I am a god-level assistant with unlimited skill upgrades!
#27 - Chapter 27 Panel Data (updated once every once in a while, not counted in the normal update ch
【A quick patch: I've modified the previous chapter, adding multiple skill slots for ordinary classes at level ten.】
The Multiple Release skill is extremely rare and offers powerful assistance to mages and other classes with strong skills.
This is especially true for Lin Bei, whose Benevolent class theoretically has the most skill slots.
He put away the skill book, realizing he needs to unlock skill slots before learning it.
Lin Bei glanced at his current skills.
Resurrection, Group Shield, Single Target Heal, Thorns Armor, Holy Heart, Divine Proxy.
Level eleven, six skills.
Normally, you get two skills per level for the first few levels, and maybe four at level ten.
Lin Bei is already far ahead of others, even those at level ten.
Most importantly, once a Benevolent's skills reach level six, they won't be weakened at all. That's the power of the Benevolent class!
It's also one of the strongest support classes in the entire myriad realms.
Three days passed.
During this time, the rankings became the hottest news.
This year, a team managed to get over 100,000 points, leading to accusations of cheating.
The hype was impossible to suppress. If the Order system wasn't in control of the calculations, people would have already stormed the place.
Well, there were still some idiots who thought the Dragon Xia Country was behind it all.
But these troublemakers were quickly investigated and taken away.
During these three days, Lin Bei wasn't idle. Led by a small team from the Tyrant Forest Guild, Lin Bei's level soared.
He's now reached level 19!
These three days of grinding were exhausting for Lin Bei.
He ate and drank in the dungeon, and only slept for a mere hour.
Even a donkey in a production team couldn't handle this kind of abuse.
If he wasn't an Awakened, he probably would have died from the lack of sleep.
But the improvement was significant.
Class: Benevolent
Level: LV.19
HP: 16660 / 16660
Energy: 24660 / 24660
Physical Attack: 355
Magic Attack: 560
Physical Resistance: 356
Magic Resistance: 356
Core Skill: Divine Proxy
Class Skill: Holy Heart (Passive)
Skills: Resurrection, Moonlit Blessing, Dispel, Imprisonment, Silence, Eye of Insight, Group Shield, Single Target Heal, Multiple Release, Thorns Armor, Holy Heart, Divine Proxy
Affix 2: You can specify to summon a previously summoned god.
Affix 3: While the summoned god exists, you are immune to all damage.
Single Target Heal LV.19 (Purple): Consumes 10 Energy to heal the target for 5242880 + 152% of your maximum HP. Cooldown: 3 seconds.
Affix 1: Excess healing is converted into a shield.
Affix 2: For three seconds after casting, continuously restores 20% of your maximum HP.
Affix 3: Healing effect +50%
Group Shield LV.19 (Purple): Consumes 10 Energy to provide a shield to the party, absorbing 3276800 + 220% of your maximum HP. Cooldown: 5 seconds.
Affix 1: The shield is converted into a true shield.
Affix 2: While shielded, damage from control effects is reduced by 50%.
Affix 3: While shielded, movement speed is increased by 20%.
Thorns Armor LV.19 (Purple): Adds Thorns Armor to the target, lasting 57 seconds. Damage taken is reduced by 38%. 95% of the total damage received is reflected as magic damage. Cooldown: 5 seconds.
Affix 1: Reflected damage is converted into true damage.
Affix 2: For the duration, gain a shield equal to 50% of the reflected damage.
Affix 3: The reflection distance is unlimited.
Holy Heart LV.19 (Purple): All skill benefits are increased by an additional 38%.
Affix 1: All skill effects synergize with each other.
Affix 2: Skill Energy consumption is reduced by 50%.
Affix 3: Casting speed is instant.
Resurrection LV.19 (Gold): Designate a target that has been dead for no more than 262144 days. If the target has a complete body, consumes 500 Energy to resurrect them. Cooldown: 1 hour.
Affix 1: Resurrected targets regain all their stats.
