Horrible! Actually playing this kind of game!

Chapter 559 463 What? ! Artoria versus Diavolo? !

Chapter 559 463.What? ! Artoria versus Diavolo? !

Sure enough, a week later, [newcomer] Masahiro Sakurai, who had just joined pokeni, approached Qingjigen with his project proposal and Satoru Iwata.

After all, Sakurai is a big name at HAL Research Institute. After arriving at Pokeni, Qing Zhiyuan did not let him start from the bottom as a small planner. Instead, he directly appointed him as a producer. As long as there is a project, he can work on new projects.

Who knew that this guy was more impatient than Qing Zhiyuan imagined, and he was also very capable and could come up with a plan within a week.

In fact, Masahiro Sakurai has been thinking about this project for a long time. He had discussed it with Satoru Iwata a few years ago. Satoru Iwata admired Sakurai's talent very much, but for various reasons Sakurai The proposed plan has not been completed yet.

Qing Zhiyuan only flipped through a few pages, and the corners of his mouth couldn't stop rising.

Because this is exactly the answer he wants:

There are a few big words written on the cover——

"Pokeni All-Star Battle"

In this project proposal, Masahiro Sakurai described a bold and unique fighting game mechanism:

Each character does not have its own health value. Instead, it has a "knock-down value" that gradually increases as it is attacked. As the knock-up value gradually increases, the characters in the game will be hit farther and farther away, and will eventually be knocked away. Going off-screen results in defeat.

This is a product that is different from other fighting games today. There is no limit on health. No matter how big a crisis you are in, you have a chance to turn defeat into victory.

Moreover, the four characters competing on the same stage brought unparalleled changes in the battle situation.

Compared with the traditional two-player battle with blood bars, the Brawl seems very unconventional and even confusing.

If Qing Zhiyuan hadn't been a person who had traveled from the future, experienced all this, and played a lot of Brawl games in his previous life, he would definitely have a headache looking at this project from his current perspective.

Just the [numeric system] alone would make it difficult for you to design.

In a two-player fighting game, each character's general moves can have a value conversion. The 1V1 situation is actually very easy to handle, even if you can use excel to calculate it clearly.

But if there are more than 3 people, it will involve a very complicated game.

Even if there are no gorgeous moves, just a few attack curves with different values, it is very difficult to design and understand the battle of more than 3 characters on the same screen.

Just mathematical modeling is enough to make people think hard.

In his previous life, Qing Zhiyuan led the AI ​​and numerical balance design of Landlords, and it was extremely painful at that time. In the end, he relied on computer simulation and used AI to defeat AI, which was AlphaGo's continuous learning and deduction model. Only then can some parameters be quantified.

He is well aware of how difficult the mathematical system of multiplayer games is, especially the real-time combat system.

Think about it, Landlord is still a turn-based game, and it is already very complicated with only three parties.

What's more, there are still four people in the current All-Star Smash Bros.

Moreover, the All-Star Brawl developed by Rentiantian in the previous life also allowed 8 people to play on the same screen.

This is no longer a mathematical problem that the human brain can calculate.

Liu Cixin described the three-body motion in "Three-Body" as a chaotic and complex motion system. This mathematical problem cannot be solved by humans and can only be deduced through computers.

Now the situation is the same in the big battle, even more complicated than the three-body problem.

It is theoretically impossible to achieve numerical balance.

You can only make adjustments through the continuous play of future players and relying on the "intuition" of planning.

The computer can only simulate a rough idea, and it is definitely unable to deduce the situation in the game.

In fact, this is also the case. In the previous life, Rentendo All-Stars Brawl had no numerical balance to speak of. Some characters were just as bad as they should be. There will always be a T0 echelon.

Thinking of this, Qing Zhiyuan couldn't help but admire Satoru Iwata and Masahiro Sakurai in their previous lives. It's really a miracle that a game that would be rejected just from mathematics can come out with such nonsense.

On the one hand, maybe Iwata Satoru and Sakurai Masahiro are not numerical planners themselves, but are functional producers, so they are so bold.

On the other hand, this is probably also a talent of gamers:

Even though I am not very sensitive to numerical values, [interesting] comes first.

Judging from the results, Qing Zhiyuan was glad that they were all such idealists and could just do it regardless of the numerical theory.

