I just want players to save money, but I was made the richest man

Chapter 83 The torture is full and the barrage explodes! Who taught you how to play this game?

Control the little knight to move forward.

After walking through a long corridor, Wang Laoju came to a heavy door.

The door has a unique shape, like the hard wings of a beetle closing tightly.

This game is almost entirely based on the microscopic world of insects, so this unique gate gives Wang Laoju a unique impression.

Swing the bone nail in your hand and hit it a few times, breaking it easily.

In-game prompts indicate that he has entered Hallownest.

Further ahead is a dilapidated and abandoned town.

Due to the Zerg's habit of living in the underground world, there is also no sunlight here.

Faint streetlights illuminated the surrounding decay.

On the way, the Knight met another beetle that looked somewhat similar to it, named Elder Bug, who claimed to be the mayor of the small town of Dirtmouth.

After a quick conversation with it, Wang Laoju summarized it concisely.

"The mayor just told us that this place used to be a very prosperous insect kingdom. The main body of Hallownest was underground not far in front, with roads extending in all directions. But later, due to an unknown incident, the people living here The insect people have disappeared, and the rest have become crazy... I have played many games with human characters, but this is my first time playing a game with insects as the protagonists and the background of the world is also insects. , it’s quite novel.”

The barrages also responded one after another.

"Indeed, if you had told me before that there was a game based on bugs, I probably wouldn't have given it a second glance, but the designer made the protagonist quite cute? And this old mayor, It looks pretty good, but it doesn’t offend me at all.”

"Gogogo! Skip! I want to see a river of blood!" there were also barrages urging.

No need to press the barrage, there is nothing to explore in this town on the ground level.

Wang Laoju turned around and found that as expected, only the mayor was standing there. The doors of other snail-shell houses were closed and there were no lights inside.

Following the mayor's instructions, we arrived at a cave ahead.

Jump down without hesitation.

Soon, the place names of the area appeared on the screen

[Forgotten Crossroads]

And the first monster also appeared in front of Wang Laoju.

The bug has a round head and a round head, and looks like it is based on a bedbug.

Without saying a word, let’s do it!

The little knight was manipulated to step forward quickly, and a bone nail slashed out horizontally!

"Snapped!"

The bone nail drew a line of silver light in the air and hit the bug, knocking it back slightly for a short distance.

The monsters in this game don't seem to have a health bar display, but the Knight character's health bar is displayed on the upper left. The five white masks symbolize the protagonist's initial five lives.

Without waiting for the bug to react, rush forward and hit it twice more.

"Pah! Pah!"

Three times, the bug will be knocked to the ground instantly, completing the kill.

But Wang Laoju's eyes lit up slightly at this moment. He opened his mouth and wanted to say something, but no sound came out.

The reaction of water friends is also somewhat similar.

"Um?"

"Wait a minute...how does this attack feel?"

Wang Laoju picked up several coins called Geo that were dropped by Bedbug.

Then he started searching for the next monster in the underground world non-stop.

Soon he discovered a second bedbug.

He followed the same pattern and rushed forward, slashing at Bedbug's body with several bone nails in quick succession.

After killing it again.

Wang Laoju's eyes suddenly widened.

How does this game feel...?

Barrage comments from water friends are also flying.

"What the hell? Doesn't this feel good feel a bit exaggerated?"

"Use your ultimate move when you come up?"

“Even I, an audience member, can see that, damn, how the hell does Gravograph do this?”

"Can any action guru come out and say something? I'm a newbie and I don't know what you are talking about."

"A veteran action game player in the last ten years, I have never seen such an outrageous feel before today. It's so smooth... I don't understand how this is done."

In action games, feel has always been a very subtle and abstract word, but it is real.

The strength or weakness of the feel often becomes one of the key factors in retaining players.

It includes the imaginative supplementary feedback given to players by the sense of impact.

It also includes the response feedback that the hand operation instructions bounce back to the brain.

It also includes psychological visual feedback.

Give a simple example.

When the player presses the attack button, if there is a delay, for example, the character will slash out with the sword after two seconds.

