After explaining to my wife that I didn't wash my feet but went to work overtime, Mr. Shen had to make a lot of promises before being let off by his wife.

After wiping off his sweat, he was heartbroken for the new hair that was wasted for making up the reason. Mr. Shen reviewed the previous game experience, and still felt a little unsatisfied.

How can this game be so fun?

The flow experience of the game is almost perfect, and a little bit of numerical growth is not explosive, but solid.

Every numerical growth will make people feel that they have become stronger, and it will be immediately fed back in the game, allowing players to feel their own changes through various details.

Moreover, this change is not isolated.

The improvement of physique allows players to directly confront certain traps without worrying about being killed in one blow.

The increase in strength allows players to even destroy walls and reach another room directly.

The improvement of charm will make the princess in the dungeon play a better role, so that the rewards after customs clearance will be more valuable.

If the scene and gameplay of the game is a good dish, the numerical value of the game is an excellent seasoning, making the game more delicious.

"I don't know who the numerical planner is. Fangcheng has picked up a treasure this time. From the perspective of this size, 30 yuan is not too much. From the screen, 48 is not too much. If there is a gameplay planning to enter, then some more in-depth The gameplay design is even better."

When Mr. Shen was thinking about how to set the price, a phone call came in.

He is the boss of Tianyi.

Although Mr. Shen is only in his 40s, he is one of the first batch of gamers in China. He dropped out of school at the age of 15 to start making games, and participated in the production of early DOS, home console and computer games. fame.

And because he likes to support juniors very much, many people in the game industry have received his advice, and he is very popular in the game industry.

Not to mention that he later joined Tianxiong Game Training Academy, and every six months a group of new students would go out, which made his status in the game industry even higher.

After connecting the phone, Mr. Shen heard the other party say: "Mr. Shen? We made an appointment last time. The new game of Kongkong Studio is about to be released. We need to hold a small press conference. Do you have time today?"

Mr. Zhang of Tianyi seems to be unaware of the skirmish between Kongkong and Fangcheng in his studio, and there is nothing abnormal in his words.

Teacher Shen thought about it, and remembered that there was indeed such a thing before.

After asking about the time and hanging up the phone, Teacher Shen yawned, picked up the spiritual tea that Fang Cheng had just given, made a big cup of it, and drank it down in one gulp.

The hangover-like feeling from gaming all night was gone, leaving him instantly refreshed and feeling like he could go on for hours.

He slapped his sinful right hand violently. Teacher Shen didn't dare to experience the feeling of time travel again, so he went out and took a taxi to the empty studio under Tianyi.

Although it is a small press conference in name, it is actually a small media warm-up meeting.

In addition to some well-known gamers, there were also some media reporters present, and it could be seen that Tianyi was still very confident in this game.

After saying hello to acquaintances, Mr. Shen found the seat with his name printed on it near the front, sat down, and began to close his eyes and meditate.

Kong Kong had already finished his preparations, his slightly chubby figure was covered under a plaid shirt, and he looked quite energetic.

During the loading process of the game, he gushed: "Our game is a meat pigeon type game that mainly focuses on brushing equipment. Players need to advance into the dungeon, and then obtain various equipment from the dungeon to improve their abilities. Attributes. Our core gameplay is the construction of equipment, and..."

The surroundings darken, the screen lights up, and the cutscenes of the game begin to appear.

Countless monsters emerged from the dungeon, and a large number of civilians died violently because of the monsters. The hero walked out from the mountain of corpses and blood, and marched towards the dungeon with the weapon in his hand tightly.

Although it only lasted half a minute, the quality of this CG is very high, which is extremely high in the world.

While watching the CG, some game media reporters began to look bright, their expectations for the game were already full, and they could not wait to play this game immediately.

And when the actual screen of the game appeared, some gamers also became excited.

The game uses a standard top-down perspective, but the game's graphics are extremely realistic, and the character modeling is lifelike.

Whether it's ray chasing or liquid effects, this game is worthy of Tianyi's recent boutique, and the graphics alone are already among the best.

Satisfied with the reactions of these people, Kong Kong continued to explain: "Our game adopts a free-to-play, monthly card payment system, and also includes VIP levels, etc., but these functions will be gradually released with the game to reduce the pressure on players to pay. .In addition to this, we also built..."

The empty talk was so dry that Mr. Shen had no interest in listening.

The value of the other party is like this. In his eyes, the game is a prop to make money. The so-called gameplay and concept are all in the service of this point, and they are all benefits.

Every game uses various leaderboards and VIP payment systems to allow players to spend a lot of krypton gold in a short period of time, and quickly abandon the game after the vitality of the game is exhausted, and even sell the source code of the game to make it sink into the world. Secondary market.

True, but annoying.

After spending half an hour explaining his payment concept, Kong Kong finally began to explain the actual gameplay of the game.

Under the control of the master plan, Kong Kong explained one by one: "We adopted the environmental physics system, and everything in the environment can interact with the player. You can smash torches, destroy walls, and even dig traps and introduce enemies into it. Then wreak havoc. We have as many as thirteen dungeons, each with a different playstyle."

Hearing the number thirteen, the audience was extremely excited, and quickly raised their hands and asked, "There are thirteen dungeons, and the gameplay of each dungeon is different?"

Kong Kong only hesitated for half a second, and then said decisively: "It's different. And if you clear any dungeon, you can get different props, and make the game play a little bit different."

"Okay." A player couldn't help but said.

He pushed Mr. Shen, who was still yawning, and said in a low voice, "There are still two brushes in this Kongkong. Although people are always looking at the money, at least this game sounds good. Do you think it has the highest turnover of this game?" How much can it reach? I think the monthly turnover should reach 200 million."

Teacher Shen wiped away the tears from the corners of his eyes, and then said, "I agreed with you yesterday, but I can't do it today."

"Then how much did you say?"

"Two million, at most."

"No, it can't even recover the cost."

"That's okay, who calls it bad luck."

Sighing, Teacher Shen felt that Kongkong's luck was really bad, but he also felt a deep sense of pleasure.

Who told you to let go of the big fish I introduced?

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