Hell level, these monsters are definitely hell level.

The one killed by Luger is a unique small boss level monster.

This thing actually gave Luger 650 points, which is nearly half higher than the bloody countess.

It's almost catching up with the Paladin Austin.

If it weren't for hiding in the battle formation, taking advantage of the moment when the skeleton mage led his subordinates to charge, Luger would have found it difficult to kill such a high-value target with one shot.

This once again proves that the data overflow in the dark world is really serious.

It's like if you kill the boss at the low level, the reward is only a few hundred or a thousand gold coins, not to mention other things.

But at a high level, you can get thousands of gold coins by killing a small monster on the roadside.

Now Luger feels the same.

Good guy, he tried every means to kill the enemy before, and the points he got were only a few dozen or a few hundred points, and he was still quite happy.

Here, facing the Hell-level monsters, one shot can get 600+ points, which is simply abnormal.

He sighed at the good profit of the Hell monsters, while the Rogues were getting more and more uncomfortable.

After all, the level of these Hell monsters is equivalent to 75+.

And the Rogues are at most 35+.

This is because they have been upgraded recently.

Although it is dozens against hundreds, the number disadvantage is not obvious.

Moreover, the Rogues' arms are much longer than the monsters. It is said to be a battle, but it looks more like a one-sided massacre.

However, even so, the Rogues are still under great pressure.

No, it should be said that it is precisely because of this that their pressure is not small.

They have long arms and can slaughter monsters unilaterally because they have no other choice.

If they really fight hand-to-hand, none of them can withstand two or three random attacks from the monsters.

They have high attack and low defense, so they play to their strengths and avoid their weaknesses, and fight with long-range weapons in the back row.

Pressure, also arises from this.

If they fail to kill all the monsters rushing towards the blockade, even if they miss only one, it will be a disaster for the entire Rogue battle formation.

And if only one or two Rogues are seriously injured, the firepower of the defense line will be weakened again.

There will be more monsters rushing over.

So, a vicious cycle.

Just as Sarah was hesitating whether to try to retreat a distance, some people who were expected but unreasonable appeared.

Those free Nephalems who were "working part-time" in the Rogue position finally came.

In fact, even if there was no major retreat of the front line this time, these free Nephalems had already noticed something strange here.

The Rogues nominally said that they were carrying out routine monster elimination work today, so they imposed martial law on the area within the inner corridor.

But the free Nephalems have been dealing with the Rogue troops for a long time, and they can see something wrong from the clues.

If they were just doubting before, they were sure when the more than 100-meter-high Holy Light Cathedral of the East Gate Fortress with a history of more than 200 years collapsed.

It was certain that Rogge must be doing something big.

In this way, they who were scattered in the monster nests in various parts of Taymo Highlands to carry out "free missions" would naturally gradually gather towards the inner corridor of the monastery.

They only appeared now, which means that the remaining Rogges have executed Sarah's blockade order very well.

However, the elite Rogges were brought by Sarah to clear the monsters, and they still felt that the troops were insufficient.

In this case, it is easy to imagine what the combat power level of the Rogges who stayed behind to be responsible for the blockade and vigilance is.

Compared with the real Nephalem, the strength of Rogge alone is at a disadvantage.

The main reason why they can become the absolute main force of Rogge Town is that they are disciplined and look like an army.

Although the individual strength of those nephalems is relatively strong, there are not many who can cooperate with a team of four people in real battle.

The more nephalems there are, the more chaotic the fighting power is.

It's like that classic metaphor.

One nephalem against one rogue, 90% of the nephalems will win.

But four nephalem against four rogues, it's hard to say.

If twenty nephalems against twenty rogues, as long as there is no such a strong person as Sarah among the nephalems, the rogue will definitely win.

But the problem now is that the rogues responsible for the rear blockade are not fighting with the nephalems.

They just try their best to maintain order and will not insist too much.

Besides, Sarah has an order. If things go wrong, it is not unacceptable to let the nephalems in.

In fact, it is true.

The group of free nephalems who ran in to watch the excitement immediately rushed up with shouts when they saw the collapsed cathedral with no trace left and the countless monsters swarming from there.

The way they looked at the monsters was very familiar to Ruger.

That was the typical way a money-grubber looked at gold.

These Nephalems were determined to get the magic gems dropped by the monsters.

Although the Nephalems here could not improve their strength by leaps and bounds as they did in the original game by simply killing monsters to gain experience points, the results were not much different through training with magic gems.

Of course, in fact, it was not easy for Nephalems to transform magic stones into strength without a certain degree of training.

This was just like Ruger digesting and absorbing the effects of the strengthening potion.

If you use magic stones without training, you will not only get twice the result with half the effort, but you will also lose your mind and eventually degenerate into a monster.

The Rogue Army experienced a large-scale degeneration incident, which was the source of the degenerate Rogues under Andariel and the Bloody Countess.

After that, they strictly controlled the frequency of Rogue's use of magic stones.

This is also the reason why Sarah had so many magic stones in her hands, and they all fell into Ruger's hands in the end.

Originally, the corresponding suggestions were also issued to all Nephalem, but the obvious improvement in strength is also addictive.

A considerable number of free Nephalem took this path because they did not want to control their "strength improvement addiction".

Their life pursuit is just this routine: kill monsters-get magic stones-improve strength-kill more monsters...

Such a cycle.

This is of course unhealthy.

But who can be healthy in the end times?

So slowly, the attitude of Rogue Town towards these people changed from trying to help them improve to using them when they can.

So there was the so-called Free Nephalem Mercenary Corps.

Of course, not everyone is so extreme.

When the Free Nephalem Mercenaries became a system, no more than one-fifth of them were truly crazy.

Unfortunately, most of the Nephalem who could come here like hyenas smelling the stench of rotten meat were of this type.

When they saw the massive monsters running out of the ruins of the cathedral, they didn't even look at Sarah next to them or the Rogue blockade in front of them, and rushed forward on their own.

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