Chapter 86 Your game platform, why bother with just a platform!!
Turn a game that goes far beyond Call of Duty into a platform that can carry other games!
The idea is good, but it is very difficult.
The reason is naturally the size of the game.
Call of Duty has a fixed thread and flow.
Although it can also accommodate multiple players to move freely within the same map. But just like that, the volume of the game has already been more than a hundred IG.
If you compare its volume to a car.
Then GTA is quite an aircraft carrier. Just think about it, and you know how exaggerated this thing is.
It’s okay to say if it’s a computer-operated game.
In the previous life, GTA5 was updated for nearly ten years, and dozens of DLCs were stuffed into it, and finally it was only 150G.
But the world is different.
VR full-view headset, four audiovisual touch somatosensory suits………
It allows a player to enter a near-real urban game world.
It also has to be able to run at least ten other games about the size of Call of Duty.
So think with your ass to know to what extent the volume of this thing will be exaggerated after the finished product comes out.
At that time, I am afraid that even the terabytes of hard disk will not be enough. Whether the host can carry these daily files is difficult to say.
So that’s the biggest problem.
Gaming devices in this world are so ubiquitous that you can almost say that you have one per person, only a little worse than a mobile phone.
However, there are not so many computer gamers who can afford to run this game perfectly.
Most people, almost more than 75% of gamers, have computers that are average.
The occupancy rate of the top equipped host is less than one in ten.
So the problem is obvious.
If the volume is too large, it will naturally produce a high game threshold. This means weeding out the vast majority of players whose devices can’t keep up.
That’s a big exaggeration.
Bothering to make a huge world-class No. 1 game, but only serves 10% of players?
It’s not, and it’s not full.
So if you want to realize the idea of harvesting eighty percent of players.
Game volume is a problem that must be solved.
That’s hard.
The reason why a game is so large is because there are three key points.
One is the texture and model, which is everything the player sees.
For example, a car, it is just a frame model and pictures affixed to the body and interior of the car.
The clearer the picture, the more realistic it looks, the higher the resolution, and the larger the volume it occupies.
Call of Duty, the little girl felt pain after being shot, not because she really got shot.
It was because the model of the bullet collided with her body model that the system fed back this data to the stupid little sister.
In the same way, building buildings, street trees, even Coke cans on the ground, etc., are all texture models.
These things make up about 60% of the entire game or more.
This is followed by video and audio.
These two do not need to be explained, 4K resolution, a frame of pictures has to be tens of MB smaller If you want to watch the video at least clearly and smoothly, at least 30 frames a second.
As for what ‘one frame can be seen, two frames can run, three frames can be played’ jokes, needless to say.
The video is important, Call of Duty is a gunfight game, and most of the videos are those satellite maps before the mission starts.
But GTA is different! Not at all.
It must be accompanied by at least ten movies, even TV series and anime!
As for the audio, it is also easy to understand, the stereoscopic multi-channel structure, so the player can stand in place to hear the sound in all directions behind the front and back.
And it’s just effect sounds, bangs, pops, knocks and the like that ring and disappear in a few seconds.
The whole piece of music that sounds, if you want to achieve excellent sound effects, the volume is destined to be small.
Q: Music Green Diamond, a high-quality music is more than 30MB.
These two key factors account for 40%.
What’s more, it’s GTA.
There will be a car radio, hundreds of complete music, and Ye Yu even wants to set up a concert hall, vinyl record store and other things.
To be even crazier, it’s not impossible to have a concert in a stadium………
As for the code that can make the whole game run and allow NPCs to interact with players, it is the smallest proportion of the entire game.
In just 1MB, hundreds of thousands of lines of code can be melted.
With only 1G capacity, the code is tens of millions of levels, which is not a problem to worry about.
So, it comes down to it.
A city map the size of GTA.
What’s more, according to Ye Yu’s idea, just one city is not enough!
At least three island cities with different styles and tastes are connected by cross-sea bridges.
The entire Call of Duty mission map adds up to less than a fifth of the size.
There are more than a thousand times more things for players to interact with than Call of Duty.
Don’t say anything, every room in every building can be entered.
Even a meowing kitten on the side of the road can make players run around the world with great interest.
So think about it, this forced game.
If you do it, at least 70% of the scenes in Ye Yu’s mind are piled up.
The ontology alone must at least… 5TB? Or even 10TB?
This is equivalent to giving Guo Jingming’s body hard Schwarzenegger’s bones! It’ll burst!
That’s it, and you want to make it a gaming platform? Riding other games? Seamless connection?
At least it won’t create too high barriers to entry for players? Can’t stand it, this directly can’t stand it.
The difficulty is comparable to tiling the Great Wall!
