When the judges review the work.

Lin Mo and the others have been waiting in their respective hotels.

But they waited and waited, and suddenly realized that something was not quite right.

Why is this audit cycle so long?

According to the review cycle of previous years.

Generally speaking, the results will be available in a week at most.

But none of them have heard of the results yet.

We can only continue to wait.

Some people have no choice but to continue to renew their fees at the hotel.

But Lin Mo was not idle.

He works remotely and keeps an eye on the situation in Yanhuang's studio.

Liu Xingming: [Boss, boss, there is not enough material for "War of the Gods", and a few of us are completely busy. Zhu

Ziren: [Yes, there is a shortage of people in the original painting, do you want to recruit some people?]

Lin Mo: [Well, you can recruit people, you can post the recruitment information first, and then interview again when I come back.] Lin

Mo didn't know it at the moment.

Just because of his words.

The Chinese game industry has directly set off a storm of resignation.

After Lin Mo and Liu Xingming finished chatting.

He revisited the design of Clash of the Gods.

"It feels like there's a lot of questions.

"It's a bit too much like League of Legends from the previous life.

"It's good, but it's still in line with the world.

"The design of some heroes needs to be reconsidered.

"And in terms of maps, that's the most important thing.

"It's a big project.

Lin Mo twisted his neck.

The work is tiring.

In the game "Clash of the Gods", Lin Mo didn't just want to imitate the MOBA game of his previous life.

He wanted to make his own style, his own characteristics.

【God-level Game Production System

】【Host: Lin Mo

】【Emotional Energy:633456 Points

】【Story Design:SS-level (0/10000000)】【Level Design:SS-level (0/10000000)】【Numerical Design:SS-level (0/10000000

)】

【 Art

Design: SS Level (0/10000000)] [Soundtrack Design: SS Level (0/10000000)]

Lin Mo looked at his luxurious system panel, and couldn't help but feel a sense of pride in his heart.

Five SS-level ability points, which still need to imitate the game of the previous life, then he is too wasteful.

First

of all, from the perspective of the game, "Clash of the Gods" is a third-person competitive multiplayer game similar to "Overwatch".

However, Overwatch is a first-person shooter, while Clash of the Gods is a third-person perspective.

In addition to this, the map of Clash of the Gods is also pure 3D.

However, the size and sophistication of this map will be amazing!

mountains, rivers, deserts, plains, caves, cities, ......

So correspondingly, the mobility of the heroes in the game will also be very exaggerated.

Otherwise, it would be difficult to walk through such a vast map.

And the hero's skills, in addition to attacking the enemy, will also be different in terms of functionality in the map.

For example, when trying to cross a river, some heroes can't swim across it, so they have to walk on bridges.

Some heroes can fly directly with skills, and some heroes can cross rivers with their movement skills.

And the physical interaction system between the map and the hero's skills, Lin Mo also plans to design it well.

In this way, the effect of building destruction in the map scene can also be achieved during the competition.

For example, a hero who is good at fire-based skills may be able to turn the original Arctic ice field into a magma land.

And when the development of "Clash of the Gods" is completed, some people may think that if it is designed like this, the game will not be too long, right?

Because Lin Mo has already designed three main competitive modes.

Among them, there is a 5v5 fast competitive mode, and the map range is not too outrageous, it may just be a certain ice field, a certain mountain range, etc.

And in addition to the 5v5 competitive mode, there is also a large-scale war mode, and there are a lot of people.

At that time, the effect of the expansive map will be very obvious.

In addition to these two modes, there is also a very important 1v1 heads-up mode!

He found that the most criticized by players was the unfairness of the matchmaking mechanism.

If you keep winning streaks, there's a good chance you'll run into stupid teammates and god-level opponents.

In this way, no matter how good you are, it will be difficult to win in a 5v5 match.

But the 1V1 heads-up mode does not have this problem.

This is a bit like a ring match, and before it starts, you can choose your own equipment and skills to add points.

Purely relying on personal ability, there will be no teammates who cheat.

And the heads-up map is not so simple.

Some maps even have random traps and buffs, so players can make good use of the map mechanics to defeat the strong!

Including in heads-up maps, the ability to destroy scenes still exists.

Therefore, Lin Mo's ambition is very big,

and the development cycle of "Clash of the Gods" is also very terrifying.

According to Lin Mo's calculations, he needs to build a team of at least 100 people.

This is also the reason why he agreed with Yanhuang Studio to start hiring.

And even if you can build a development team of hundreds of people.

It will take at least a year or so for "Clash of the Gods" to be truly developed.

This is also thanks to the world's most advanced hardware and software technology.

If it was placed in the previous life, such a game, without ten years, would not even be able to make a prototype.

"This is the most critical part of the e-sports layout

!" "As long as it can be done, the future tens of billions of markets will all be mine!" Lin

Mo has a very clear development route in his heart.

Of course, it's too early to say that.

The most important thing now is to pass the vocational assessment.

This will make it easier for him to distribute the game around the world.

Not ...... though

"Why is this review cycle so slow

?" "It's been half a month, isn't it over yet?" "Didn't

you use it to complete the review in a month at most?"

Lin Mo didn't understand a little.

And Lin Mo didn't know it at this moment.

The reason why this year's review cycle is so long is all because of him.

Minecraft is a game that has made the judges want to stop.

When reviewing other games, Minecraft is often opened again halfway through the review.

But the most important thing is the score.

The scores of each judge cannot be communicated with each other.

And their rating of the game "Minecraft" is very accurate.

What if you hit it high and others go high, what if something goes wrong at that time

? But what if you hit it low and others also go low and bury the game?

And the score of Minecraft will also affect their score evaluation of other games.

It can't be a game that is inferior to "Minecraft" and has a higher score than "Minecraft", right?

Therefore, in the past half a month, the judges have been most entangled in this matter.

But it's okay.

So far, everyone's audit work has been completed!

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