Horrible! Actually playing this kind of game!

Chapter 432 336 What an amazing game! ! !

Chapter 432 336. What an awesome game! ! !

At the beginning of the game, Noel Cook only had a 7.9mm KL86 rifle and a 20cm long military dagger.

The ammunition is also very limited, less than 8 rounds.

It can be said to be very shabby.

The advantage is that Noel Cook can obtain the equipment on the enemy by killing him.

After learning the basic tutorial, the game guided him to hide on a small stone mountain with a grave, using the stone as a cover, and then used an old pair of telescopes on his body to observe the enemy's movements.

After pressing the B button, you enter the telescope perspective.

Noel Cook followed the guidance and found that the entire village in the distance was already full of enemies. The enemy had arranged patrols at the entrance and exit of each village, and there would be other soldiers at regular intervals. On patrol.

It seems to be so well organized that there is no way to start.

The game directed Noel Cook to duck in from outside the village's fence, then raise the dagger from behind and swing it back and forth a few times, easily dispatching the enemy.

Afterwards, according to the game prompts, Noel Cook found an enemy sniper standing on a high place. The reflection of the high-power lens was particularly obvious in the dark night.

He took advantage of the situation and reached up from the back of the tower, and once again used the dagger to kill the opponent.

sure.

Noel Cook sighed.

The effect of the game is indeed somewhat unexpected, because the entire assassination action is very smooth, and the whole process makes Noel Cook's blood rush.

After dealing with the enemy sniper, Noel Cook obtained the equipment on him according to the teaching instructions:

A 6.5mm TLK101 rifle.

The TLK101 equipped with 6.5mm ammunition works very well, even has perfect ballistics, and the bullet flight is very stable.

The TLK101 rifle has a range of up to 2,400 meters and an effective range of 600 meters.

Equipped with a high magnification scope, it is perfect.

In addition, two grenades and a Domino 11 pistol were also seized from the boy's body.

46 bullets for pistols and 13 bullets for rifles.

Already very wealthy.

Next, the game guided Noel Cook to stand on a high tower, aim at a lone enemy more than 200 meters away, and teach him how to hold his breath and shoot with a scope...

boom!

With the sound of a gunshot, the bullet was fired from the barrel of the gun, leaving a line of sparks in the air...

Then……

A shot to the head, blood splattered.

The other party fell down in response.

Damn it!

Noel Cook let out a low sigh.

The feel and ballistic effect, as well as the opponent's impact feedback, are quite good.

It really makes you feel like you are on the battlefield.

Awesome, border.

After killing the enemy, a group of enemy soldiers ran towards the corpse because the sound of gunfire would attract the attention of surrounding enemies.

The text content of what they said also appeared in the screen:

"There are enemies!"

"We have a soldier down."

"He must be nearby. We must find this person."

"More alert."

Yugi quickly taught him how to take cover.

Avoid the opponent's detection.

Each soldier has a sight range, and if you are within the other's sight range you will reveal yourself.

At this point, the game teaching ends.

The corners of Noel Cook's mouth raised slightly.

He has never played such a realistic and exciting shooting game.

I have to say that pokeni is really good at making games.

No wonder it's so popular in the United States.

In order not to mislead players, the game tries its best to avoid reality. All firearms have adopted new naming methods, and certain distinctions have been made in the appearance of the firearms. However, some characteristics are still obvious.

Especially in terms of ballistics and feel, even if the name and style are changed, Noel can tell it by just touching it——

This is Kar.98, that is Desert Eagle...

In short, it will give you a feeling of déjà vu.

But in terms of operational experience, Noel Cook thinks it’s great.

Different gun types have different applicability. Continuous rounds have a fast rate of fire and low lethality. Single-shot reloads are slow but the bullets do high damage.

Rifles are more suitable for sniping, while submachine guns are more suitable for close combat. If the enemy gets too close and the bullets are empty, you will have to use a dagger to fight.

Different firearms have different ballistics and recoil.

None of the other types of shooting games I played before were so realistic. If you take the first shot with an automatic rifle and click it, the accuracy may be about the same as where you are aiming, and then it will bounce back.

Like a wild horse running wild.

Just listening to the sound is very exciting.

The feel of the firearms has also been carefully adjusted by the American team, so that they can exert their own value without being too abnormal and comprehensive weapons. Each weapon has its own unique ballistics, advantages and disadvantages, so that Players both love and hate it.

After killing several Balk's enemies in succession, he slowly sneaked behind the stone bunker not far from the target.

When Ben runs in the game, you can clearly hear the character's breathing.

The heartbeat also accelerated.

This feeling is too exciting.

Noel said that he enjoyed this feeling so much, it was like actually coming to the battlefield to fight with the enemy.

The most important thing is that he is now equivalent to one against many. In reality, this is an almost impossible task.

I didn't expect that shooting games made into 3D would bring such a refreshing experience.