Then, it is difficult for players to accurately control these two seconds.

Once you get into a tough fight, you will most likely draw your sword too early or too late, and be killed suddenly by the enemy in one blow.

This creates a strong sense of disgust.

This kind of disgust does not come from the player's mistakes in the operation itself, but because the game's touch mechanism is poorly made.

This will increase the probability of players abandoning the pit.

Therefore, even action game manufacturers who have taken a different approach on Blue Star understand the importance of feel.

Usually only the forward and backward swings of the character are given, and then there is immediate feedback.

That is, the moment the player presses the command, the sword can be drawn immediately without the time of forward shaking.

This allows players to be highly integrated with the characters in the game, creating a slight sense of "I can control it."

The higher the degree of control, the better the player's hand experience.

But the action games on Blue Star are increasingly focusing on the sense of impact, and the characters' moves are becoming more and more fancy.

Some skill starting moves even require you to spin around a few times and create several sets of poss before you can throw them out.

Laoju has also played a lot of these games.

But after experiencing Hollow Knight for the first time today.

He found that this game was not only simple in style but also simple in operation.

Even in terms of feel, subtraction has been achieved to the extreme.

There is no bells and whistles, it is just a simple sword, and the back and forth swing is extremely short.

The moment he pressed the command, the little knight in the game had already raised his sword and struck the monster.

This kind of simple feedback will instantly give players a full sense of control.

After making an operation error, players will no longer find reasons for the feel, but will only think about where they made the mistake.

And this approach is not without its drawbacks.

The disadvantage is that when the feedback command is too fast, distortion will occur.

This thing has the same recoil as FPS firearms.

Too big is not good.

But if it doesn't exist at all, and the player can hit wherever he points, and can stably hit the head with a dog, then the playing experience will have a strange smell.

In an action game, if you are carrying a heavy sword, you can slash it out at the speed of light without any feeling of difficulty.

It will also make players play.

Therefore, action games on Blue Star generally abandon part of the feel and focus on forward and backward swings. Heavy weapons will be designed with very strenuous forward swings and heavy blows to make the character's moves look more natural. .

"But Hollow Knight integrates these elements very well." Wang Laoju simply explained to the water friends.

"The chopping action is very fast, but in order to avoid drama, when the knight hits the enemy, there will be a screen that slides backwards slightly, and there is a reaction force presented, allowing the player to truly experience the sense of power. And you can experience the sense of control with real-time feedback.”

After all, Wang Laoju is considered a game expert. After his well-informed explanation, the water friends who suddenly understood were even more shocked.

"Fuck? Gravograph is more understanding!"

"Use your ultimate move when you come up, right! Is this the action debut of a company that has never made an action game before?"

"To be honest, I'm a little tired of playing those cool action games. Today I finally saw a different work."

"Being able to achieve the ultimate in subtraction of movements, and also showing such a sense of impact and feel, I can only say that there is a reason why the number one player has reached this size in less than a year."

“Gravograph makes money from me, I really don’t feel bad at all!”

While the barrages were discussing, Wang Laoju had already continued to operate.

To be honest, he was a little curious about what content this game wanted to present.

The plot at the beginning is too fragmented, leaving players without a deep sense of involvement.

As for the action, although it feels good to hit, it is too simple.

It’s not just about the difficulty of the monsters. Monsters are not difficult at the beginning of any game.

The main thing is that there are only a few operating instructions in total, and you can press them casually with your eyes closed. No matter how difficult it is, how difficult can it be?

I always feel like this game will get boring after playing for a long time.

With this thought in mind, Wang Laoju walked out of the left exit of [Forgotten Cross Road].

He regretted it.

If we say that the few bugs he killed just now were a tutorial for newbies, they were for players to practice their swordsmanship and get a feel for it.

Then the picture shown on the left is undoubtedly like a drawing of hell...

There is almost no complete and coherent ground in the entire screen.

They are all floating short-distance platforms, like scattered blocks.

And what's even more terrible is.

This entire screen is filled with monsters!

As many as a dozen!

And they are all bugs with wings that can fly, about the same size as the Little Knight.

