics based on Mario 3D World.

Quite remarkable.

Even Qing Zhiyuan was attracted by it and wanted to experience this game earlier.

Some games require graphic performance to be fun, and some games are inherently fun. There is no doubt that this game belongs to the latter.

Qing Zhiyuan was very proud of such performance when 3D games were just starting out.

"It's really not easy to do this."

"Really?" It was the first time Lisa Asano received such unstinting praise from Qing Zhiyuan, and she really felt flattered.

"Thank you, President, we will work hard to improve it."

It took about a week or so.

The president finally slowly started to leave for the United States.

At first, Ken Akanishi was quite surprised as to why Qing Zhiyuan’s great cause of [3D graphics card] had not yet started. At that time, Qing Zhiyuan replied to him that he was waiting for the east wind.

Now Akanishi Ken finally knows what the last east wind was -

"Pokémon 3D World" is now almost in development, and has successfully passed the first alpha test within the company.

In other words, Pokémon 3D World now has the ability to be played on game consoles. Although there are still many bugs to be fixed in the future, and the planning team still needs to improve the content of subsequent levels, at least it is playable for now. .

When "Pokémon 3D World" was tested within the company, it was very surprising.

When Akanishi Ken thinks back to this day, he still feels a cold current flowing through his body.

That was completely shocking.

Few games will bring him such an experience, but when Pokémon 3D World was demonstrated in the conference room, Akanishi Ken really felt it.

I feel the novelty and experience, and I also feel the charm of 3D games.

If there are no big surprises, this game will definitely become a landmark work in the history of games.

The first time Akanishi Ken saw the demonstration, he immediately realized that the Sony PS controller was truly and completely developed for this game.

Everything is so natural and smooth, making people feel like it's natural.

At the same time, Akanishi Ken couldn't help but sigh once again in his heart——

The president is really a genius.

If it is "Pokémon 3D World", it will surely convince graphics card developers.

Now Akanishi Ken is not worried at all about whether Qing Zhiyuan can convince graphics card manufacturers to produce 3D graphics cards. He is worried about whether graphics card developers have the ability to satisfy Qing Zhiyuan.

So Qing Zhiyuan took this [Alfa CD] and the corresponding Sony PS machine and embarked on a journey to the United States.

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No updates tonight

thank you all

See you tomorrow

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