Horrible! Actually playing this kind of game!
Chapter 350 254 I am so happy! ! !
The tutorial for novices is very simple, it just guides some basic operations.
Following the next instructions, Yamada Masaharu controlled the actor Ashitaka to walk down the hillside.
On the way to the mountain road, I saw several girls standing not far away.
The overall design style of Ashitaka was set by Hayao Miyazaki with reference to the Ezo tribe, which was destroyed by the Yamato regime in history. His hair was combed into a bun at the back of his head, and he wore a blue The clothes, but the hat is red.
I don’t know if it has something to do with shrimps, but Masaharu Yamada feels that when the boy puts on the red hat, the whole head really looks like shrimps, especially when the mask is also put on, only a pair of eyes are exposed, like a big-headed shrimp.
The few girls on the mountain path refer to the traditional half-length coats of the Bhutanese nation with diagonal placket. They have cotton belts around their waists, have shoulder-length short hair, and pointy hats on their heads.
Yamada Masaharu didn’t know him very well, but he always felt that this big round hat with its pointed top looked a bit like a Korean.
However, he didn't delve into that much, and quickly controlled the male protagonist to walk over.
After a conversation, we learned that something happened in the village.
The leading girl is called Kaya, and she is Ashitaka's fiancée, but she is called Ashitaka's brother.
This is also the tradition of the village.
"Brother, grandpa said that something extraordinary happened on the mountain. You should go and have a look."
"good."
Ashitaka nodded sternly.
Then walk all the way up the mountain path.
Currently, due to the influence of hardware, it is not possible to make a completely seamless large map, so there will be a scene switch when walking to the mountain road camera.
The screen went black first, and then Ashitaka arrived in the upper half of the mountain forest.
After walking not far, I discovered something.
Not far away, there was a group of mysterious warrior-looking people poaching in the woods. To be precise, they were besieging the animals in the forest.
One of the rather vulgar-looking businessmen with a beard laughed.
"Quick, kill more, it should be coming soon."
Who is that?
Yamada Masaharu was a little curious.
What follows is a battle with the samurai, which can be regarded as the first wave of enemies encountered in the novice tutorial.
In order to repel the samurai, Yamada Masaharu drew his sword.
The costume setting of the protagonist Ashitaka is very detailed: a turban is used to protect against leeches, and complete mountain and forest equipment, including boots, gauntlets, leggings, knife, bow and arrows, and quiver.
During the teaching, the first step is to guide how to use a bow and arrow to shoot. You need to hold down the RT key, also known as the right trigger key, and do not let go. Then the bow and arrow will automatically charge. The longer the power is charged, the higher the damage will be.
At the same time, you can control the direction of the arrow by turning the camera. Then, as long as you release your finger, the bow and arrow will automatically shoot out.
After the bow and arrow are shot, a short CD will enter. This CD part is the process of the protagonist taking the arrow out of his back, putting it on the bow, and reloading it.
Although it looks like animation, these operations are very smooth and the details are quite accurate. In the eyes of Yamada Masaharu, the character Ashitaka seems to be alive.
It’s really amazing, pokeni.
He had never played a game like this.
At first, Masaharu Yamada thought the battle would be similar to that of a demon hunter, but after actual operation experience, he had a new understanding.
The 3D ARPG game battle is really completely different from all the games he has played before.
It is a brand new gaming experience, just like what happens in the real world.
In order to make the game operation easier, when within a certain range of the enemy, the nearest unit will be selected as the attack target by default, and then the perspective will be locked.
The R key locks the enemy, and the R key again unlocks the enemy.
After locking, it is equivalent to focusing on the opponent. No matter how your character moves, it will revolve around the opponent.
This set of mechanisms is actually quite mature for Qing Zhiyuan. It started with The Legend of Zelda: Ocarina of Time and then developed to the later Elden Ring. As long as it is a 3D action game, it is basically used. This set of lens rules.
The advantage of locking the perspective is that no matter how your character moves and flips, the target is very clearly in the upper center of the screen.
That is to say, you will never lose the target due to movement, unless it gets stuck in a wall, or the lens is hit by an obstacle and the lens wears out.
In this way, action game operators do not need to constantly adjust the camera to search for the opponent's position, and can fight comfortably.
But for this world, 3D itself is a very new thing, let alone a 3D mode made into action games.
Therefore, this lens setting can be regarded as a great contribution made by POKENI to the world.
