I am a god in another world

Chapter 451 Humanoid Dragon

Profession: 11th-level Earth Watcher

Vitality: 216 (Hit Dice: 3D12+11D12+126)

Attributes: Strength 25, Agility 14, Constitution 25, Intelligence 14, Perception 18, Charisma 18

Special Abilities:

Stone Endurance (Extraordinary Ability) - Goliath racial talent. As long as you step on the ground, you can freely guide the power of the earth to protect yourself. For every five Hit Dice, you gain 5 points of damage reduction.

Brute Force Movement (Extraordinary Ability) - Goliath racial talent. The extraordinary body and the close relationship with the earth allow you to have jumping and climbing abilities far beyond other races. Mountains and rivers are your home and will provide you with shelter. There will be no slowdown. Strength confrontation is considered as one size larger.

Fairy Blood (Extraordinary Ability) - You have an advantage in resisting charm. You can use trance instead of sleep. Magic effects cannot put you into a sleeping state. You have the ability to use darkness and demon fire once a day.

Earth Manipulation (Ex) - You are the guardian of the earth. You protect the earth from being eroded by evil. Mother Earth has given you her power. You can manipulate the power of the earth for your own use. You can cast earth domain spells like a priest. The level of the Earth Guardian is regarded as the level of the priest. Once a day.

Earth Domain Spells (Ex) - Magic Stone (1st ring), Soft Stone (2nd ring), Shaping Stone (3rd ring), Thorn Stone (4th ring), Stone Wall (5th ring), Stone Skin (6th ring), Earthquake (7th ring), Steel Bones (8th ring), Summon Earth Elemental (9th ring).

Fate Guidance (Ex) - You can trigger the power of fate in the body of Goliath within 10 meters around you to enhance your own defense. The effect is equivalent to Stone Skin.

Earth Escape (Ex) - As long as you step on the ground, you can teleport at will. The teleportation distance is the physical adjustment value/meter.

Action Like a Tide (Special Ability) - This ability is the same as the Warrior class. For every five class levels, the attack speed doubles (up to five times).

Earth Resonance (Special Ability) - You resonate with the earth, your bloodline is purified and strengthened, you are blessed by the mountains, and become a son of the earth, all attributes +2, your soul essence is bound to the mountains, after you die, you will not go to the kingdom of the gods, you will return to the mountains that blessed you and merge with them.

Trapped in the Mud (Special Ability) - You are surrounded by a large amount of earth elemental power, forming a protective aura. Any non-Goliath creature that enters the range of your physical adjustment value/meter will sink involuntarily, just like entering a muddy swamp, even if it is standing on hard rock, and the movement speed will be halved. You can suppress this ability with your mind.

Slow Attack (Special Ability) - All your attacks contain a large amount of elemental power, and there is a certain probability that the enemy will be wrapped in elemental power and fall into slowness.

Rock Sentinel (Special Ability) - You are connected to the ground beneath your feet. You cannot move, but you will gain regeneration equal to your Constitution adjustment value. You cannot be knocked down in this form until you actively cancel this connection, once a day.

Strength of the Earth (Special Ability) - Extraordinary strength reward. As long as you are on the ground, your strength will gain 4 points of intrinsic bonus, and you have an absolute advantage in strength confrontation. Even when facing a creature one size larger than you, you will not be shaken. When you are in the mountains, your strength will reach its peak and gain 6 points of intrinsic strength bonus.

Body of the Earth (Special Ability) - Extraordinary Constitution reward. Your Constitution will gain 4 points of intrinsic bonus and gain 5 points of regeneration. When you are in the mountains, your strength will reach its peak, gain 6 points of intrinsic constitution bonus, and gain 10 points of regeneration.

After reading Kaylisa's data panel, not only Gavin, but also Stelina was gasping.

How can this be a human?

This is basically a humanoid dragon. If Gavin remembers correctly, the adult red dragon only has 212 points of vitality, and Kaelissa actually has four more points than him.

If she casts a giant transformation spell on her, she can definitely fight the red dragon on the ground, and she is not inferior at all.

Not to mention that she has a series of unique spellcasting abilities that can further enhance her ability in this aspect.

Stone endurance is not unique to Kaelissa, but a racial characteristic of Goliath. All Goliaths have this ability, especially those barbarians. This profession itself will gain damage reduction as the profession level increases. Adding the two together, a level 10 extraordinary barbarian will have 12 points of damage reduction, which is enough to exceed the heavy armor of humans. It is no wonder that they disdain armor, because their bodies are the best armor.

Goliaths belong to the gifted race. Like the drow elves, they are born with three life dice. The difficulty of upgrading their professional level is naturally higher. The experience points required for a level 10 Goliath barbarian are equivalent to those of a level 13 human barbarian.

But if the two were put together in the arena, Gavin believed that the level 10 Goliath Barbarian would definitely crush the level 13 Human Barbarian, because the racial advantage was there.

