After learning to use nature to feel, Muying gradually became addicted to it and never tired of using this skill to observe the natural power in various plants.

Especially for these big trees, the older the trees are, the richer the natural scent is, and it is easier for her to feel it. In this state, she can truly feel the vitality of the plants, which makes people happy and makes them reluctant to leave.

hurt them.

Feeling the power of nature and practicing to gain professional experience is much easier than killing zombies, but the efficiency is lower.

After many attempts, Muying discovered that not every experience can be improved. Experience gained only comes when you gain insights during the experience or when you feel closer to nature.

If you help a plant that is in poor condition and make its natural power stronger, you will also gain experience.

When using natural feelings, her perception of the surrounding environment will be cut off, so Muying only dares to use it freely within the territory. After leaving the territory, she must be careful and cautious, and she dare not go far. As soon as it gets dark, Muying will return

Already.

At this time, she is already [Druid lv1 (21/100)], which is equivalent to killing 21 zombies.

Mu Ying was quite satisfied. She happily made a fire with the dead branches she picked up, cooked a pot of fish soup, and even put in some recovery springs in a very luxurious way.

She poured out a small bowl of fish soup and used the rest to make instant noodles.

The only regret is that the mobile phone is missing. I don’t know the information outside. Tokiyin has not found it until now. He must have gone to other time and space to receive the inheritance.

Without novels or Internet news to eat, the fragrant fish soup noodles were a little dull, so Muying could only turn out the player's manual to read.

The World Forum was already very lively at this time.

The ranking list at the top of the forum has also been unlocked. It is divided into two lists: the level list and the record list, showing the top 100 players.

Mu Ying clicked in and took a look, and found that there was no one on the level list or the record list.

This is quite expected.

Those who are well-trained soldiers or people with certain fighting skills, or even strong men with stronger physical strength than her, will have no problem killing zombies.

If you are in a crowded place, you may have to fight zombies, and you will gain a lot of killing experience.

The progress of the top 100 is all above 40, and the progress of the top 10 is all 50.

The overlap between the record list and the level list is also very large. 80% of the famous players on the list are physical attack professions such as warriors.

As soon as you turn to the public chat area below, the first popular post is.

"Warriors are the best! Legal professions are so miserable!"

Posts in the public chat area are not associated with player IDs. It is like a tree hole for anonymous communication. Mu Ying clicks on the first hot post.

"Choose a mage and choose loneliness, and still can't do anything..."

"Where on earth are you going to get the spell? Is there a bug in this damn doomsday game?"

"That's why I still smell good as a warrior. I can learn skills very quickly, and I can kill a bunch of zombies with no problem."

"No way, no way, mages don't even have spells? We priests have a spell list, but it's a bit difficult to learn. Who said I'm an atheist, so I can't lick gods!"

"As a senior game planner, for professions with low learning difficulty, the upper limit is generally not high to ensure balance. Legal professions are more difficult in the early stage, but they can definitely counterattack in the later stage..."

Browsing the chat area of ​​this forum feels like brushing a scarf, and you can find a lot of information.

For example, the moment the Doomsday game was launched, some people disappeared while playing on their mobile phones. This was lucky. Some people were driving and were suddenly left on the road, not to mention those on airplanes and ships.

The water supply system, electric power system, and transportation system were all paralyzed, and only cold weapons were left. The entire human civilization suddenly went back hundreds of years.

In addition, there was another post that caught her attention.

"The camp was found. There are NPCs inside. The coordinates are in the southern suburbs of Qucheng!"

"I also found one, just in my field. It also fell after a meteor. It was small at first, and then suddenly expanded hundreds of times. There were buildings inside, but no one saw it, but it cost 10

You have to pay a copper coin ticket to get in, it’s too expensive!”

"I went in, and those buildings are all shops selling all kinds of things. NPCs are all in the shops, and there are also people selling spell scrolls!"

"Isn't it true that our planet has been captured by the game? Even NPCs have appeared. Isn't this camp a novice village? Can we still do quests?"

Muying read a lot of relevant information, and she seriously suspected that the Lord Token she picked up was the predecessor of the camp. If no one picks up the Lord Token, it will directly turn into a camp in a short period of time.

Looking around, there is nothing in her camp. How come there are shop NPCs in other camps?

She flipped through the territory information, and there was indeed a functional facility in the blueprint design column: a shop.

[Facility: Shop]

[Function: Can attract investment and provide protection to shop owners]

[Scale: Depends on the size of residential materials used in construction]

[Materials required: Residential house × 1, investment costs are extra]

[Conversion drawing requirements: 100 energy]

To build a shop, you must first have a residence as the main body of the building. The shop drawing is more like giving the residence some different functions. The shape and size also depend on the style of the residence. The transformation consumes 100 energy, and she currently only has 80.

Muying turned to look at the folk houses. Folk houses also had drawing templates. Muying looked at them and found that they all needed large open spaces. These trees were her cultivation resources and she was reluctant to cut them down.

In order to keep these trees, Mu Ying simply designed them himself. Drawing design does not require superb painting skills. Buildings can be designed by adding conditions.

Residential houses are for living. This doomsday game does not have game backpack storage like real online games, so many people will need a safe storage point to stack supplies, so residential houses are naturally a good choice.

So the first condition is safety, with certain anti-theft measures in place.

In addition, it must be consistent with the forest environment. It is best to use these trees without affecting the growth of these trees.

The final shape should be in line with the characteristics of the forest, fresh and natural, warm and comfortable.

After inputting the conditions, the drawings of the residential houses in her imagination gradually took shape.

[Facility: Treehouse Residential House]

[Function: Available for habitation, fireproof and moistureproof, with certain anti-theft and protection functions]

[Scale: Determined based on the volume and number of large trees supporting the tree house]

[Materials required: big trees, wood, a small amount of energy]

[Conversion drawing requirements: 50 energy]

The blueprints only need to be converted once and can be reused. Shops and houses are facilities that require a lot of construction in the camp, but the energy consumption of houses is very small, and large trees are also readily available, mainly requiring some wood.

If you don't want to cut down trees, collecting wood is a hassle. Dead branches and leaves within the camp can also be converted into wood, but only 20 copies can be converted in total.

Although the main body of the tree house residence is a big tree, the wood is not enough to look good.

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