I, the wizard, the foolish Buddha

#181 - It's over! I'm crazy!

The coachman laughed and said, "Sir, don't make fun of me. My father did this for a living. I learned a few tricks from him."

Roland nodded and said sincerely, "Someone like you, who dares to travel between different territories, must have some skills. It's quite impressive that you can afford to keep these two old horses and a carriage."

People like the coachman are considered veterans and guides in Valeria. They also work as part-time general merchants. They are very familiar with bandits and adventurers.

Bandits usually need coachmen to help them transport goods and gather information. In addition, these coachmen know a group of adventurers. Harming a coachman is like offending the local forces and stirring up a hornet's nest.

Adventurers also don't easily offend coachmen like these guides, because if they push them too far, they have ways to screw them over.

The coachman waved his hand, seemingly with unspeakable suffering. He said, "Sir, don't even mention it. I didn't used to do this. When I was in my hometown, I ran a small general store. Usually, when any family in the nearby villages and towns was haunted by evil spirits, they would come to me to exorcise them. So I was quite well-known. But since those angels came, the church confiscated my store."

"So I took my family and fled here, and started doing what I do now, just to make a living."

Roland couldn't help but laugh.

School wizards fly around in the sky all day long, and secular mortals treat them as gods, building churches and cathedrals.

Then they started to suppress the wizards!

It's really a bit absurd.

However, Twilight Wizards like to be worshiped as gods. The closer you get to the Twilight Wizards' territory, the more absurd things happen.

The church the coachman was talking about is not a proper church. Because the idol they worship is probably Usark the Mentor—he certainly doesn't know about this.

As for this coachman who had to leave his hometown, he does have a tiny bit of magic, a little more than ordinary people.

But when people in the town were haunted by evil spirits and came to him, fifteen out of twenty cases were illnesses. In the remaining five, four were soul chills, or affected by negative energy particles. They could be cured with herbs, or even folk remedies.

The last one might be real, but it wouldn't be a difficult opponent. Perhaps it carried some resentment, but they are more afraid of people than people are of them.

Those knights who have been on the battlefield, or even swords that have killed people, can scare them away.

How should I put it? This coachman should be a very brave witch doctor, who knows a little folk exorcism.

Roland asked if there were any strange 'towers' nearby. The coachman told Roland that there was a very strange sentry tower a dozen miles away, but it was about to collapse.

Roland immediately knew that it was his wizard tower.

The coachman asked, "Sir, if you want to go to the town for a walk, I can take you there! But, you know, it's quite dangerous here. Occasionally, people go in and lose their names. And I still have a lot of passengers on my carriage. If I go, they'll have to wait for me to come back."

"If I go with you, I guarantee you'll be safe and sound. But you have to give me another silver deer (very quietly)~~hehe."

The coachman is a little greedy, but he doesn't have any bad intentions. His whole family depends on him to support them. It's not easy to meet a wealthy sir, so he wants to earn a little more.

Roland originally wanted to refuse, but after hearing the coachman's words, he was slightly startled and asked, "What did you say? Lost their names? How do you know that people's names can be lost?"

The coachman smiled and said, "Sir, I'm a wizard."

Roland seriously sized up this local and asked, "Do you really know about the things here?"

The coachman said with a hint of pride, "Sir, to be honest, I used to come here all the time before the angels purified this place. Those angel lords even consulted me! Unfortunately, the angel lords didn't give me a blessing, nor did they help me redeem my sins. However, they sent me ten large silver deer! Hehe~~"

Roland began to ponder.

The locals here wander around every day, even stealing grass. They might know some things that even the wizards don't know.

After I move into the wizard tower, I have to come and inspect it every month. It's not a bad idea to take a stroll with this local guide and learn a little about the situation in the town.

By the way, I can also learn about the coachman's ancestral folk exorcism methods, and play the role of a folk exorcist in the future.