Brute force sports were similar in nature to Stone Endurance, and were also race-specific, so it was no wonder that these Goliaths jumped so high and so far.

The fey bloodline originated from the drow elves, and the three people present had similar abilities, so there was no need to say more.

Earth manipulation, earth domain spells, destiny guidance, and earth escape, these four abilities should all come from the special profession of Earth Watcher.

Among them, earth manipulation belongs to the manipulation ability, which is the most unique ability. It is a general ability, just like Gavin's shadow manipulation.

If this ability is used well, the value it brings out is far beyond the reach of a specific special ability, because it has a variety of characteristics.

However, it also has its own fatal flaw, that is, the power it exerts is not particularly strong, at most it is comparable to a first-level spell, and the main attack is forgotten. It is mainly to play insidious and unexpected, to create trouble for the enemy and create attack opportunities for oneself.

In the competition with Stelina, Kerrigai brought it to the extreme, with ground spikes, stumbling blocks, etc. emerging one after another, and even the insidious thief method of Shasha Miyan, but it is indeed useful.

Earth domain spells are an extension of this ability, which are all very practical auxiliary and defensive skills, further strengthening Goliath's innate ability in this regard.

Gavin had seen the spell of destiny guidance before. When he led the Goliath to charge, the stone skin spell she cast on those Goliaths should be this ability. At that time, he didn't know that Goliath also had a stone endurance characteristic.

With this ability, the defense ability of those extraordinary Goliath barbarians is even better than Gavin's battle armor. After all, their damage reduction can withstand all magic weapons except adamantium, while Gavin's is only for non-magical weapons below +1.

This is why Kailisha's status in the mountain tribe is so transcendent. The auxiliary ability she provides is really too powerful.

The nature of the earth escape technique is similar to the fairy step, but it is limited to the ground and cannot be used in the air. The distance is related to the physique. The stronger the physique, the farther the maximum distance of a single teleportation ability. For example, Kailige can teleport up to seven meters, which is higher than the fairy step. It can flash up to five meters.

The special ability of Tide of Action is a regular warrior skill. All melee-based professions, such as warriors, rangers, barbarians, paladins, and thieves, will open this ability at the fifth professional level. This is their core. Otherwise, how can melee professions fight against those spellcasters?

This special ability is not improved every five levels, but is improved level by level. The attack speed when there is no professional level is defined as 1. Then after the first level of melee professional level is opened, the attack speed becomes 1.2. By analogy, the fifth level becomes 2, the tenth level becomes 3, until the 20th level enters the legendary level and becomes the maximum 5. This level is basically the limit of mortals. It is not that it cannot be improved, at least it cannot be improved by simply improving the professional level. It must be improved through other channels.

This is why the melee profession is five levels apart, which is easy to form a crushing advantage, because in one round of time, they have one more knife than you.

However, this is not absolute. After all, everyone has different physical characteristics (i.e. expertise) and agility, which will affect the attack speed. In addition, there are spells that affect the attack speed. The most typical one is the acceleration spell, and the Autumn Wind Bodyguard is a deceleration spell, which will affect the individual's final attack speed.

Moreover, the attack speed of those spellcasters is not not improved at all, but it is improved slowly. For example, the attack speed growth of mages, warlocks, and druids is 0.1, and it can only be barely increased to 3 when reaching the legendary level. This is the limit of professional level improvement.

There is also a situation where there are both spellcasting and melee abilities, and the growth rate takes the middle value. For example, the attack speed growth of monks is 0.15, which can be increased to 4 when reaching the legendary level.

Normally, even if the Earth Watcher is not a pure spellcaster, it is also a semi-caster, but it has the attack speed increase of a melee profession, which is quite evil.

This upper half should belong to Kailisa's original ability.

Well, we should also subtract the improvement in the attributes, and the vitality becomes 174 (life dice: 3D12+11D12+84), and the attributes become: strength 19, agility 12, constitution 19, intelligence 12, perception 16, charm 16.

This ability can only be said to be relatively top-notch in the same professional level, and it is definitely not a monster.

But with the following part, it is completely two concepts.

Earth resonance is a variant of the elegant nobles. Not only does it improve all attributes, but it also opens a series of special abilities, making her have the nature of a fey, but not a forest fey, but a mountain fey. Soul binding is the price they must pay for their powerful strength.

The nature of deep mud feet is the same as autumn wind protection. It belongs to the body protection aura, which can also be called a close-range aura, which is equivalent to a built-in entanglement technique.

Compared to the Autumn Wind Bodyguard, which reduces both speed and attack speed, Deep in the Mud is relatively weak, but if it is combined with a slow attack, it is not weak at all. This kind of probabilistic attack usually has a hidden feature, that is, the more times it attacks, the greater the chance of activation, because the elements will continue to gather around the enemy.

Rock Sentinel is a typical self-healing and defensive ability. Kailisha now has at least 7 points of regeneration ability. After activating this ability, she can recover from near death to full health in three minutes, and can also heal broken limbs.