…
Yamada Masaharu first aimed at one of them from a distance and pressed the R key to lock it.
Then start drawing the bow.
After charging up, the bow and arrow shot out a parabolic tail, accurately hitting the warrior standing on the mountain path.
Just hearing a scream, the man rolled down the hillside.
The other enemies who were attracted by the fire immediately turned their heads and looked at the male protagonist.
Yamada Masaharu suddenly became nervous.
This feeling is really completely different from playing "The Witcher" or "Diablo" before.
Because it is 3D, from your perspective, the closer the other party's model is, the larger it becomes. This follows the rules of near-large and far-small for realism.
Moreover, the height of the other party is no worse than that of the male protagonist, and is even much taller.
When several people approach at the same time, you can feel the huge pressure coming from the model.
Yamada Masaharu couldn't help but take a few steps back.
Bows and arrows are less useful in this kind of melee attack.
As a result, the next battle entered a new teaching stage——
In addition to using bows and arrows, Ashitaka can also use the bracken sword, which is a straight blade with almost no curvature. Instead, it looks like a large handmade knife, almost like a piece of steel.
It's just that the blade is sharpened so it shines brightly in the sun.
After switching to the Warabi Hand Sword, it becomes much more comfortable to deal with enemies in close combat.
The two samurai also drew out their samurai swords from their waists and approached Ashitaka.
In terms of combat, "Princess Mononoke" and "The Witcher" are basically two different games. The characters in The Witcher have gorgeous combos, exaggerated special effects, and the damage that floats over the enemy's head when hit. Numbers can give you a strong sense of pleasure.
But in "Princess Mononoke", enemies only have health bars and no damage numbers.
And the actions of both parties can be said to be quite [unpretentious]
The protagonist only has a few actions, horizontal slashing, vertical slashing, and rolling.
The other party also uses similar tricks.
However, just such a simple action gave Yamada Masaharu a completely extraordinary experience.
As if he was facing the samurai in real life, Masaharu Yamada's hands were sweating.
This feeling is really amazing.
Perhaps it is this sense of reality that makes people dare not underestimate the enemy in front of them.
…
In fact, this game has initially possessed some of the characteristics of the Soul series, such as simple movements. Each enemy is a powerful opponent and needs to be dealt with carefully.
However, there are still some functions that cannot be realized due to the times.
The most basic [Execution], such as going around behind the enemy and stabbing him with a knife, or using a set of gorgeous moves to kill the enemy when he is about to die.
Pokeni does not make this thing.
On the one hand, it is necessary to cooperate with the corresponding animation actions, and at the same time, a bunch of judgment mechanisms must be added.
A set of actions must be added for each execution object, which requires high space in the resource package.
For the same reason, there are no character tricks. Like the sword master in Sekiro, who stabs with his sword, is held up by the protagonist, or simply gets out of the way, like the real fight in a kung fu movie, the scene performance is very complicated.
First of all, the amount of resources is unbearable, and then we have to add a skeletal animation system and make program judgment intelligent, all of which take a lot of time to accumulate.
There are certain hardware restrictions, and there are too many things that need to be improved on the development engine.
It is definitely impossible to get it right in one step, but making a silky transition is the effect Qing Zhiyuan is keen on seeing.
In addition, the game does not include blocking or rebounding.
In fact, the physical collision effect of the model is not yet in place. Now it relies on a model bounding box made separately by both parties to achieve no intersection.
However, if we want to make it more refined in the future, such as the separation of heads, hands, and body parts, then more basic work will have to be done.
The effect now seems to be somewhere between Diablo and Souls games.
Or to be precise, it's closer to a 3D flat-view Diablo.
…
After defeating the two novice enemies, continue walking up and encounter two elite monsters wearing wooden armor.
These two people looked like they were not easy to mess with at first glance.
The game mechanism is 3D action, but the performance is very Hayao Miyazaki, or it feels very much like an animated movie.
Masaharu Yamada even had an illusion and couldn't tell whether it was 3D or 2D, but the animation world you are in is both real and dreamy.
The first samurai ran over, and Yamada quickly pressed the button to attack.
Attack attack attack!
Ashitaka waved the fern hand sword back and forth, slashing the samurai back repeatedly.
The opponent's body was hit with a golden outline and critical hit, and his health quickly bottomed out.
But at this moment, because the perspective was locked, another warrior attacked from the rear right.
Just after being slashed by the opponent, Yamada Masaharu immediately realized something was wrong.