Roland couldn't help but laugh. He secretly stuffed two more silver coins into the coachman's hand and asked him to discuss it with the other passengers. He said he would let the group wait and reduce their fare a bit.

Feeling the two silver coins that Roland had stuffed into his belt, the coachman's eyes turned red. He ran to the carriage and started communicating. He said that he would let those people wait a while and reduce their fare a bit.

It seemed like he encountered a little trouble.

The burly merchant had a fake smile on his face, and it was unknown what he said. The coachman's face was very embarrassed, but it seemed that they had reached an agreement.

At this time, Roland suddenly walked over and threw a large handful of silver deer into the carriage, saying, "The coachman is going to take me for a walk. This money is for you. Don't complain here. Wait for him here honestly."

Coupled with his behavior on the carriage, he was a typical rich fool.

The merchant and several wandering knights' eyes changed when they saw the money.

The merchant and the wandering knights immediately changed their expressions, politely declined, and said that they would escort this young master together. After being rejected, they smiled and said that they would wait as long as it took, and if not, they would camp here tonight.

After Roland exchanged some pleasantries with them, he walked towards the town with the coachman.

After walking away, the coachman looked back and his face turned pale. He said, "Oh dear, sir, why did you reveal your wealth! That group of people are not proper mercenaries, and that merchant is not a proper merchant! They might follow us later and cause you trouble!"

Roland smiled and asked, not answering, "What's your name? Your full name."

The coachman said, "John, sir. My ancestors have never been nobles, so I don't have a surname. You can just call me Old John."

There are more people named John than people named 'Brother Long'.

Jean, Jeanne, etc., are also variations of the name John.

Its meaning includes particularly good connotations such as 'devout', 'pure', and 'holy follower'. Many people who believe in good gods are willing to give their descendants such a name.

Roland said, "Old John, the reason I threw that money was because they had their eyes on your horses and carriage. Before, they didn't know I would get off the carriage halfway, so they didn't have any crooked thoughts. Now, looking at the second half of the journey, it's just you and them, haha."

The coachman John was slightly stunned, and immediately his face became very ugly. He cursed in a low voice, "These damn outsiders don't follow the rules at all!"

Roland said again, "In a while, if they don't come looking for us, then I guessed wrong, which means they understand the rules. After you go back, you can continue to travel with them. As long as you don't offend them, they won't hurt you."

"But if they become greedy and follow us into the town, haha. That means I didn't misjudge them."

Old John immediately understood what was going on. He said excitedly, "Sir Roland, you are really an upright knight. You took the trouble on yourself to save my life. I am very grateful."

"But these people are all insidious. Fighting them is not the same as dueling in the castle. No matter how powerful you are, you can't fight four hands with two fists."

Old John thought of Roland as too kind. He did intervene because he saw that those people had bad intentions. And he wanted to lure them over, partly to save Old John, and mainly to do an experiment.

He was very curious about what it would be like for a person to lose their name.

Seeing that Roland didn't speak, the coachman Old John thought he was thinking of a plan.

So he also thought for a moment.

After a moment, Old John seemed to have made up his mind, gritted his teeth and said, "Sir, you stay close to me in a while. If they dare to follow us, I will make sure they don't return! Remember, if you hear someone calling your name in a while, you have to shout along in your heart!"

Roland raised his eyebrows, becoming interested.

In the eyes of wizards, a name is a magical thing. In various schools, there are many studies about names. Roland has also been studying it for a long time.

In the books given by Usark the Mentor, there are many studies about names. And these studies are all related to Roland's 'avoiding the butterfly tribulation'.

Usark the Mentor believes that as long as Roland loses his name when he advances and crosses the butterfly tribulation, his clone can take the disaster for him.

Roland has been studying this knowledge these days, so he asked curiously, "What's the knowledge in this?"

The coachman Old John said this folk logic: "If someone calls your name, if you answer, the name will be called away! It won't belong to you anymore!"

"If you ignore people and don't respond, then it means you're not called that name, and the name is gone."