The character's movements are also very smooth, not the kind of translation without limb changes, and when the enemy dies or falls, the entire body movements also change.

It's not like a puppet that shoots down and becomes a hard piece of wood.

If you hit him in the chest, he'll fall on his back, put the gun away, and fall down with his hands outstretched.

If it was an attack from behind, he would fall forward.

Although Pokeni cannot perform real-time calculations in the game, it at least makes a positive and negative random death action to enhance player feedback.

These things, even if they are missing a little bit or cut corners, will not give players a good experience.

Noel Cook moved to a better vision position, and then found a lone enemy to take aim.

call……

Noel Cook's heartbeat also accelerated, and he clicked the left button of the mouse.

The moment the bullet was fired, it missed.

Cao!

Noel Cook let out a low breath and prepared to leave this position.

Unexpectedly, because the bullet missed the target, it quickly aroused the opponent's alert, so during the escape process, he also ran into some soldiers who were outflanking him in this direction.

When they meet on a narrow road, the brave wins. Without saying a word, Noel Cook pulled out his pistol and made a sudden move.

but--

The next second, the opponent raised his rifle and shot at him.

Bang bang...

The lens suddenly fell to the ground.

A big [YOU DIED] appeared on the screen.

Farke!

Noel Cook opened his mouth wide for a long time and couldn't believe the reality of what he saw in front of him.

How the hell am I going to die like that?

Just had a confrontation and then got shot in the head?

Is this game so real?

Is the protagonist so vulnerable?

As a very important marksman in our army, I died like this?

I don’t know why Noel Cook played out the fear of being dominated by pokeni in this game.

What the hell, this game was made by Hidetaka Miyazaki, right?

How could it be so real?

In fact, as long as Noel looks carefully, he will find——

It turns out that my health and every enemy's health are exactly the same, both are 100 points.

If you're beaten to death, you're really dead.

However, in the game, you can restore your blood volume through some supplies, such as bandages, first aid medicine, etc., so that the protagonist still has the ability to continue fighting after defeating every enemy.

Ammunition can be obtained from enemies by killing them, or you can sneak into rooms in villages to obtain certain supplies.

If you want to increase your blood volume, you can only search for items such as body armor. If you have a body armor, it can offset a certain amount of damage.

And during the game, Noel also discovered something——

The damage caused by bullets hitting different parts of the human body is also different.

For example, if you hit the hand, you may lose 10 or 30 points, but if you hit the chest, you will lose 50 or 60 points. If you are hit by two more bullets, you will die.

The head is even more exaggerated, basically hovering around 100 points, and it has no armor. If it is hit, it will die.

It would be slightly better if you have a helmet, which can help protect you from a little bit of damage.

But it's just a little bit. Basically, it's in a black blood state at this time. If you are hit anywhere on the body again, you will die.

How was it discovered?

I can only say that you will understand if you die a lot.

After figuring out this rule, Noel indulged in the thrill of headshots.

Always observe the opponent's movements first, make sure the target is only one or two people, and then aim the long-distance rifle at the head...

After every hit, the heartbeat speeds up and the adrenaline surges, the great sense of accomplishment fills his head.

The blood surges and dopamine is secreted rapidly. It is truly an unprecedented stimulating experience.

"Border" is too fun, right?

Even if there is no actual plot, just experiencing different firearms and killing effects can keep Noel playing.

And during this process, you also need to avoid the enemy's sight to avoid being discovered by them.

Once the number of enemies you fight exceeds 2, it will be very dangerous.

The game process is completely different from the Diablo I played before. This is not a game of stacking values. What needs to be exercised is the player's personal reaction ability, accuracy when shooting, control of the firearm, and whether it can suppress The gun allows the bullets to hit the opponent more accurately and densely in a short period of time...

These are the places where Noel feels happy growing up.

It’s not the growth of characters in the game, but the growth of real players.

At this point, "Border" and "The Witcher 2: Devil's Egg" have the same purpose.

In short, when playing this game, except for a slight head dizziness caused by constantly turning the camera, everything else can be said to be impeccable.

Noel thought.

Things like halo 3D probably started with FPS. Because you have to be wary of enemies that may attack from all directions, you need to constantly judge the position through the sound in the headphones, and you also need to shake the mouse to switch lenses. Make sure there are no enemies in your field of vision.

Once an enemy is discovered, fire immediately to eliminate it, otherwise it will be easily killed.

If the lens shakes frequently and the field of view changes rapidly, it can easily lead to dizziness.

However, 3D dizziness varies from person to person, and individual differences are very obvious. Some people will only feel a slight discomfort no matter how they play, and it will take a long time for the dizziness reaction to occur.

And some people simply can't play such 3D games. As long as the camera rotates slightly and frequently, they will feel nauseous and vomiting.

Originally, he was full of doubts about the production of the game. He felt that except for the team of Shinji Mikami, it would be difficult for other small teams in POKENI to produce high-quality products.