Because my blood vessels suddenly went down a lot.
"Nani?!"
However, before the former one could be solved, Yamada Masaharu could not turn around and fight the latter one.
So I could only retreat quickly.
Unexpectedly, before he could take two steps, two warriors attacked him together.
The blood volume immediately bottomed out, and the entire screen flashed an ominous red light.
A chill suddenly spread from the soles of his feet, and Yamada Shoji shouted, "Not good!"
Then the samurai in front of him slashed with his sword.
Only a scream was heard from Ashitaka.
The screen went black.
A big [death] appeared on the TV
Still written in Chinese characters.
The red font revealed a bloody effect, while Ashitaka lying on the ground refused to close his eyes, showing his deep unwillingness.
"Nani?!"
What happened just now? !
Yamada Masaharu couldn't believe it at all. These were actually two mobs, and they were able to deal as much damage as they could in the initial chapter.
Before he could react, he was hacked to death with random knives.
this……
Is this a game that normal people can play?
Is this a game for humans? !
Did pokeni make a mistake? !
Yamada Masaharu is only 25 years old now. Although he is not the golden age with the fastest reaction, he is certainly not weak in action games. He can play Street Fighter without getting hurt. How come he was hacked to death by two monsters here? What's up?
Is there a problem with P Club's numerical settings, or is there a bug?
It can't be a problem with my operation, right?
He tried again, and this time Yamada Masaharu rushed in, trying to kill one of the samurai with lightning speed.
However, after continuous attacks, his body was stuck between the two warriors.
Yamada Masaharu thought [not good]
Immediately afterwards, he was stabbed in the butt.
Unable to hold on for a few seconds, Ashitaka let out another scream.
A big word [death] appeared on the screen.
"Nani?!"
Seeing the black screen, Yamada Masaharu covered his face in pain.
Ashitaka once again died in silence.
This is all his fault.
It's too underestimated.
Even beating a monster is not easy.
It seems that it was designed this way intentionally to highlight the difficulty of a monster.
In other words, if you encounter an enemy head-on, don't challenge more than two enemies at the same time, otherwise you will easily expose your weak points to the opponent.
Once he is flanked by two people, he will be at a huge disadvantage.
Isn’t this setting too real?
but……
The next second, a sinister smile appeared on the corner of Yamada Masaharu's mouth.
Ah~
I'm so excited.
Yamada Masaharu felt his blood boiling. He hadn't played such a blood-rushing and adrenaline-filled game for a long time.
The advantage of the knife is that it can not only perform single attacks, but also perform range attacks. Therefore, when facing two enemies, if the attack range is close enough, it can cause damage to two people at the same time.
Of course, the risk brought by this is also quite high, which means that you will be attacked by two people at the same time.
In terms of defense, Princess Mononoke and The Witcher are two extreme games. In Witcher or Diablo, you can still achieve harmless effects by stacking attributes, but in Princess Mononoke, you can be easily defeated by the opponent. With one cut, a large amount of blood will be removed.
If two warriors attack at the same time, they will almost die.
So this time Yamada Masaharu chose to break through one by one.
After defeating the two samurai, Yamada Masaharu continued walking up to catch up with the businessman who had escaped before.
…
After dealing with enemies along the way, we arrived at a dense mountain forest. Then the system deprived Masaharu Yamada of his right to operate and began to play cutscenes.
I saw the businessman from before running out of the woods in a panic, carrying a big baggage on his back, shouting in horror:
"Come on! I've got it, the mountain is going to be angry!"
Immediately afterwards, a huge roar came from the entire mountain forest, and the ground shook.
A group of wild boars jumped out of the woods and jumped at the sight of people. Several warriors were knocked to the ground, and then their bodies were pierced by the wild boar's tusks.
So under such circumstances, the warriors also dropped their weapons and fled in panic with the merchants.
In the entire bamboo forest, only the male protagonist and a few warriors were left.
The ground rumbled.
Immediately afterwards, large tracts of bamboo forest in the distance fell one after another.
The black mist gradually spread.
A large silhouette appeared in the darkness in the distance, but it was unclear what it was.
…
This animation is very expressive and has a strong Hayao Miyazaki style, just like watching "Princess Mononoke" in the cinema.
"Is something coming?"
Yamada Masaharu felt an ominous premonition in his heart, and the palms of his hands holding the handle were sweating.
…
…
————————————————————
There is another chapter in the evening (end of this chapter)
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