"So, you have to mutter in your heart, shout this name in your heart, so that you can snatch your name back~~"

If a normal wizard heard Old John's words, he would definitely roll his eyes fiercely.

In many mysterious things, losing a name is a common mysterious phenomenon. A mysterious creature called 'Nameless One' is one of the representatives.

Wizards have studied the knowledge about names very clearly. The knowledge in it is complex.

So Old John's folk logic is just a saying that villagers in the countryside make up and spread around when they encounter strange things. It is a typical folk tale, a very absurd thing.

[You have realized! Mysticism comprehension +3]

After listening, Roland felt as if he had been struck by a thunderbolt, suddenly enlightened. He clapped his hands and said, "So that's how it is! That makes sense. If others call my name, I'll call it myself too. As long as my voice is louder than theirs, won't I be able to snatch my name back?"

Old John chuckled and gave a thumbs up, saying, "Master, you're very perceptive. However, you're a knight who practices martial arts, and I study witchcraft. There's a lot of knowledge involved here. You should learn from me today."

Roland nodded deeply.

Although most of these folk tales and legends are false and have no research value, some contain incredible knowledge.

Like Old John's seemingly absurd logic, it's actually an empirical summary of mysterious laws accumulated by many people over many years.

Although these people don't have the level of the wizard masters and can't explain the logic behind it, or even give a reason, the things they say have been filtered out through constant practice. It may not be the standard answer, but it contains great wisdom.

Roland often explored the lower levels of the world, and recently he had been researching the study of names.

Now, after listening to Old John's 'folk remedies,' many things he hadn't understood in books suddenly became clear.

【You are enlightened! Mysticism comprehension +2】

【You are enlightened! Mysticism comprehension +3】

【You are enlightened! .】

Old John suddenly grabbed Roland and said, "Oh, Master, they seem to have gotten off the carriage. Let's go, let's go, this way. Come with me, let's go straight to the church! It's eerie over there!"

When Roland heard that the church was eerie, he immediately perked up. He had to inspect the seal at the church every month anyway, so he followed Old John, weaving through the small town towards the church.

It was called Straw Town, but Roland didn't see any straw on the road. It seemed that people from the surrounding villages had stolen it all.

The straw in Straw Town was a good thing, once on the gold standard. It could be exchanged for gold and silver, once on par with magic stones.

It's not that the straw was special. It was just ordinary straw. But people believed that the straw in Straw Town was more valuable than gold and silver, so the straw here was more valuable than gold and silver.

Even after many years, people still remembered the straw in Straw Town and tried to steal it.

Straw for gold—this is an absurd story related to the mysteries here.

It seals people's obsessions and desires.

After passing through some quiet alleys, Roland discovered that the town was actually quite large.

With all kinds of buildings combined, there were two hundred or so. In its heyday, it probably had a population of over a thousand.

People with professional skills in the surrounding areas lived in the town, such as blacksmiths, tailors, bakers, and vegetable vendors—these were all wealthy people!

In addition, with the church there, the traffic was relatively high, the town was relatively wealthy, and the buildings were also good.

On the street in the center of the town, there were many high-spired Gothic buildings. Following the main dirt road in the center, you would reach the church.

Soon, the two arrived at the front of the church. Roland cursed inwardly as he looked at the church.

Because it was too exquisite and too magnificent.

If the wizard tower outside the town was a small earthen building for rural wild wizards,

then this church was a luxurious villa where the regional bishop and his maids lived. On one side of the church was a high tower, or rather, a bell tower!

Although it was only three stories high, its artistry was top-notch.

The three-story church was built taller than a five-story building, and its pointed roof seemed to be reaching straight into the sky as if praying to heaven.

The walls were covered with intricate patterns, which alluded to the history of the church and the myths in the sacred poems of the 'Pale God, Moon God, Alia Edreu'.

After entering, Roland looked up at the magnificent hall, and under the grand and tall dome, he felt a sense of submission.