But after playing for a while, Noel Cook discovered that he was wrong, very wrong.

Because this game is a good game worthy of praise from every aspect.

Whether it’s the shooting experience, the realistic to cruel battlefield, or the densely populated and spooky enemies.

And the real picture quality shown in the game, the patches on the characters' clothes, the old guns, the handles have a layer of greasy patina due to long-term use...

When killing the enemy, the blood spurted out, and the fact that he died so quickly...

All made Noel Cook feel the cruelty of modern war.

This game is definitely a great one.

And the people who designed and debugged this game must know a lot about firearms.

He even had some doubts about whether the designers of pokeni were designing weapons based on real weapons, and in fact, they had already experienced hundreds of battles before they could achieve this level.

It's really great to be able to play such a game.

Especially for gun fans and military fans, what could be better than a shooting game that is closer to reality?

only……

The difficulty of the game is really too high.

Or it's too real.

Every enemy has the same numerical value as the protagonist, and computer shooting is more accurate than real shooting.

People still need to use their wrists to press the gun, but computers don't need it at all. These are all things designed by the program.

The key lies in difficulty control. If the designers want to make players experience life worse than death, then every enemy will be a sharpshooter.

If you want to irritate the players, you can make them become stroke masters, and they will not be able to hit even a single shot——

Unless you bump into it yourself.

Sometimes, even if you try your best, you may not be able to easily defeat an enemy soldier.

Moreover, according to their ranks, each of these soldiers has more accurate marksmanship than the last.

You can only kill one person and save once. Don't take any chances at all, because being too greedy for fighting will lead to a very miserable end for you.

However, this time, pokeni's Gravity Studio in the United States seems to have already guessed that players may have relatively large individual differences, and has thoughtfully set up difficulty options in the menu bar.

Even if you are already in the game, you can still reduce the AI ​​of the enemies in the game by adjusting the difficulty——

The shooting accuracy is lower, the reaction is slower, and it is more difficult to detect the player...

After all, the campaign part is used to familiarize players with game operations, processes, and battlefields.

pokeni has made the entire "Border" into more than a dozen small modules, each of which has its own unique topography, which is equivalent to cutting the game into battlefields of different sizes.

These battlefields are terrain maps that are available for LAN battles.

The campaign mode allows players to have a deeper understanding of these terrains and prepare for future LAN online battles.

In this way, Noel Cook carefully died one step at a time, saved each step, and sometimes due to a small mistake, he had to move back to a very forward position...

It took him 4 hours to pass the first level.

Noel Cook looked at the time.

The smile suddenly froze on his face.

He was still enjoying the joy that success brought him, but he didn't expect that it would take him so long.

"Oh my god...what kind of hell-level game is this?"

Looking at the time, it was already past 1 am.

Noel Cook had to turn off his computer and go to sleep.

In my dreams at night, I am defending my country on the battlefield, defeating enemies, and rescuing teammates...

Noel Cook was frightened out of his sleep in the morning because he dreamed that he was hiding in a bush and was discovered by an enemy soldier patrolling from behind. As soon as he turned around, he was beaten into a sieve by the enemy.

Oh my god~

Noel Cook sat up and wiped his face, his forehead was already covered with cold sweat.

This game is absolutely terrible.

I must pass the level today!

After playing for 15 hours, Noel Cook finally passed half of the levels and came to Norton Hill.

In this battle, he once again experienced the cruelty of war.

He originally thought that after more than ten hours of training, he was now a very good god of war, but he didn't expect that the situation he encountered here would be much more difficult than before.

It took Noel Cook more than 4 hours just to seize the tower level.

Then, when the two highest points were occupied and our troops were deployed and ready to attack the enemy, the enemy lined up in a long snake and entered Noel Cook's field of vision from the mouth of the valley.

"Mom~"

When Noel Cook saw the number of enemies, he was frightened on the spot.

This is crazy...

At least there are ten or twenty enemies.

At the same time, his computer immediately jammed.

The frame stuttering phenomenon was so severe that it was difficult for him to perform effective and precise operations. As a last resort, Noel Cook had to lower the picture quality to allow the game to run more smoothly.

This battle was also extremely difficult to fight, because the opponent had a large number of people and fierce firepower. The high ground guarded by Noel Cook was almost taken away by the opponent several times.

Here, Noel Cooke experienced the same feeling as watching a war movie——

The enemies are so densely packed that it is impossible to kill them all.

But the difficulty is not at the same level——

You were served by the other party accidentally.

Originally Noel Cook wanted to experience the thrill of war in this game, but he did not expect that in the end he would experience countless deaths and the cruelty of war.

This combat environment is enough to be heart-wrenching to play in a game, let alone what it would be like on a real battlefield.

Fortunately, this is just a game. What if it really goes on the battlefield?

Noel thought that even if he had a hundred lives, it would not be enough.

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There is another chapter tonight

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