I just want players to save money, but I was made the richest man
Chapter 109 The feeling of oppression fills me up! The faster the player runs, the faster the ghost
I planned my ideas in my mind to prevent myself from neglecting the details due to excitement.
Ke Jin also spent a whole night to settle down.
After waking up from sleep, I took out the ideas for the new game and thought about them carefully.
Still don't think it's a big problem.
Then start practicing!
Getting ready to open the blind box.
Kejin thought for a while and went to the company first.
After closing the door of the general manager's office.
Walk straight up to the sunfish.
With a thought, call out the system!
I have been overturned so many times before, but this time I stand in front of the god of overturning!
That is to make a positive out of a negative!
However, when Ke Jin took out the blind box and prepared to choose a game, he encountered a problem.
There are many excellent quality horror games.
But the problem is that there are too few keywords.
After all, compared to keywords such as FPS, ACT, and RPG that can be clearly marked, and then paired with another detailed classification, you can basically lock in 80% of the games you want to play.
But horror games include too many elements.
You choose [Horror] + [FPS]
There are games represented by Resident Evil, but other games of the same type include [DOOM], [Dead Space], [The Evil Within] and a series of others.
It also includes some messy mid-level games, which will also be mixed in.
The probability of making mistakes is very high, and the locked game may not necessarily meet your requirements.
But if you choose [Horror] + [Puzzle]
The scope is even greater.
If you try to remove the horror keywords and look for some common features that are unique to horror games, such as [puzzle], [bloody], [thriller], etc., you will probably get countless answers.
I'm afraid some non-horror games will be mixed in.
In the final analysis, the problem mainly arises in classification.
Other categories are summarized from the perspective of gameplay.
Your game focuses on shooting elements, so you will basically be included in the FPS division.
If your game focuses on action or adventure, then ACT and AVG can also define it for you.
But horror games are the only category that is not divided according to gameplay, but according to game scenes.
This time, Ke Jin was stumped.
"Hiss... I thought about the idea, but I didn't think about the specific game. This is the first time."
Think before and after.
Kejin decided to try creating his own keywords first.
If you input [Green Hat] or [Jade Foot] before, the corresponding game will pop up.
Maybe this time too?
With a thought, he summoned the system light screen.
He quickly entered four words on it.
【Fear all the way】
After thinking about it, I added another keyword.
【Highly tense】
After the input was completed, Kejin suddenly felt stable.
No matter what you can produce in the blind box, if these two words are mentioned, it will at least make the brave cry and the timid tremble, right?
Soon, there was a tremor along with the blind box.
The light shines brightly!
It's a pity that the color is a bit dull.
[Congratulations on getting a C-level business simulation game - Thief Simulator! 】
The moment Ke Jin saw the result, his eyes almost popped out.
? ? ? ?
Blind Box Brother, what the hell...what do you mean?
I've actually heard of this game... It's mainly a fun-oriented sand sculpture game.
And the most outrageous thing is that Ke Jin thought about it carefully and found that it really matched his self-made keywords perfectly.
Total fear.
Is it possible to go to other people’s homes and steal things without fear...
It’s okay to be very nervous after the whole thing. If you were the thief in my place, I would be very nervous too.
"No, it seems that the word "horror" must still be included." Ke Jin, who was originally satisfied with the existing double keywords, suddenly felt that even the double keywords were not enough.
After taking a look at the system level, 10,000 experience points seemed to be the current upper limit for a single mission, and only 10,000 points were given after each regular mission was completed.
Chicken + Hollow + Stardew Valley, has obtained 30,000.
After this game is finished and another one is played, the system can be upgraded to level 8.
You should be able to unlock the three keywords by then.
Wait a minute!
Why are we still thinking about system upgrades?
I have read all the previous chapters. Anyone who knows a little bit about me knows that I am the kind of person who still needs to rely on system upgrades to complete tasks?
Isn't this a curse to oneself for a bad start?
Pooh!
Must win this one!
Two keywords are enough for me to kill!
After thinking about it, Kejin retained the element of [full-time fear]. He believed that this point was very important and was the basic key to dissuading players.
Then the second entry honestly added the directional keyword "horror game".
With anticipation, use the refresh opportunity that comes with the blind box.
Click to confirm and the blind box starts!
"Buzz~~" After a tremor, the straps on the outside of the blind box exploded into flying catkins, and a purple-gold luster burst out from inside!
[Congratulations on winning the S-class escape horror game project - Dark Deception! 】
[Adaptive companion missions are being issued to you! 】
[Regular tasks: Please reach the top of the popular horror game list within 15 days after the game is released! 】
[Special tasks: Please complete the regular tasks to make the game turnover less than 10 million yuan! 】
…
Ouch?
Looking at the randomly selected games, Ke Jin raised his eyebrows slightly.
Although he has never played this game, he had played it for a while in his previous life.
