I Developed Call Of Duty And Was Hunted Down By Players All Over The World
86. Your Game Platform, Why Is It Just A Platform!
Make a game that far surpasses Call of Duty into a platform that can carry other games!
The idea is good, but difficult.
The reason, of course, is the size of the game.
Call of Duty has a fixed main line and flow.
Although it can also accommodate multiple players to move freely in the same map.
But just like this, the game body emperor has already mastered more than 100 G.
If its volume is likened to a car.
Then GTA is quite an aircraft carrier.
Just think about how fucking exaggerated this thing is.
It's okay if it's a computer-operated game.
In the previous life, GTA5 was updated for nearly ten years, and dozens of LCs were stuffed into it, but in the end it was only 150G.
But this world is different.
VR full-view helmet, four audio-visual, tactile, olfactory somatosensory clothing......
It allows a player to enter a nearly real urban game world.
It must also be able to perfectly carry and run at least ten other games that are similar in size to Call of Duty.
So you can use your ass to know how exaggerated the size of this thing will be when the finished product comes out.
At that time, I am afraid that even the TB hard drive will not be enough.
It's hard to say whether the host can carry these days' files.
So that becomes the biggest problem.
Game devices are very common in this world, it can be said that everyone has one, only a little worse than a mobile phone.
However, not many gamers can afford a computer that can run the game flawlessly.
Most people, almost 75% of the players' computers are of medium level.
The share of top-end hosts is less than one-tenth.
So the problem is obvious.
If the volume is too large, it will naturally produce a high game threshold.
It means that most players whose equipment cannot keep up will be eliminated.
This is very pompous.
Working hard to create a fucking world-class first-level game, but it can only serve 10% of the players?
Isn't this bullshit? It's not that I'm full.
So if you want to realize the 307 idea of harvesting 80% of the players.
The size of the game is a problem that must be solved.
This is difficult.
The reason why a game is so large is because there are three key points.
One is map textures and models, which is everything the player sees in front of them.
For example, a car is just a frame model and pictures pasted on the body and interior of the car.
The clearer the picture, the more realistic it looks, and the higher the resolution, the larger the volume it takes up.
In Call of Duty, Little Sister Dai felt pain after being shot, not because she was actually shot.
It was because the model of the bullet collided with her body model that the system fed back this data to Dai Xiaomei.
In the same way, buildings, roads and trees, even Coke cans on the ground, etc. are all texture models.
These things account for about 60% or even higher in the entire game.
Followed by video and audio.
There is no need to explain these two. With 4K resolution, one frame of picture has to be tens of MB smaller.
If you want to watch the video clearly and smoothly at least, you need at least 30 frames per second.
As for the jokes of "one frame can watch two frames, two frames can run and three frames can be played", it goes without saying.
The proportion of video is very important. Call of Duty is a gun game, and most of the videos are those satellite maps before the mission starts.
But GTA is different "totally different.
It must, must carry at least ten movies, even TV series and anime!
As for the audio, it is also easy to understand, the stereo multi-channel structure, so the player can only hear the sound from all directions behind the front and back when standing in place.
And this is just an effect sound, audio that disappears after a few seconds of sound like bang, snap, and boom.
If you want to achieve excellent sound effects for the entire piece of music, the volume occupied must not be small.
Opening Green Diamond on QQ Music requires more than 30 MB for a piece of high-quality music.
These two key factors accounted for 40%.
What's more, this is fucking GTA.
There will be a car radio, hundreds of complete music, and Ye Yu even wants to set up a concert hall, a vinyl record store and the like.
Even more crazy, it is not impossible to have a concert in a stadium...
As for the code that allows the entire game to run and the NPC to interact with the player, it is the smallest proportion in the entire game.
Hundreds of thousands of lines of code can be integrated in a mere 1MB.
Only 1G capacity, the code is tens of millions of levels, this is not a problem to worry about.
So, it all comes down to it.
A city map the size of GTA.
What's more, according to Ye Yu's idea, just one city is not enough!
At least three island cities with different styles and tastes, the ones connected by cross-sea bridges.
All the mission maps of the entire Call of Duty are added up and stuffed inside, which is less than one-fifth of the size.
The things that players can interact with in it are far more than a thousand times more than Call of Duty.
Don't say that every room in every building can enter.
Even a cat meowing on the side of the road can make players run around the world with great interest.
So if you think about it, you know, this is a crazy game.
If it is possible, at least 70% of the scenes in Ye Yu's mind will be piled up.
The main body alone needs at least... 5TB? Or even 10TB?
This is equivalent to hardening Schwarzenegger's bones in Guo Jingming's body! It will explode!
That’s it, it is said that it will be made into a game platform? Carried with other games? Seamless connection?
At least it will not create too high a barrier to entry for players?
