I am a hero in the game
Chapter 368 Finally turned into something I hate
After a long discussion, everyone in the conference room was a little tired. Hou Yan announced the adjournment of the meeting with a wave of his hand.
After everyone dispersed, Hou Yan rubbed his sore eyes.
I didn't feel anything when I sat down there before, but now that Qin Wei is away and it's his turn to take charge, I feel worried.
Afterwards, Hou Yan opened his computer and folders and reviewed the files and plans that required his decision-making.
[Recommendations on gameplay settings for advanced maps such as Four Seas and Eight Wastes]
Opening the file, Hou Yan studied it carefully, thinking quickly about the pros and cons.
The purpose of advanced maps such as Four Seas and Eight Wastes is to derive essential map factors for cross-server and cross-border wars.
It is different from the existing twelve large maps, the purpose of advanced maps such as Four Seas and Eight Wastes, and is more to intensify conflicts and contradictions between players.
In comparison, the existing twelve large maps are more like a novice village, and each server is like a novice village.
Players can familiarize themselves with the gameplay of the game in the Novice Village, get to know their partners in the game, and after reaching the level, they can step into the furnace of war together across the world.
Among the existing twelve large maps, players can truly play the role of a young knight who has just entered the world, riding horses in the world, drinking and having fun.
It's more like a protected nest.
Here, the largest gathering of players is the guild. Most of the time, it is mainly three or two friends who travel together in the world.
But in advanced maps such as Four Seas and Eight Wastes, players will face large-scale battles and large-scale collective gameplay.
Here, the role of individuals or small groups is minimal, and more is the server-based unit that carries out the normal gameplay of the game.
From running a business on the sea to conquering across servers, the importance of individual players seems extremely small.
So in order to attract, or what is the motivation for players to participate in these gameplays?
This is what Polaris Studios needs to consider.
Why do players want to participate in these large-scale gameplays? In addition to the background settings, the more important thing is to make players profitable.
The plan in front of us is the motivation for players to enthusiastically participate in these gameplays. It is one of the plans used by Polaris Studio to attract players to participate.
The reason why he is one is because it has yet to be agreed upon.
[The gameplay settings of the Sihai advanced map: running business gameplay, island battle gameplay, Hidden Dragon Abyss gameplay, and player-made equipment gameplay. 】
[Shanghai gameplay]: The islands in the Sihai advanced map have different special products due to their different geographical locations.
Players can sail ships to trade between major islands based on the special products of the islands occupied by their forces, and earn supplies based on the trade balance.
It is recommended to divide the scale into: individual player running business, island group running business, guild collective running business, etc.
Supplies can be used to build the player's personal ship, the player's unique equipment, and can also be used to build war weapons between players' forces.
Players can play normal business running games, or they can also drive warships to hijack roads.
[Island Battle Gameplay]: Player forces can report to the NPC of the Ship Department of the Song Dynasty to receive the Thieves Expedition mission. After eliminating the thieves NPC forces on the island, the player forces can guard the island on behalf of the Song Dynasty court.
Player forces can also compete for the ownership of islands, which must be reported to the Song Dynasty Shipping Department. (That is, challenge requirements)
It is recommended that the island gameplay can be added: island construction, guild station, and national war competition
After entering the advanced map of Sihai for the first time, players can rent warships from the Song Dynasty Shipping Department and pursue pirate warships on the Sihai map for conquest.
After a successful expedition, you can obtain materials and manufacturing blueprints for later players to build their personal warships.
Warship gameplay suggestions: It is recommended not to set an inherent warship model. Players can create it at will. The system will judge its warship attributes based on the manufacturing value.
The highest and lowest attributes can be set to avoid data imbalance.
[How to play in Hidden Dragon's Abyss]: From time to time, the exclusive islands for the Dongtian Paradise event will be opened, including Penglai, Dongying, and Fangzhang.
Players can go to the island to compete for rare materials and blueprints. It is recommended to set it up as a game that benefits everyone.
[National War Settings]: When the server's power base in the Bahuang map reaches 0, the server's access rights to the Sihai advanced map will be forcibly opened.
Players from other servers can go to the Sihai map to plunder and occupy
Note: The Four Seas map is shared by each large server. For example, the twenty-five servers in the national server (that is, the major regions) share one Four Seas map.
In other words, the maps of the four seas that players in the Chinese server enter are the same, while the maps of the four seas that players in the Japanese server enter are inconsistent with those in the national server.
The Bahuang map is an exclusive and unique large map, unique in the entire server.
All servers, including the Chinese server, Japanese server, and American server, enter the same Bahuang map.
[Bahuang map gameplay]: National war camp confrontation gameplay, as well as maps for hosting global events.
National war camp confrontation gameplay: Players will play the roles of their respective imperial camps and conduct conquests on the Eight Wastelands map.
After reading the document, Hou Yan looked at the sky outside the window. The night had quietly fallen. He raised his hand and looked at the time. It was already 19:00.
The contents of the document kept emerging in his mind. The plan planned by the planning department was very detailed.
It was so detailed that he could understand the purpose of the planning at a glance, especially the careful balance of game values.
This is the top priority. If Tianya Mingyue Dao OL wants to become a phenomenon-level game, Polaris Studio will inevitably give up some benefits.
This is inevitable. What is a phenomenal game? To put it simply, it means that there are enough people playing it, the number of players is huge and the game is highly sticky.
The game should not be too oppressive, but should provide players with a relaxing gaming environment.
The gap between that player and other players will not be too large just because a player has not played for a certain period of time due to actual work.
The gameplay should not be too tiring, and unnecessary and repetitive boring gameplay should be reduced as much as possible.
Otherwise, players’ gaming time will be compressed, which will also lead to a narrowing of the game’s audience.
He didn't want to know, he was frightened when he thought about it, and now he just felt a pain in his head.
I wish I could be like Sun Wukong, who could transform into thousands of people just by pulling out a monkey hair.
In the past, when Tianya Mingyuedao OL was half-dead, they didn't need to think too much.
All you need to think about is how to achieve the profit target of the head office. At that time, it was simple, as long as you did more activities and memorized some infamy, the profit target could be easily achieved.
Now that he was about to have a big fight, he seemed a little irritable.
Hou Yan shook his head, feeling funny at his own thoughts.
Xiangzhou has broken down the main settings and written them down. If there is anything you still don’t understand, please leave a message and Xiangzhou will find a way to add it in later.
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