And from a historical perspective, many times the triggering of key points and the rolling of the wheel of history are driven by such people.

The world needs dreamers like this.

So Qing Zhiyuan likes Picasso's philosophy very much: he spent his whole life trying to paint like a child.

Sometimes being too rational is not necessarily a good thing. On the contrary, children are the most creative because they don't have to think about what will happen next or whether it can be realized. They only need to focus on whether this thing is interesting enough.

Another sentence:

The world needs people who can dream.

Qing Zhiyuan once again felt this from Masahiro Sakurai and Satoru Iwata.

As long as it's interesting, don't worry about the rest. Someone will always adjust the numerical balance.

It's nothing more than a matter of time.

There are many planners in the company who are sensitive to game values.

In fact, Qing Zhiyuan also admires this kind of person very much. He is one of the extreme talents and is a genius in the true sense.

An example is:

Numerical planning may require the establishment of a mathematical model, and after a series of calculations, it is possible to figure out how many values ​​​​should be filled in for this move.

However, some people fill it out directly based on their feelings, and the results after filling out are even better than those calculated by numerical planning.

Because the game is dead and people are alive, the theoretical value given in the actual battle is always a theoretical value, but when players operate it, they may get another numerical value of damage.

This value may deviate from the calculation, but it is infinitely close to the one that talented planners fill in based on their feelings.

This is talent, intuition, and intuitive experience gained from playing the game many times.

In other words, some people are top academics and will clearly write down the derivation process of mathematical questions during the exam, but Chen Jingrun is a genius. He may only fill in one answer but omit the process.

It's not that he doesn't know how to do it, it's that his brain works faster, and his natural intuition for numbers allows him to get the answer to a math problem at the first glance.

For such a genius, Qing Zhiyuan can only describe it as admiration.

Fortunately, there are such talents in the company.

So he wasn't particularly worried.

"It's a very interesting setting. Although I guess you may not have carefully considered how to build a mathematical model, but it does not prevent it from being a good game."

All in all, All-Stars Brawl is a non-traditional fighting game, not even competitive, and more entertaining.

The main theme is lively and interesting.

So from this perspective, Qing Zhiyuan will be relatively more tolerant.

Some people may say: Isn’t LOL also a game where many people fight together?

However, the complexity of LOL is actually much lower than that of Super Smash Bros.

It seems that there are 10 people present in a MOBA game at the same time. In fact, if you peel it off from the bottom layer, it is a confrontation between two camps.

This can be simplified to the lowest level of 1v1, or 2v1, 2v2...and then all the way to 5v5, but it is always a two-party game, and this game can be quantified and calculated.

As for the All-Star Brawl, as the name suggests, it is a real brawl, a multi-party game.

It can even reach an astonishing situation where eight camp characters attack each other.

This complexity increases geometrically.

So after Qing Zhiyuan explained a little bit, Masahiro Sakurai and Satoru Iwata immediately blushed.

Sakurai scratched his head in embarrassment and said with a smile, "When I started studying this game with Iwata, I just thought it was interesting, so I didn't care too much.

Now it seems that there is indeed a big problem. "

Qing Zhiyuan smiled, "Didn't I say that although the values ​​are difficult to adjust, it does not prevent it from being a good game.

Just let it go and do it. "

"Eh?"

Sakurai was a little surprised when he heard Qing Zhiyuan's words.

Obviously just now the president pointed out the biggest problem of the game...

He was prepared to be shot, but he didn't expect that the president's final conclusion was "agree"?

This made Sakurai Masahiro a little overjoyed.

After being stunned for a moment, Satoru Iwata quickly poked him with his elbow.

Only then did Masahiro Sakurai react.

"Ah...thank you, president, we will definitely make the game a good one."

It's also interesting to say that this game, which was supposed to be produced in Rentendo in 1998, last year, was inexplicably discontinued.

Qing Zhiyuan chatted with the two people for a while and almost understood——

In his previous life, Satoru Iwata was supposed to have entered Rentendo after 1998 and started to emerge, and was trained by Hiroshi Yamauchi as his successor. At the same time, Sakurai and Iwata had a very good relationship, and Iwata also used his Relationships help Sakurai realize his ideas.