I can't stand it, I can't stand it directly.
The difficulty is comparable to that of tiling the Great Wall!
Suddenly, Ye Yu seemed to feel that his steps were a bit too big.
Click!
It's fucked!
but.
It's not impossible to do this if you really want to say it.
Don't forget that Ye Yu also has a system.
The system doesn't just give Ye Yu the ability to make games.
Correspondingly, the system also gave him his previous life, including the development history of the game industry in this life for decades.
Hold your head and think about it, searching for memories in your mind.
Ye Yu quickly found an awesome game.
No Man's Sky.
This game is a pixel style game that came out in 1990 in the last century.
At that time, the computers were still Pentium processors, and the calculation speed could not even match the fraction of the current brick mobile phone.
But in that era, someone made a game with a capacity of only 512KB.
(cfbc)512KB!!
Now take a random picture with your mobile phone [everything is more than 10MB.
But it is such a measly 512KB game, but the content contains a whole galaxy...
Players can drive an interstellar spaceship through wormholes, shuttle in a galaxy, and land on different planets!
Although in today's view, the so-called galaxy is just a fuzzy picture integrated with small pixels on the screen.
But this compression technology is very powerful.
It can be said that every line of code and every character in it has played a role.
In my mind, it was as if a cultivator was crossing a catastrophe, with lightning and thunder crackling.
Ye Yu seemed to feel that he had touched the handle, but he was just a little bit short of being able to penetrate it.
At this time, Cang Lingyun saw Ye Yu's frightening expression, knowing what he was thinking about, so he gave him a push.
"Hey, what are you thinking? You look like the devil."
"It's time for dinner, do you want to eat? Or I'll bring you something you want to eat?"
After being woken up by the call, Ye Yu looked at Cang Lingyun:
"I won't go, I have to speed up the progress, I have other things to do."
"A military deduction model can be roughly built in at least three days."
"I am responsible for the core data code, and the rest is physical work, and others only need to spend time to complete it.
"The texture model is not a problem, it is basically a finished product."
"Get a map editor, and you can use the model to build it as you like."
"As for the map of New York City, you should be more familiar with it than I am?"
Ye Yu looked at Cang Lingyun, and he didn't believe that the Dragon Kingdom's army would not know the detailed data of the major cities in the Magnesium Kingdom.
"This is not nonsense, among other things, our artillery memorizes the coordinates of these cities when they are free, Men Wuqing.
"Then you are busy, I will go to eat, and I will bring you food along the way."
"The food in our military camp is very delicious, you will know it after eating it."
After finishing speaking, Cang Lingyun invited others to go out to dinner with him, leaving Ye Yu alone in the huge hall.
Speaking of it, it's not that Cang Lingyun is so big-hearted that he dared to leave Ye Yu, a commoner, to stay here alone.
After all, it is a computer room in the military area, and it is still a very confidential place.
So before they left, they turned off all the computers, and there was a secret whistle behind the camera in the hall staring at Ye Yu all the time.
Fortunately, Ye Yu is a sensible person, he has no bad thoughts in his heart, and knows not to touch things that should not be touched.
He just huddled around his desk and wandered back and forth, looking like he was studying and contemplating.
Otherwise, if he tries to look at other people's computers in a sneaky way.
The guard whistle could rush in and pin him to the ground in a matter of minutes.
quite a while.
Ye Yu's thoughts were spinning, trying to analyze what idea No Man's Sky was based on.
He is a person with very divergent thinking, so he thought all the way from games to the Internet.
In an instant, Ye Yu suddenly realized that he seemed to have entered a blind zone of thinking.
I pay too much attention to the game file itself, but ignore the advantages of this world that are different from the previous life.
The Internet in this world is fast, fucking fast.
The 300G file can be downloaded in less than ten minutes.
A 10G ultra-clear movie can be downloaded within ten seconds without membership.
So even GTA volume reaches a staggering 10TB.
The entire download speed is only a few hours.
What's more, according to Ye Yu's most perfect idea, he downloaded all the files in one go.
But this is a misunderstanding.
After players enter a game world, they don't know that there are so many things to interact with.
That being the case, it would be better to find another way.
Download instantly, even delete.
In this case, the game base map file does not need to be very large, more than 100 G is enough, and it can be seen clearly.
But when the player actually enters the game, he can set an activity range within 100 meters around him.
Within this range, the scenes within the visual range in front of the player can be downloaded instantly. Anyway, the network speed is fast, and theoretically, no delay loading can be achieved.
And when the player leaves this area far away, this part of the file can be deleted, leaving only a few MB of basic market data.
That way, players can wander around the entire map, no matter what they're playing.
The size of the game files can eventually be locked within a maximum of 500G.
As for the audio and video files that account for a large proportion, Ye Yu also has an idea that can perfectly solve it.....
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