I just want players to save money, but I was made the richest man

Chapter 252 A new game developed by employees!

‘Because, I can have a house of my own in this game. ’

This sentence, like a heavy hammer, struck deeply in the hearts of every audience.

Almost everyone looked at the passerby player who stood up one after another, with all kinds of luster in their eyes.

In reality, a house is just an abstract concept.

There are always people who can afford to buy houses among the audience at E3 today, and there are quite a few of them.

The reason why it resonates with everyone.

It's the thing that's pulled out of the house.

It symbolizes the extravagant hopes that all kinds of people have but cannot achieve in the tired and heavy real life.

Everyone always has something they desire.

It can be a house, a beautiful girl, a famous school, a lofty ideal, or even an inner disorder and hearty madness.

It is a spiritual leap beyond physical reality.

But now it is being extended by this game called "Minecraft", and its own desires are reflected in the game world.

"Minecraft" also seems to be trying to satisfy players with everything.

If I can’t afford a house in real life, I’ll build one in the game.

I put in the hard work and sweat and then looked at a house that was built exactly to the plans I had in mind.

Likewise, I can do many things there that I can't do in reality.

Its composition bar can satisfy almost all my wishes.

Although I know this is not reality, it also allows my inner world to take a break.

At least during this period of time, I don't have to panic and fight against the cruel real world. I can stay in this haven of rest and relax my body and mind.

"Satisfaction of all kinds of inner desires" seems to be a deeper reason why this game attracts players besides stripping away monster-killing upgrades and construction gains.

It was such a simple sentence that made the players who were still a little confused about this game, but felt that it really attracted them, but could not explain why they were attracted, began to burst into applause one after another.

After this interview, the atmosphere at the scene not only did not become cold, but became even more intense.

Seeing that the result was running in the direction that was contrary to his plan, Zhu Peter slumped down on the chair helplessly, his eyes slightly vacant.

In this war without gunpowder, Electronic Arts completely failed.

Looking at the various sounds intertwined in the scene.

This opening scene can be said to have left countless deep impressions on all players.

And it’s to the point where all subsequent games on display will be eclipsed!

Peter Zhu finally understands now.

Whether it is Electronic Arts, Blizzard, or Weiwangdi, where did they lose?

For several large game manufacturers around the world, making a profitable game is the top priority rather than making a good game.

But Ready Player One puts the players’ feelings first from beginning to end.

They know exactly what players need, and they are unswervingly on this path.

Such a pure heart may often be seen in many small factories and even individual designers.

But big manufacturers often abandon these worthless spirits for the sake of profit.

It can be said without exaggeration.

As long as the engraving designer wants.

Ready Player One can instantly transform into a world-famous gaming company with a market value of trillions.

But he didn't.

Top Player and even several other divisions have not been listed yet and have not received any foreign investment.

This alone, this purity, has already made other big manufacturers shy away from even taking a second look at it.

"We lost. We were defeated in every sense of the word." Zhu Peter smiled helplessly, shook his head and sighed: "The engraver, as a guy, can deal with it calmly no matter how many conspiracies there are, and then he will be unstoppable."

I don’t know whether it’s luck or misfortune to be an opponent with such a person.

Just as Peter Zhu thought.

The subsequent game presentations at E3 are no longer important.

Since the end of "Minecraft", no other game has allowed the audience to reach that kind of boiling point.

Just like the saint mode after the climax, the subsequent game trailer was lifted to a somewhat harsh level by "Minecraft".

Peter Zhu finally realized why the finale work was released last.

It’s not because it’s heavy, so I left the big one until the end to give the audience something to look forward to.

Rather.

Once you put it in front, it will overshadow all other works!

But Zhu Peter realized this too late.

————

It’s the height of summer again.

It has been a year since the release of "Minecraft".

Kejin stood in front of the floor-to-ceiling window of the office with his hands behind his back, staring at the lush trees outside the window.

Through the glass, he could clearly see a singing cicada lying on a tree trunk at the same height as himself.

His eyes were inexplicably filled with emotion.

To break it down, this is already the sixth year that Ready Player One has spent.

Six years ago, he was a 22-year-old young man who had just graduated from college.

During the summer vacation at that time, I was still running around in the scorching heat and sweating profusely in order to get enough rejected applications for 100 HR applications.

Now I have an office building of my own.

At that time, Keyu was just a little girl who had just graduated from high school and was about to enter college life.

Now, she has graduated from college and officially joined Ready Player One.

What has seen greater development and change is Blue Star’s gaming industry.

What was Blue Star's gaming industry like when you first entered the industry five years ago?

Chaos, darkness, excessive focus, and barren game types.

Look now.

There are still games on the market that purely serve the purpose of heavy krypton, but the proportion has plummeted from more than 90% in five years to only single-digit market share now.