On the one hand, Masahiro Sakurai's idea of ​​a super battle was very interesting, and Satoru Iwata saw the possibility from his description.

At the same time, with Iwata talking in Rentendo, it will naturally be easier to do things.

But the situation was completely different in this life. After Satoru Iwata left the HAL Research Institute, Masahiro Sakurai suddenly lost his former best partner and best leader.

Without Satoru Iwata, Masahiro Sakurai is like a headless fly, not knowing what he is doing. Although he has had the idea of ​​submitting Super Smash Bros. to Rentendo for production, without Satoru Iwata's blessing, Sakurai's The "All-Star Smash Bros." plan can only be considered nonsense by those above.

The straight-faced Miyamoto Shigeru must be a little displeased with this "offense".

There are many games under Rentendo, but they are not necessarily made by the same producer. Even if they are all characters produced by Shigeru Miyamoto, it will feel very [unpleasant]

This is also very easy to understand:

For producers, games are like their own children.

No matter which producer it is, they have put their heart and soul into the characters, but now you have to create a hodgepodge of children created by various producers and put them on the same stage to compete.

Who would want their children to go through such suffering?

Even if they are really put together to fight, you will selfishly feel that your child is better. This is also a test and problem for game designers. If you make this character stronger, it will inevitably be affected by another production. People criticize.

So even if Shigeru Miyamoto can let Masahiro Sakurai do it, he may not be able to do it well.

Shigeru Miyamoto rejected the idea when Sakurai proposed it.

It looks like a stew that pleases no one.

Cross-interaction between game characters is a very dangerous thing. If you don't do it well, you may just shoot yourself in the foot. Not only will it destroy people's impression of the game characters, but it will also be difficult for future sequels to continue to attract people. .

To take a step back, even if it is done well, it may face various copyright issues in the future. Nintendo has already suffered a loss once, and he naturally disagrees this time.

It can be said that Masahiro Sakurai has been living in a depressed state for more than a year.

Thinking about it this way, Qing Zhiyuan can understand why Sakurai jumped to Pokeni so readily.

"It's a bold idea and the risk is very high. Not every boss will agree to such a proposal."

Qing Zhiyuan said with a smile, "But, I can only say that you are very lucky to meet a guy like me who doesn't play by common sense."

The plan is a good one.

One aspect of the remaining problem is to find an intuitive genius value for them, especially those who are good at fighting games.

Then, it is necessary to appease the emotions of every producer.

But overall, it's not a big problem, because among pokeni, Qing Zhiyuan is very convincing.

Not only because he is the president, but also because of the extraordinary talents displayed by Qing Zhiyuan.

Every game of P Club has more or less his shadow, especially the core parts, which are often created by the president.

Therefore, compared to Rentiantian, pokeni has natural advantages:

That is, as long as you can pass Qing Zhiyuan, the journey will basically be smooth.

Of course, Qing Zhiyuan's situation was not easy.

"Yeah, right."

Just before Masahiro Sakurai and Satoru Iwata were about to leave the president's office, Qing Zhiyuan stopped them again.

"President."

“My idea is that we’re not only going to do pokeni’s All-Stars, but haven’t we already acquired Sega and Blizzard? And bring their characters into the mix.

Of course, you don’t need to do so much at the beginning, just do something representative.

It will be gradually added in the future to make fans of different games happy. "

"Eh?"

Masahiro Sakurai and Satoru Iwata were simply overjoyed.

They didn't expect that the president was even crazier than they thought.

However, this is naturally what he wants. When he thinks of Sonic and Pikachu fighting, Sakurai Masahiro feels like the blood in his body is burning.

"That would be great, President, we will definitely make it a very interesting game."

After seeing the two of them off, Qing Zhiyuan sat in a chair in a daze. In fact, he felt incredible, and this excitement was stronger than ever before.

Think about it, in All-Star Smash Bros., not only did Pikachu fight against Sonic, there was even Arturia versus the Beast Sword Master...

Onmyoji, Demon Hunter, Diavolo...

Oh my god!

With so many of the world's top big IPs mixed together, how can people not be excited?

terrible.

This game is terrible!

——————————————————————————————————

No updates tonight

thank you all

See you tomorrow

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like