I want to make a game

Chapter 33 Squirrel Battle

"Liu Jun, don't speak yet."

Suzuki Morihiro inserted the cassette brought by Liu Zhiyuan and said that he wanted to play it by himself first.

"Although you can play alone, the best experience is with two people."

Liu Zhiyuan gave him a shot first. This Squirrel War, which he modified, pays more attention to the cooperation of teammates than the original work. There are two completely different ways to play a level with teammates and without teammates. In this regard, he referred to the Trinity

.

"I'll try it first."

After Suzuki Morihiro finished speaking, the game started.

The Sega logo first appeared on the screen, and then the Sega logo disappeared, and a large word "篯" highlighted in the center of the screen. When Suzuki Morihiro thought it was over, a stream of light slid out from the bottom of the screen, and finally the stream of light turned into a line on the screen.

A simple dragon-shaped pattern. Immediately afterwards, a row of English letters "han dynasty" appeared below the dragon.

"Han Dynasty?" Suzuki Morihiro raised his head and glanced at Liu Zhiyuan thoughtfully. Let's not talk about the creative quality of the game. The logo on the startup screen alone is impressive. It shows that hard work was really put in.

Liu Zhiyuan naturally understood Suzuki Morihiro's eyes, and he smiled back.

No one understands the meaning of LOGO better than him, a later generation. A successful LOGO will definitely make people remember a company freshly. What's more, the dragon is not just a LOGO, it will also become a symbol of the Han Dynasty.

, just like when talking about Mario, everyone will think of Japan’s Nintendo.

Liu Zhiyuan hopes that when someone mentions dragons in the future, they will think of the Han Dynasty.

The whole dragon adopts a minimalist design, with a long beard, double horns, a big dog nose, and a slightly long mouth, without the slightest hint of ferocity. The finishing touch is just an arc designed for the eyes, and the whole dragon transforms in an instant.

It's honest and honest. There are small squares protruding from the dragon's back at regular intervals. The overall look will look familiar to those who have seen the Great Wall.

Anyone who sees this LOGO at first glance will definitely think that this is a Chinese company. Because the entire LOGO has a strong Chinese style, whether it is the Chinese dragon, a species that only exists in Chinese mythology, or the Great Wall.

Unique to China.

The day when the Han Dynasty took off, the day when this dragon soared into the sky, the day when Han culture swept the world! This was Liu Zhiyuan's true "ambition".

Then there are the game options, single player, double player.

Suzuki Morihiro chose the single-player mode, and then came the selection stage. Liu Zhiyuan used the selection interface of The King of Fighters. The original Squirrel Fight only had 2 characters, but Liu Zhiyuan increased it to 10, and the characters are no longer

It's two squirrels, and a few Pokemon with distinctive characteristics were selected. For example, the electric-type Pikachu, the water-type Squirtle, etc.

Suzuki Morihiro carefully looked at all the characters. Every time he selected a character, a full-body picture of the corresponding character would appear on the lower left side of the screen.

Suzuki Morihiro clicked and was very satisfied. In terms of character selection alone, this game called Yokai Battle has surpassed all the games on the market. He couldn't wait to choose a character called Wanli and start.

game.

Liu Zhiyuan laughed when he saw Suzuki Morihiro using the bowl force to jump over a row of wooden boxes. When playing this game for the first time, most people would regard the wooden boxes as obstacles and never thought that the wooden boxes could be taken.

Got up.

Soon, the picture Liu Zhiyuan expected appeared. Suzuki Morihiro regarded this game as Super Mario. Naturally, his bowl force stepped on a small fist stone and was injured.

Yes, Liu Zhiyuan changed all the characters in it, including the BOSS, and also changed the plot. Because the plot of the original game is from Disney, it is impossible for him to copy it, but the plot of this game is interesting, and it is not an RPG game.

Suzuki Morihiro looked at the missing red heart in the upper left corner and frowned.

Next, he chose to avoid the monster, but soon he encountered a new problem. A tall obstacle blocked the road ahead. No matter how hard Suzuki Morihiro operated, he could not get past it.

"Can those boxes be taken?" Suzuki Morihiro suddenly said.

"Not just boxes, you can try to pick up everything."

Suzuki Morihiro restarted the game. He used the bowl to lift the wooden box and quickly came to the obstacle again. After dropping the wooden box, he found that he still couldn't pass, just a little bit behind. At this time, he already understood Liu Zhiyuan's two sentences.

It means a better personal experience.

"Wonderful." He couldn't help but admire. Although there are many two-player games on the market, there has never been such a relay and collaboration model. For this reason alone, this game is not that bad.

Liu Zhiyuan secretly laughed in his heart, why can Squirrel Wars be called a classic game? The classic thing is collaboration. Of course, there is also this alternative method of collaboration that can capsize the boat of friendship.

In this era where there is almost no interaction in other games except fighting games, it is natural for such a highly interactive game to become a classic.

Suzuki Morihiro pondered for a while and started again. This time he was going to throw the two wooden boxes all the way, and he realized that the wooden boxes should be able to attack monsters on the road.

"Sure enough!" Suzuki Morikan smiled. Although it was not particularly difficult to avoid the monsters every time, it was not as fun as smashing them all the way.

"You can also try other ways to play with wooden boxes."

Liu Zhiyuan had to explain that he would not do anything else today until he figured out how to play the game.

Suzuki Morihiro also understood that the gameplay of this game should be very complicated, not a simple horizontal game.

Under Liu Zhiyuan's explanation, the more Suzuki Morihiro played, the more surprised he became. Hiding in a wooden box can resist monster attacks, stones can isolate high-voltage electricity, and wooden boxes can also be used as floating objects to avoid monsters in the water. Plus

There are a variety of props, and this game is so rich in details.

After beating the first BOSS, Suzuki Morihiro closed his eyes and pondered. This is indeed a very good game, but it cannot be called a classic. Although there are several innovations, these innovations have already been made, but Liu

Zhiyuan did it more carefully.

He wrinkled, was there anything else he hadn't discovered?

"Don't think about it, let's play a game together, and you will know why I swear that this will be a classic."

Liu Zhiyuan said to Suzuki Morihiro, who was thinking hard, and then he picked up another controller and started the game.

He chose Pikachu, but Suzuki Morihiro still used bowl force.

At the beginning, Suzuki Morihiro was frightened because Liu Zhiyuan's Pikachu lifted him up and threw his bowl force at the monster.

He stood up immediately and looked at Liu Zhiyuan in shock.

"Is this the cooperative gameplay you're talking about?" There has never been a game with this kind of gameplay on the market. As the name suggests, collaboration means two people helping each other. However, this kind of reverse operation of directly throwing teammates towards monsters is really...

As a senior game reviewer, he knows very well how attractive this gameplay is. Think about it, the scene of two teenagers cooperating with each other and hurting each other in the room, the atmosphere of the game is too high.

Liu Zhiyuan said lightly.

"This is just one of the core gameplays. You will be surprised after a while, so keep playing."

Soon we arrived at the obstacle that Suzuki Morihiro had to go through with great effort, but this time because we were playing with two people, everyone took a box and they easily climbed over the obstacle.

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