90% of the total is occupied by diversified games.

The charging standards are becoming more and more reasonable, and the quality of the games is getting better and better under the leadership of the number one player.

The entire market is booming.

And engrave Jin.

I have already given up on the temptation of the ultimate gift package brought by Brother Tongzi.

In fact, after the end of "Minecraft".

Kejin has not released a new game for a year.

Compared to taking the game out of the system yourself.

What Kejin values ​​more is the growth potential of its employees.

In the first six years, in order for Top Player to have a foothold on a global scale and have the strength to protect its own games, Kejin needs to keep moving forward.

But right now?

With the release of "Minecraft" a year ago.

In just one year, global sales of this game have exceeded 300 million.

Blue Star has become a well-deserved legend in the gaming industry.

Ready Player One also catapulted into the Most Popular Game Company of the Year category.

Prior to this, this award was firmly occupied by Vivanti, Blizzard, and Electronic Arts, the three giants in the gaming industry, and took turns.

It also started from that moment.

‘The number one player in the world’s top gaming company! ’ This statement began to spread among the people.

However, that is only the recognition of private players. Regardless of total sales or data, there is still a gap between the number one player and the three major manufacturers.

Until early this morning.

The total global sales of Ready Player One reached 500 million times, officially ranking first in the world.

It has become truly the world’s number one gaming company.

Ke Jin thinks.

Today's top players no longer need good games to package themselves.

Instead, we need more innovative and weird game ideas.

Therefore, in the past year, Kejin has been in a state of decentralization.

Headed by the core senior management composed of Ke Yu, Qiao Yuan and Gou Chehua, they formulated the game development plan.

Then coupled with the discussions and bold innovations of his employees.

The entire team began to try to get rid of Ke Jin, the most important person, and supported each other to move forward.

Things were not so smooth sailing. The first two times even overturned, which also caused a lot of criticism from players.

This incident had a huge impact on the enthusiasm of the company's employees.

After all, the way the game was created after leaving Kejin has damaged the positive image of Ready Player One.

Even the company's top executives blamed themselves and suggested that Kejin simply make a cut.

That is, let Ready Player One draw a clear line between these two overturned games and promote them to the outside world as being produced by an unknown small studio under the company, not by the designers.

This will not affect Kejin's reputation.

However, Ke Jin was very indifferent to this.

"No cutting required."

"Nothing in this world is smooth sailing. If no one has ever made a mistake, how do they know what is right?"

"Don't be afraid, just move forward boldly and confidently, I will help you reach the final bottom line."

With Mr. Ke's words of reassurance, the employees' self-blame and negative emotions gradually dissipated.

Soon he was gearing up again, exerting 120,000 energy, and began to prepare for a new game with great momentum.

After two overturns, they finally came up with a decent game - "Human Generations"

This game was independently created by the employees of Ready Player One. After trying it out, Kejin found it very interesting.

Its large-scale framework is similar to business simulation.

The game is played from a 2.5D perspective. At the beginning, one person and one dog are clearing the wasteland.

Early development is still inseparable from the element of survival.

Logging, mining, farming, fishing, building houses.

It's just that these contents don't account for a high proportion in the entire game. They almost only require the player to click the mouse, and the speed is also very fast.

Wait until the character has passed through the land reclamation period and has his own house, farmland, and livestock farm.

Random events will be unlocked.

For example, I woke up the next day and saw an unconscious woman on the side of the road.

After rescuing her, you can choose to take her in.

She will take care of food and housing, and then she will help with some chores. In a year or two, the option "Whether to get married" will pop up.

After marriage, the female NPC chooses to have children.

The protagonist continues to expand his territorial economy.

There will also be many random events during this period.

For example, bandits robbed the place, wealthy businessmen took a fancy to the place and wanted to donate money to open an inn nearby, famine refugees came all the way to become long-term workers, or high-ranking officials paid private visits in disguise.

These things can increase the reputation value of the protagonist's territory, thus expanding its development.

Up to this point, it is just a small management game set in ancient times, with some elements of farming and lordship, as well as slight action elements and physical attributes.

Until the protagonist's territory expands to a certain scale and reaches the size of a prosperous county.

The nature of the game began to change.

At this time, players can change the protagonist.

Yes, that's right.

Players can no longer limit their perspective to the character who originally opened the wasteland.

Instead, you can choose [Rebirth] and then shift your perspective to other people.

It's like experiencing a person's life all over again, from his perspective.

One time, Ke Jin wanted to try to reincarnate into the perspective of a newborn baby.

As a result, the baby suffered a sudden illness that could not be cured by modern medical techniques, and died...

The game is over directly...

Fortunately, there is an archive, so Kejin will not have to play again from the very beginning of the land reclamation stage.