It has been very popular for a while, and many anchors at home and abroad have tried it live.
And the final result was that everyone was scared to death, ranging from screaming to screaming, to wanting to smash the computer screen with a punch.
Moreover, based on the impression of Yun in the pre-Jin Dynasty over a period of time.
This game is indeed full of fear throughout.
It's similar to a 3D version of Pac-Man + Temple Run.
But there is one most important element.
Monsters will not only chase you from behind, but will randomly distribute routes and even come out from around the corner in front.
Highlighting one is hard to guard against.
Although it also uses the old jump scare in horror games (which can be roughly understood as face jumping to kill)
But there is a difference.
It’s different from the cheap ones that “will pop out at some point and scare you.”
Dark Deception is a game where players are always on guard, but they will still be surprised.
And the scariest thing is not the scene when someone jumps in the face.
Instead, he maintained the ultimate oppressive feeling of being chased throughout the whole process without even a chance to rest!
Although we did not get classic IPs such as "Escape" and "Layers of Fear", Ke Jin felt a little sorry for the Blue Star players.
What a pity, we almost let them experience what a real top-notch surprise is.
But the positioning of "Black Bully" can also make Blue Star players who like krypton gold feel the strong love of the number one player.
"The decision is yours!"
After finalizing the game, Kejin thought about the relevant plans for the gold-paying interface.
Perhaps considering that the scale of "Black Bully" itself is not large, the system adaptively set a turnover of less than 10 million.
Ke Jin used two mission refresh cards and was lucky enough to get 20 million directly.
But even so, you can't set the price too high.
In the past two days, Ke Jin has tried out the horror games on the Blue Star market and found that they are still stuck in the most basic jump scare genre, which is a level that suddenly pops up without any warning and scares players.
However, he found out after looking through several interviews.
These horror game designers on Blue Star are different from designers of traditional card-drawing games. It’s not that they don’t want to do better.
Even if you adapt a supernatural novel, there is still a chance to create better content.
It's just that Blue Star players are not very receptive to the horror genre.
At best, it would cost a lot of money to do that. Once the players don't buy it, the money will be broken.
Naturally, they can't act like themselves, hoping that players won't recharge.
In other words, my own chasing style of full-scale fear may be considered a novel gameplay on Blue Star.
"Then the price must be lowered, just in case." Ke Jin flipped through the game plan in his hand.
The conclusion was quickly reached.
First of all, a complete buyout is definitely not feasible.
There are currently at least 200,000 to 300,000 loyal fans of Ready Player One. Even if the horror genre wipes out 60% to 70% of the players, there will still be a small 100,000 people left.
Even if you set a buyout price of 180 yuan, it may be overflowing.
And the buyout price of one yuan or two is too low, and the number one player is currently relatively small and has a bit of an impact on the market. It can easily force others to have no way to survive.
If it is a type that focuses on card drawing, then forget it. The cake is huge anyway, and even if it is completely free, it will not have much impact on those big companies.
But for these unpopular manufacturers who still want to make good games to some extent, but because they don’t have the cost of trial and error, Kejin still doesn’t want to push them to a dead end.
That will just make the whole genre die faster.
From beginning to end, even with the system in hand, Ke Jin was not so arrogant as to think that he alone could support the entire game market.
If you want players to continue to play good games, it’s not enough to rely on yourself.
Those Blue Star manufacturers who were inspired and began to try to make good games are the backbone of the future, and they are also the group power that can shake the current deep-rooted game capital.
After thinking about it, in-app purchase is more suitable.
However, the krypton gold content is a little more subtle.
Spending money to get weapons and increase firepower is just a waste of the horror game genre.
This change will be no different from the traditional FPS of killing monsters and upgrading.
Pass directly.
"This game currently has eight levels in total."
"Then simply design a new charging model."
Pay according to the level unlock!
This set was not new in the previous life, but there is still something to be said for throwing it at Blue Star.
Somewhere between buyout and in-app purchase.
Ke Jin’s idea is.
The first level is completely free.
Let them experience fear first, and then moisturize with their tails between their legs to help themselves withstand the first round of impact.
Then starting from the second level, you will be charged 5 yuan for each level you want to unlock.
There are a total of 7 levels of paid content, and a mini-game costs 35 yuan.
In terms of price, it does not disrupt the horror market. The prices of many small workshops are also very similar.
And if you want to reach 20 million, you will need at least 600,000 to 700,000 people!
Six or seven hundred thousand people spend money to buy a horror game?
Impossible!
The best-selling horror game currently on the market is "Thriller Party" released in 2005. Almost 20 years have passed since then, and it has only accumulated sales of over one million copies.
It’s enough to prove that horror games are really unpopular.
Then.
For insurance.
Kejin still has a sure kill!
He plans to make some minor adjustments to the recharge interface.