Archetypes are like flies.

It’s just that the Q version has been made cute in the game, so it doesn’t look annoying.

But they do have the ability to attack from a distance.

In comparison, the little knight standing on the platform looked pitiful, weak and helpless.

This scene also shocked the water friends.

"ah?"

"No, does anyone play games like this?"

"Gravograph: You have learned that 1+1=2, come and prove why 1+1=2!"

"I'm afraid the players won't refund the money, right..."

"Wake up, this is a free game."

"Is this also included in Gravograph's calculation? As long as it's free, you can't refund it!"

What makes everyone feel even more outrageous is.

This level is more difficult than it looks!

After Wang Laoju composed herself, she pressed the button to take off.

When crossing from the jumping platform to another pedal.

The attack hatred of a fly has already locked the little knight.

A mouthful of orange-yellow 'thick phlegm' hit his face.

After all, Wang Laoju can be considered an old gamer, and she still has some basic reactions.

Just when he was controlling the character to hide to the left.

But it triggered the hatred of another fly.

As a last resort, he quickly jumped down another floating staircase.

But there are monsters waiting for him below!

Buzz!

The flies made an annoying flapping sound, and the range of their hatred was unusually large.

Even in the process of avoiding, he accidentally slipped and fell to the bottom of the platform.

I couldn't shake off these flies either.

Wang Laoju struggled to swing the bone nails, but the enemy attacked more frequently.

The seemingly thick five-life tolerance was almost instantly cleared in just a few seconds.

Then, the screen went back to the platform where the Knight originally stood.

Thump thump thump!

restart!

"It's high! My blood pressure has started to rise!"

"That's ridiculous. Other games just want players to have fun. But Gravograph wants players to die quickly, right?"

"As long as it is not produced by Ready Player One, I may have quit the live broadcast room now. People with high blood pressure will not be able to watch this."

Wang Laoju also felt confused.

No, how can you play games like this?

You can at least let me get used to it first...

And what made him even more uncomfortable was.

After landing just now, I killed two or three bugs and exploded some gold coins (Gio)

After his death, all the money was left in the place where he died.

That is to say...

If you want to get your money back.

It even has to sink to the bottom of the floating steps.

Now it doesn’t matter if the money is small.

What if you accumulate enough money later?

At a certain difficult point, he accidentally died suddenly.

Then you shouldn't have smashed the keyboard on the spot?

This setting makes people feel discouraged just by thinking about it.

If you look at the entire Blue Star market, there is no designer who dares to make an action game like this...

In particular, Wang Laoju tried many times in the next ten minutes and was killed repeatedly. Although she made some progress, she was able to kill two and then three from the beginning without killing one.

But he felt that the frustration caused by death in this game was too strong.

It even makes him look like a fool.

"This time, I feel like there's something wrong with Ready Player One's thinking."

"Employees, I'll try again. If it still doesn't work, I can only say that this game... is not suitable for me." Wang Laoju said euphemistically.

The barrages also discussed.

"Go away, stop playing. I recognize Gravograph's other games, but this game... feels like it is deliberately torturing players, and there is no fun at all."

"It can already be judged as a failure. It's too dissuasive."

"In which game do I, a krypton-gold sow, not tout myself? How can I be so angry?"

"It's even more outrageous than Iwanna. At least Iwanna was caused by various traps. The show's effect is amazing. The only thing that's annoying about this game is my blood pressure."

"You can just say that there is no innovation/Gobou, at least Blue Star has never had this kind of ultimate torture game before."

"I don't want to play it anyway, I just have to watch it. Even if my family owns a peripheral store, I can't stand this game."

There has never been such a torturous start, and water friends are gradually losing patience.

Wang Laoju started her last attempt.

Take off and land on the first step.

At this time, the fly above the head will fall down. This has become a rule of thumb from the seven or eight times I have died before.

So he quickly raised his head and controlled the little knight to whip out the bone nail at high speed.

"Snapped!"

A crisp sound accompanied by force emerged, swatting the fly away a short distance.

Then jump to start, and add another basic attack in the air.