After reloading the file, Ke Jin realized that he had forgotten to check the baby's physical condition.

At that time, as long as you click on the attribute bar of the baby, you will find that the attributes are all red, which means that he is a person condemned by God and cannot be saved.

But Ke Jintai took it for granted that the baby's physique was extremely poor, which led to the accident.

And the most amazing thing about this game is that Ke Jin.

Sometimes, the player's personal choice and development will be interrupted by development factors such as force majeure/random events in the game.

The feeling of insignificance of personal power will come to your face, but it will also make Kejin realize the truth.

For example, Kejin later chose to be reborn as a teenage girl.

The girl's physical attributes are very healthy, and when in the hands of the player, she can actively control and participate in activities that enhance her attribute points.

It was growing up smoothly in Ke Jin's hands.

It turned out that my father was a gambler, and random events led to him losing everything one night and selling both mother and daughter to a brothel...

So much so that when Ke Jin was just thinking about it the next day, he had saved enough money and was going to learn the craft from an opera master, when Qingmen sent a few strong men to escort his girl away...

And the graphics of the game are not PPT in nature.

After the modeling of each character is enlarged, although the modeling cannot be too delicate and delicate due to computing power issues, it is still legible. It is rendered and calculated in real time all the way. (Enlarge the image of the city skyline in your mind, and then make the modeling more refined and the character movements richer)

So Ke Jin could only watch helplessly as the girl he had finally cultivated was escorted all the way to the brothel, but without any countermeasures...

Outside of the game, I am a player.

But in the game, the character she plays is just a poor girl with no connections.

Moreover, as long as the character does not die, the player can always control it.

But after entering the brothel, the player's freedom of choice will be greatly reduced.

On weekdays, you can control the girl's movement route by clicking on the street with the mouse. (Brain support for LOL point floor instructions)

But now I can only sleep during the day, get up at night to pick up customers, and be trapped in the brothel all day long.

Learn a craft? Studying opera?

Learn shit! No learning allowed!

Ke Jin was helpless.

You can only shift your perspective again and possess another person again.

Then, here comes the more realistic part of the game.

All characters in the game have random linkage relationships!

What does that mean?

For example, wasn't the girl Ke Jin controlled just now sold to a brothel?

At this time, all Kejin needed was to possess a local official.

Then he went to a brothel in the middle of the night, looked at that sister's brand, and then chose to have a romantic relationship with her.

Although the process of the sex scene is simplified, there is only a vague and brief spring sound.

But Ke Jin was still stunned.

Isn’t this a different kind of ‘I reveal myself’?

After the war between the two, the officials learned of her pitiful life experience and chose to redeem her free.

In this way, the girl he controlled at the beginning can move freely on the local streets again.

If Ke Jin is willing, he can go back again and start to experience her subsequent life and witness her birth, old age, illness and death.

There are many, many plots similar to this.

Our employees will randomly assign a series of content such as experience/character/birth/adventures to each NPC controlled by the player, focusing on a plot that will make players never guess the next development.

Of course, in the general direction, logical connections are still needed.

For example, the pioneer brother who was initially controlled by Kejin died of illness after the era reached its 20th year.

Once the player fails to lay a good foundation in the early stage, this county will fall into a period of chaos after the death of the pioneer brother.

Forces from other places intervened forcefully.

The local economy was disrupted by powerful and wealthy businessmen.

Or it may be natural disasters, man-made disasters, emperor's edicts and other force majeure factors.

It's easy to mess up the basics of the entire game, eventually leading to game over.

Therefore, the more solid the foundation for land reclamation is, the lower the probability of this happening.

Even if it happens, the local economic development and surplus grain reserves can withstand this disaster.

Of course, players can also forcefully switch directly to the county magistrate, and then issue various policies from the perspective of a manager to stabilize the chaotic situation.

The main focus is that a player can play however they want, leaving the choice to the player.

Kejin was even addicted to this game for a while. He had not experienced this novel experience of "gaining fun from an unknown new game" for a long time.

"It's a good game. Everyone is the protagonist in their own life." Ke Jin expressed his opinion at a staff meeting with a thumbs up.

And it was decided that after deducting a series of costs such as game production/operation/promotion, etc., 80% of the income would be distributed to all employees involved in the game design of "Ren Bandai" as bonuses.

The game is purely written by myself, there is no original version. I wanted to write about this game in detail before, because there are some interesting ideas that I feel can be incorporated into it, but... I am about to finish the book, and my energy is really exhausted. I have some ideas in my mind. If I haven’t written it down, I’ll leave it to a future book and present it in another way.

There are also one or two chapters of final content.

I'll see tomorrow or the day after tomorrow.

Just, either one chapter tomorrow + one chapter the day after tomorrow.

Or not send it out tomorrow and wait until the day after tomorrow to send it out together.

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