The setting sun passed through the magnificent and huge stained glass windows on both sides of the church, and through the window panes depicting mythological figures and stories, it fell into the magnificent but narrow and crowded hall, forming rays of light.

This church gathered all the beautiful visions of ordinary people for the gods, and also gathered people's wisdom and artistic crystallization.

People who came to the church for the first time were often greatly visually impacted, producing a sense of smallness and humility, and a feeling of worship and admiration. If they listened to the sermons of the priests, it would be easy to become a believer.

Roland had this feeling now. But he felt very uncomfortable because the statue of the goddess on the altar looked familiar.

The magnificent goddess was carved vividly, with seven or eight points of resemblance to the person herself.

Roland had seen this 'goddess'. In the Twin Towers, there was a painting of her.

—White Queen, Alia Edreu.

A Fourth-Order Radiant Moon Wizard.

This wizard hated and loathed the gods the most.

She fought them all her life and was the 'Star (Third-Order)' Moon of the Eastern Territory. She was the Wizard King of the Eastern Territory.

But here, she was enshrined as a god on the altar.

Roland shook his head and looked around, searching for the seal in the church. But he couldn't find it.

He thought to himself, 'The seal seems to be a mirror. Isn't it placed in the main hall?'

This mirror could not be broken or leave the church.

He didn't know where it was placed. Perhaps it was locked in the basement?

Of course, it was possible that the friendly villagers nearby had placed the mirror in the back hall of the church and kept it safe.

The mirror might indeed have been put away by the villagers, because they seemed to come here often.

For example, now.

Today was Sunday, and this town was the only church in the vicinity. Many people living nearby secretly ran here to pray.

The people in the hall were praying silently, buzzing. Looking around, there were probably more than a thousand people!

Although there were no nuns or priests in the church, it was orderly.

Because there were too many people, it still seemed very crowded.

Roland couldn't help but shake his head secretly. He said to Old John beside him, "Faith is invincible. Knowing that there has been a 'disaster' here, so many people still dare to come."

With that, Roland strode towards the inside of the church.

Worshiping White Queen's ass?

Roland felt that he had an obligation to help White Queen correct this 'misunderstanding'.

Everyone in the entire White Chess Council was nominally her disciple. And as her disciple, he naturally had an obligation to help her correct this small mistake, right?

It was very unlucky for such a living person to be enshrined in a temple.

I'll help you change the statue, no need to thank me!

As for who to change it to, naturally it's Helaqa, the Mother!

A ghost town should have the appearance of a ghost town.

It should build a City God Temple!

He had even brought the nuns of Helaqa, the Mother. In the future, there would be priests and nuns here.

Hmm... or should I just live here? This place is so good, why go to the wizard tower and live in that small earthen building!

Old John was originally crawling on the door seam, quietly looking outside. He was looking for the figures of those mercenaries, hoping to lead them in to destroy them as soon as possible, and then leave this eerie place as soon as possible.

After Roland finished speaking, Old John was stunned for a long time.

What people? Where are there any people here?

This is an evil place! A place where 'evil disasters' have occurred!

There is only a ruin here, and the only church that still stands has been burned by the fire and is out of shape.

Who would come to this ghostly place for nothing.

So... where are there any people?

Old John widened his eyes, watching Roland pass through the hundreds of large and small rune chains, and walk towards the center of the hall step by step.

The hall was incomparably silent, and Roland's footsteps echoed in the hall, so harsh.

Suddenly, Roland stopped. He looked at a mirror on a dilapidated chair.

Old John saw Roland asking himself in the mirror, "What is your name?"

Seeing Roland asking 'What is your name' to the mirror, Old John was completely dumbfounded.

It's over, it's over! He's gone mad, he's gone mad!

Thanks to 'Ranked Yansima Ma' for the 2000 starting point coins reward! ~

Thanks to 'Book Friend 20210301106573782764' for the 1000 starting point coins reward! ~

Brothers, give me some recommendation tickets and monthly tickets~

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