Flies have less health than bugs.

The two knives killed it directly, and a ball of orange-yellow slurry exploded.

At the same time, Wang Laoju did not stop and began to jump quickly towards the bottom of the steps.

There are three monsters in total, one on the left and two on the right. The left side should be dealt with first.

Jumping repeatedly, the murderous intention has arrived.

He quickly approached the fly on the left. Before it could come to him, he rushed in front of him and threw out a bone nail with his backhand.

Then jump and pursue in the air!

Another clean kill!

Turn your head and run to the right!

Wang Laoju made an unexpected discovery.

I don’t know if I just died too many times, which caused me to lose my rhythm and experience.

Or maybe this level is not as difficult as imagined.

His attempt this time was whether it was attacking rhythm or jumping rhythm.

The control is almost perfect!

Even during the operation, a sense of ease and ease gradually emerged.

And when the little knight passed through countless floating steps and fell to the bottom.

The bone nail in his hand also completed the final lift and fall in the air.

"Snapped!"

Silver light flashed.

Clear this area!

The little knight also landed on the ground together with the fly corpse at this moment.

The Geo that exploded after killing a group of monsters also fell all over the ground.

Without any operation instructions, it carried the bone nails behind its back, hiding its figure in a large windbreaker. The worn windbreaker swayed in the wind, and its appearance was indescribably cold and handsome.

At this moment, all the water friends were stunned.

"What the hell? It's open??"

"Surprised! There's a crooked melon!"

"So handsome??"

"I'm so excited to see the chairman chopping melons and vegetables with graceful skills. It feels so good for me!"

"Hiss... Something's wrong, something's wrong with this game! Gravograph is trying to trick me, isn't it? Don't try to trick me into it! I feel like my playing experience is definitely different from the chairman's! ...Ahhhh, I My hands are a little itchy! Eight said I’ll go to the next one!”

Not only the water friends, but also Wang Laoju felt an inexplicable secret joy surging in her heart!

I finally realized the unique and exciting aspect of this game that is different from other action games on the market.

An overwhelming sense of accomplishment!

What is it like to play other action games?

The player's sense of enjoyment is always maintained by the fancy and cool skills and multiple combos, which make the big numbers explode frequently.

But the excitement of this game is more like suppressing first and then rising, and it seems like the light is shining in the dark.

It's like, when a difficulty is placed in front of you and you fail many times, you are not afraid of hardships and dangers, and finally overcome it.

All the previous depression and dissatisfaction will erupt like a volcanic eruption at this moment, and they will all be transformed into a strong sense of accomplishment!

This cool point is quite advanced because it is not based on the content presented in the game.

But a kind of affirmation of self!

The engraving designer... is really fucking talented!

What kind of advanced design idea is this that can elevate a game to the level of player self-affirmation?

When she thought that she didn't approve of this game just now, and even thought that there was something wrong with the designer's thinking... Wang Laoju suddenly felt her scalp numb.

It turns out that I am the one who has the problem with my thinking?

It's just that I didn't realize the designer's overly powerful and advanced thinking...

without any exaggeration.

After this wave is over.

Wang Laoju feels that "Hollow" can even be independent from action games and create an exclusive genre.

At a glance, he glanced at the dense and rapidly surging barrage.

Look at those constant compliments.

Wang Laoju's self-confidence instantly exploded and she grinned.

"Is it just this difficult?"

"I think this game is very simple!"

Thanks to the boss of "I will never stop trying to die before my life is over" for the 3000+ book coins reward!

Thank you for your silent support during this time! It’s been quite a long time. I insist on checking in every day and I’m rewarded. I’m really grateful! ! Great job, boss! !

Also, thank you to the boss of ‘Yunxi’ for the 1,500 book coins!

Thanks to the two bosses ‘Kill me with updates’ and ‘Low-key Meow Meow’ for their 200 book coins!

Thanks to the boss of ‘Black Dragon Rises, Clouds Flying’ for the 100 book coins!

Thank you very much for your support!

Nothing to repay, just kowtow to express thanks!

Bang bang bang bang bang! ! !

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like