Suddenly, Ye Yu seemed to feel as if his steps were a little bigger.
Duh!
Pulling the egg!…… But.
It’s not impossible to say it.
Don’t forget that Ye Yu still has a system.
The system not only gave Ye Yu the ability to make games.
Correspondingly, the system also gave him the development of the game industry in his past life, including the decades in this life.
Hold your head and ponder, search your mind for memories.
Ye Yu quickly found a very special game.
No man’s deep space.
This game is a pixel-style game that came out in 1990
At that time, computers were still Pentium processors, and the computing speed was not even a fraction of today’s bricked mobile phones.
But it was in those days that someone made a game with a capacity of only 512KB.
512KB!!
Now grab your phone and take a random picture! The volume is more than 10MB.
But it’s such a 512KB game, but the content includes an entire galaxy………
Players can drive starships through wormholes, travel through a galaxy, and land on different planets!
Although today, the so-called galaxy is just a blurry picture of small pixels on the screen.
But this compression technique is very powerful.
It can be said that every line of code, every character in it has played a role…….
In his mind, it was like an immortal cultivator crossing a calamity, and the lightning and thunder were crackling
Ye Yu seemed to feel that he had touched the handle, but he was almost able to penetrate it.
At this time, Cang Lingyun saw Ye Yu’s expression was simply terrifying, and knew that he was pondering something, so he pushed him.
“Hey, what do you want? You look like hell. ”
“It’s time for dinner, don’t you want to eat?” Or do you want to eat something I will bring to you? ”
After being woken up by the call, Ye Yu looked at Cang Lingyun: “If you don’t go, you have to speed up the progress, I have other things I want to do.” ”
“The military deduction model can be built in about three days at most.”
“I’m in charge of the core data code, and the rest is the manual work of moving bricks, and everyone else just needs to take time to do it.”
“Texture models are not a problem, they are basically finished products.”
“Make a map editor, you can use the model building as you like.”
“As for the map of the downtown area, you should be more familiar than me, right?”
Ye Yu looked at Cang Lingyun, he didn’t believe that the army of the Dragon Kingdom would not know the detailed data of the major cities of the Magnesium Country.
“This is not nonsense, don’t say anything else, our artillery is idle to carry the coordinates of these cities, Men’er Qing.”
“Then you are busy, I will go to eat, and bring you food by the way.”
“The food in our barracks is very beautiful, you will know it after eating.”
After saying that, Cang Lingyun beckoned the others to go out to eat with him, and Ye Yu was left alone in the huge hall.
Speaking of which, it is not that Cang Lingyun has a big heart, daring to leave Ye Yu alone here as a civilian.
After all, it is a computer room in the military district, and it is still a very confidential place.
So they turned off all the computers before leaving, and there were also dark whistles staring at Ye Yu behind the cameras in the hall.
Thanks to Ye Yu, he is sensible, he has no bad thoughts in his heart, and he knows that he should not touch things that should not be touched.
He huddled around his desk, looking contemplative.
Otherwise, he’s going to sneak up trying to look at someone else’s computer.
The guard sentry could swoop in and beat him to the ground in minutes.
…… Half ring.
Ye Yu’s thoughts raced, trying to analyze what concept that no one deep space was based on.
He is a very divergent thinker, so he thought all the way from the game to the Internet.
In an instant, Ye Yu suddenly realized that he seemed to have entered a blind spot in his thinking.
I pay too much attention to the game files themselves, and instead ignore the advantages of this world that distinguish it from previous lives.
The world has fast internet speeds and giant fast.
The 300 gigabytes of file can be completed in less than ten minutes.
A 10G ultra-clear movie can be finished without opening a member for ten seconds.
So even the GTA is a staggering 10TB.
The entire download speed is only a few hours.
What’s more, this is still the practice of completely finishing all the documents in one go according to Ye Yu’s most perfect idea.
But this is a misunderstanding.
Players don’t and don’t know that there are so many things to interact with when they enter a game world.
In that case, it is better to find a different way.
Instant download, even if deleted.
In this way, the basic map file of the game does not need to be large, more than a hundred G is enough, and it can probably be seen clearly.
But when the player actually enters the game, he can set a range of activity within 100 meters around him.
In this range, the scene in the visual range in front of the player can be downloaded instantly, anyway, the network speed is fast, and theoretically it can be loaded without lag.
When the player is far away from this area, this part of the file can be deleted, leaving only a few MB of basic interaction data.
That way, players can move around the entire map, no matter what they’re playing.
The size of the game file can eventually be locked up to 500 GB.
As for the heavy proportion of audio and video files, Ye Yu also has a commotion idea that can be perfectly solved….
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