Well, I was wrong. Kailisha doesn't need three minutes at all, because there is also an Earth Body below, which has five points of regeneration ability, and the time must be deducted by at least one minute. If it is in the mountains, it can be improved.

The two extraordinary rewards, the power of the earth and the body of the earth, are very targeted. They are absolutely powerful, but the defects are also extremely obvious. There is a fatal weakness.

That is, once Kaylisa is dragged into the air or floats in the water and cannot land, these two abilities will be completely ineffective.

This is the characteristic of many unique special abilities. While pursuing the extreme, it will leave a fatal pulse gate. This is a way of balance.

A series of abilities make Kaylisa an out-and-out child of the earth. As long as she stands on the ground, she can stand still.

After reading Kaylisa's detailed attributes, Gavin immediately took out a two-handed sword from Howard's convenience bag and handed it to the other party, saying: "This sword is for you."

Although he now has a portable dimension hole, he has not abandoned Howard's convenience bag, because the latter is more convenient than the former in battle. He can't open the bag to take out equipment in battle. No one will think that they carry too much equipment with them.

"Thank you, no need, I already have a handy weapon." Kaelissa patted the large two-handed sword on her back that looked like a door panel.

The two-handed sword in Gavin's hand was obviously prepared for humans, and the size was a bit too small for her.

"Don't rush to refuse, feel its power first." Gavin said confidently, "After you feel it, it's not too late to decide."

"Is there something special about this sword?" Kaelissa's curiosity was aroused, and she reached out to take it.

The two-handed sword in Gavin's hand became a one-handed sword in Kaelissa's hand, but her face couldn't help but change slightly, with surprise that couldn't be concealed, "Is this violent power? Can you use violent power with this sword?"

"Yes and no." Gavin explained with a smile, "This is a cursed item, called the violent sword. Once the holder enters the battle, he will be forced into a violent state and launch attacks regardless of friend or foe until everyone around him falls, or he falls down.

This sword cannot be used as a common weapon, but it can be used as your backup weapon in desperate situations. Its scabbard is specially customized. As long as it is not unsheathed, its power will not take effect."

This two-handed sword was another reward for Gavin's mass processing of cursed items for the Holy Light Hammer Monastery.

Its ability is very special and cannot be completely classified as evil. At least it is useless to destroy evil.

In the hands of many professionals, it is a chicken rib.

Spellcasters cannot use violent power because this ability to affect the mind will make them unable to cast spells.

Moreover, this kind of rage is uncontrollable. Once activated, it is a desperate gamble, and some skilled warriors don't like it.

"I see, then I won't be polite." Kailisha happily carried it on her back.

For many people, this is a cursed item, but for her, it is a treasure.

Her professional ability, to put it nicely, is called a combination of close and magic, and to put it bluntly, it is mediocre.

In terms of spellcasting ability, she is not as good as those pure spellcasting professions with many skills and limited number of spellcasting per day.

In terms of melee ability, she is not as good as the barbarians who have many physical enhancement abilities, especially their rage, which will further accumulate their physical advantages.

It's okay if the battle ends before her spellcasting ability is exhausted.

Once it is dragged into a protracted battle, she will be embarrassed and weak.

But if she has this violent sword, she can enter the violent state like a barbarian, further accumulate her strength and physical advantages, at least up to 29 points, which are all absolute intrinsic bonuses.

In other words, if she can increase her strength and physique by a little more, and activate the rage, she will activate the legendary attribute ability.

And this thing is just around the corner.

Because the twelfth professional level will provide her with a little attribute for her to control.

Although a legendary attribute ability will not make her as powerful as a legend, it can also make her walk sideways in the extraordinary.

At that time, she will definitely become a disaster on the battlefield.

It is both the enemy's and the friendly army's.

However, being able to force herself to use this sword means that they are not in an advantageous position, and using it to reverse the situation will be a very worthwhile thing.

While Gavin and the others were talking and exchanging information, Goliaths in the crystal hall on the first floor completed the resonance of the earth one after another and obtained a new template.

The candidates were not unexpected, they were the two brothers who were the highest combat power of the mountain tribe, fearless and fearless.

When asked about their improvement, they also shared their attribute panels neatly, but with the shock of Kailisha in front, the attributes of the two brothers seemed to be quite standard.

The highest attributes of the two brothers were only equal to Kaylissa in one, the Fearless Stone's physique attribute reached 25 points, and the Fearless's strength attribute reached 25 points, and the professional levels were 10 and 11 respectively.

The reason lies in the extraordinary rewards.

Before the earth resonated, the two brothers had at least one of strength and physique reached extraordinary, and made a choice. This ability cannot be changed once chosen.

They chose the most common strength and physique improvement at the beginning. Barbarians are the professions that require the most physical fitness, especially strength and physique attributes. Of course, the higher the better.

However, the real reason lies in the two special abilities of the power of the earth and the body of the earth. They should be the special profession of Kaylissa, the earth watcher, which resonates with the earth and the magic network and forms a special extraordinary reward.

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