Think about it, what is the normal behavior of a player when he encounters a monster in a horror game?
run!
As fast as you want, hurry up!
Then, if the player clicks on the entrance to the recharge interface.
The QR code interface for scanning the payment will automatically teleport to the monster chasing behind you... How should the players respond?
Hey, this is very subtle.
You can’t say that I didn’t provide a recharge button, and you can’t say that I didn’t create a recharge interface.
I did it. As for whether you can scan it...
Anyway, everyone depends on their ability!
"Genius! The level of being discharged directly!" After planning a series of settings, Ke Jin couldn't help but feel complacent.
This wave, this wave has everything ready, it just needs to be approved!
Urgent! Urgent! I want to win this time!
Without talking nonsense, he called Gou Chehua directly to the office.
The game "Black Bully" is not large in scale, so Ke Jin does not plan to hold an all-staff meeting.
Handing the plan to him, he said at the same time.
"You should take a look at the new game plan first. If you don't understand anything, you can always ask."
"Mr. Ke is so inspired. Let's see what kind of amazing thing this time is, hehe." Gou Chehua immediately became energetic when he heard about the new game.
Since "Stardew Valley", the company has almost had a month-long holiday.
Everyone was busy, and privately asked Gou Chehua many times when the new game project would be launched.
Isn’t this coming?
Let me see what Mr. Ke has come up with this time...
ah?
Horror game?
Gou Chehua glanced at the homepage of the plan and saw the words "Dark Deception" and a horror game.
His eyes paused slightly.
Then he comforted himself again.
it does not matter.
The term "unpopular" is only a problem in the game industry, not a general problem.
Story-based games were always popular before.
It even instantly revitalized the extremely niche drama market.
Maybe this time the horror game will be...
When Gou Chehua flipped through a few pages of the not-too-thick plan, he was stunned.
ah?
The player is broken when touched, and there are no save points throughout the process?
Damn it?
The character has no weapons or even means to counter the monster? ?
Worri! !
The monsters are being chased all the way, but they actually take shortcuts and give the players a corner at every turn? ? ?
After simply reading a few pages of the settings collection, cold sweat started to flow from Gou Chehua's forehead.
Other horror games are all about scaring the player. In the middle and later stages, the protagonist is given a weapon to kill ghosts and feel great, and then escapes all the way.
But with your plan, you want the protagonist to die in the game and the player to die in front of the screen, right...
This game of yours is really scary, I’m starting to get scared just looking at it...
I'm afraid that players will be overly emotional when they go back to play... The cyber genealogy of all our Ready Player One employees will have to be torn out several pages...
Just when Gou Chehua was still wondering whether he should tell Mr. Ke that this game was a bit too annoying.
Hear Ke Jin suddenly say.
"Oh, by the way, I suddenly thought that there are a few things in the plan that are not reasonable and I need to change them."
Hearing this, Gou Chehua breathed a sigh of relief.
It seems that Mr. Ke also realized the crux of the problem.
After all, if the sense of oppression brought by your monster is too strong, players will not even be able to play, let alone recharge.
No horror game manufacturer dares to play like this.
Anyway, it’s good to be aware of it.
"Okay, Mr. Ke, tell me how to change it." Gou Chehua wiped his sweat and asked with a smile.
"I'm not very satisfied with the monster's movement speed. It always feels a bit too weak. You can change it to: the monster will run as fast as the player runs, and with the protagonist's heavy breathing and violent heartbeat, move the monster closer. The footsteps amplify, and the closer the monster gets, the more intense the BGM becomes, giving them a sense of oppression!"
"Then, the elite monsters and BOSS were changed to intermittently chase and kill them at 1.2 times the player's movement speed."
Gou Chehua: "????"
No, Mr. Ke.
Our horror games can connect to the underworld, but can we not connect to hell...
Co-author: Other game manufacturers treat players as lovers, but you treat players as love rivals?
I really want to punish them to death...
I haven't played too many horror games because I really don't dare to play them. So far I have only played "Witch House", "IB" and Biochemical 2, 4, 7, 8...
So I can only choose a game from the few horror games that I have read that fits the meaning of the topic to write about.
This is a small game, it won’t be too long, it’s mainly written for fun, because the previous game design of Stardew Valley is quite satisfactory, but this game is written in a funny way.
By the way, let me take a moment and think about the plot design of the next game.
I have already decided on the next game, which is a work that can be regarded as the ninth level of art!
Then go back and basically start to increase the intensity! Popular online game/classic masterpiece, launched!
————
In addition, I would like to report that I have reached 1,000 monthly tickets in 7 days this month. Then I added the monthly tickets at the end of last month. I owe you two chapters in total. I was supposed to pay back one chapter due today, but I really can’t write it anymore...
I've been coding so hard lately that I'm almost writing about tenosynovitis. Let me take a break and I'll definitely pay back the debt!
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