When I wrote this book last year, I chose 86 as the war chess game. I didn’t really think much about it, just because the animation was expressive enough.

In my opinion, 86 is a work with outstanding advantages and disadvantages.

So I think as long as the shortcomings are corrected, wouldn't it be a masterpiece?

The original work itself is an unfinished work, so the animation is gone by the time 86 and others reunite with Reina.

What follows is entirely my own creation.

It was only when I actually made the changes that I discovered that the difficulty was unusually high.

First of all, this is dancing with shackles, because I have to write and perfect the storyline within the framework and setting of 86, which is actually very difficult.

The second difficulty is that after the first 86 game, the second game needs to do several things. One is to complete the plot and character creation of the own game and make an ending for the 86 series.

In addition, the 86 sequel must also complete the reversal of the first part, and play the role of converting the poor performance of the first part into foreshadowing, thereby becoming a god.

This is an almost impossible task.

So to this day I regret very much why I chose 86 as the game theme.

However, after I finished writing this part of the plot yesterday, I just felt that all the passion and inspiration in my heart were integrated into it. I can’t say it’s perfect, at least I’m personally quite satisfied.

It has completed several major reversals, also written some delicate emotions, and combined with some history to reverse a generation, which can be considered a success.

No matter for me, or for Qing Zhiyuan in the game, the work has been successful to this extent.

Nothing to regret.

I was really touched and gratified to see readers saying "If it is really made into a game, I will definitely buy it", which shows that my efforts are worth it.

My readers should know that this author is different from many game writers. I will incorporate a lot of my own things into the game, and even have many original works. Those are what I really want to show to everyone.

I used to make games without any control, and my ideas were always rejected by my boss. Writing novels was an experiment I used to verify all my past creative ideas about games.

At least in this book, I know that the game I imagined before is actually not as bad as those executives said.

I'm glad that everyone can appreciate my work.

sincere gratitude.

After the 86 hole filling is over, I probably won’t choose this unfinished masterpiece of dancing with shackles.

I'm almost vomiting blood as I write this.

Fortunately, after writing it, I still feel that it is quite satisfying and worthwhile.

For those of you who haven’t read the 86 game content in this book, I suggest you take the time to read it. You won’t be disappointed.

Okay, I wrote this based on my thoughts.

The next episodes should be much easier for me.

Thank you all for your praise and support.

I will work harder in the future.

See you all tonight.

————————————————————

By the way, it’s the last day of March. If you have extra monthly votes that you haven’t used, please vote for me.

Now this book has more than 700 monthly votes, which is 300 votes short of 1,000.

1k votes will get you a small prize next month.

Thank you all. (End of chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like