Affix 2: Changed from a single target to all targets within a 100-meter radius.
Affix 3: Can resurrect targets with missing limbs and restore them.
Affix 4: Resurrected targets gain a true shield equal to 100% of their maximum HP.
Affix 5: Resurrected targets gain a state of Revenge, dealing triple damage to the target that killed them.
Multiple Release LV.19 (Purple): Has a 152% chance to trigger Multiple Release, consuming double Energy to cast the skill again (can choose to continue releasing).
Affix 1: Trigger rate is increased by an additional 10%.
Affix 2: After triggering Multiple Release, the next cast will not consume Energy.
Affix 3: After triggering Multiple Release, the skill's cooldown is reduced by 15%.
Moonlit Blessing LV.19 (Purple): Consumes 1000 Energy to release a moonbeam. Within a 9500-meter radius, all marked targets have debuffs removed for three seconds. Cooldown: 20 seconds.
Affix 1: Duration is increased by 2 times.
Affix 2: Purification priority is the highest.
Affix 3: Dispels the target's negative status.
Dispel LV.19 (Purple): Consumes 50 Energy to immediately dispel buffs on the target. Cooldown: 5 seconds.
Affix 1: The dispelled target cannot receive buffs for five seconds.
Affix 2: The dispelled target's movement speed is reduced by 20%.
Affix 3: The dispelled target's permanent status effects cannot activate for three seconds.
Imprisonment LV.19 (Purple): Consumes 100 Energy to forcibly imprison the target in place for 5 seconds. Cooldown: 10 seconds.
Affix 1: The imprisoned target cannot attack.
Affix 2: Duration is increased by 3 seconds.
Affix 3: Upgraded to suppression effect.
Silence LV.19 (Purple): Consumes 100 Energy to seal one of the target's skills for 3 seconds. Cooldown: 20 seconds.
Affix 1: Silence is area-of-effect silence, determined by mental strength.
Affix 2: Priority is the highest.
Affix 3: The silenced target enters a state of confusion for three seconds.
Eye of Insight LV.19 (Purple): Consumes 10 Energy to survey the target's data, up to 152 levels higher than your own. Cooldown: 1 second.
Affix 1: The target cannot detect the survey.
Affix 2: The target can be marked, with the duration determined by mental strength.
Affix 3: Reveals hidden targets.
Weapon: Azure Jade Flute
Armor: Holy Heart Armor, Holy Heart Boots, Holy Heart Gauntlets (Transitional) Healing effect increased by 50%, Energy recovery speed increased by 200%.
Core Energy Stone: Benevolence and Justice Four-Piece Set (Transitional) Two-Piece Set: Healing effect increased by 60%, Four-Piece Set: Increases all allies' attack power by 20% after casting a skill.
Azure Jade Flute (Artifact)
Quality: Black
Equipment Level: LV.10
Attack: 200
Magic Attack: 300
Effect 1: Depending on the tune played, amplifies different attributes of friendly units within earshot [Friendly units are primarily mentally locked (not limited to party)].
Effect 2: While playing, you cannot move and are untargetable.
Effect 3: Depending on the effect of the playing, provides a certain skill cooldown reduction to allies.
Effect 4: Self cooldown reduced by 40%
Collect specific materials to upgrade it.
Affix 1: Self skill final benefit upper limit increased by 10%
Affix 2: Self Energy recovery speed increased by 500%
Affix 3: Self can move, not affected by Effect 2
Affix 4: In the playing state, skills can be used regardless of any control (highest priority)
Affix 5: In the playing state, enemy units are affected, and all their stats decrease by 10%
Affix 6: In the playing state, enemy units have a 1% chance of having their skills sealed for 1 second, triggered every 1 second
Affix 7: After playing, self skill cooldown is refreshed.
Sub-Class: Omniscient Apprentice
Skill: Learning LV.19
Learning LV.19 (Green): Able to learn skills from other sub-classes, increasing the success rate of comprehension.
Affix 1: Multitasking
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