After returning to the apartment, Lian Feng sat on the sofa and took a closer look at the condition of his knee, which did not affect his movements at the moment.

But there is no doubt that it has reached the level of a sports injury.

Knee meniscus injuries are classified medically. People who run for a long time will have more or less first-level injuries. Generally speaking, no special treatment is needed, and there is no special treatment method. Doctors often recommend conservative treatment.

Conservative treatment means waiting for it to heal on its own.

For athletes, the impact of first-level meniscus injury on competition performance will not be particularly obvious. Unless the injured knee is used at high intensity for a long time, it will occasionally produce a severe soreness and stinging sensation similar to that in the last game. Usually,

The pain is completely within the acceptable range.

But if ordinary people don't care at all and let it develop, and it develops into a secondary meniscus injury, it will be very troublesome.

For grade two injuries, cast immobilization is necessary. If it develops to grade three, meniscus removal surgery may even be required!

At present, Lian Feng should be injured at the first level, and he should be able to fully recover after resting for a few days.

However, the schedule will not allow Lian Feng to have much rest time.

This is exactly what Lian Feng wants.

Meniscus injury is inherently a chronic injury. Although there are not many skill points that can be obtained each time, fortunately, the meniscus is a very vulnerable position to be injured. Even if the threshold increases, after Lian Feng masters the method, he can probably take advantage of the meniscus.

Without good conditions, I continued to injure myself two or three times.

In this way, Lian Feng's short-term goal is determined: run hard on the court, and must use the lowest center of gravity with the most anti-human emergency stop and change of direction, whether holding the ball or not. In this way, the meniscus can be worn as much as possible

.

Later, Lian Feng opened the skill list.

There are many more bronze skills.

In fact, Lian Feng feels that the most cost-effective skill is the bronze skill.

Because every time you obtain a skill that is a multiple of 6, you will get a chance to draw a lottery. And the skills here must be included in the skill obtained by the lottery. In other words, if you are lucky, Lian Feng can draw a lottery every time you redeem 5 skills.

One time award.

Currently, Lian Feng has 4 bronze skills, 3 silver skills and 2 gold skills. He only needs to redeem three more skills to win the lottery.

If you can exchange for another one today, then in the next time, if you get injured twice, you can draw a prize. Lian Feng couldn't help but wonder, if he can exchange for a purple gold skill...

Just think about it.

Later, Lian Feng browsed the bronze skills.

It's not like I haven't thought about saving up skill points to exchange for higher-level skills. But after thinking about Lian Feng for a moment, I feel that there is no need to do so.

In fact, the higher the skill level, the more obvious the improvement in strength will be.

Take Lian Feng's two skills as an example. Although the first step of explosion is only a bronze skill, after Lian Feng has this skill, he can immediately achieve the effect, and his strength has greatly increased. On the other hand, gold skill insight, there are no bronze and silver skills.

Even if you can see the opponent's shooting percentage when setting up the base, what is the significance of it?

It can only be said that high-level skills increase the upper limit of a player, while the lower limit of strength is determined by those basic bronze and silver skills.

After looking around, Lian Feng still chose the shooting skill.

Hot zone shooting king. Divide the half court into 20 hot zones. If you hit a shot in each hot zone, the experience value of the corresponding hot zone will be increased (the experience increase ratio of hits in practice and hits on the field is 1:100). Each

The level of the hot zone can be increased to level 3 at most. Each level can provide a fixed bonus to shooting stability: 5%, 10%, and 15%.

In other words, although practicing shooting can also increase hot zone experience, the progress is very slow, only 1% of that on the field.

This skill is one of the few skills in the system that can be grown. This skill can not only be used for mid-range shots, but also for three-pointers and finishing at the basket to improve the hot zone level.

After Lian Feng obtained this skill, he immediately looked at the distribution map of his various hot spots. There was no doubt that each hot spot was lv.0.

Lian Feng is not in a hurry, his hot zone skills continue to grow, and one day Lian Feng will level them all up!

It is worth mentioning that the shooting stability added by the hot zone is not affected by the skill of stable mid-range shooting, which means that the shooting stability increased by the hot zone is fixed and can be superimposed with the shooting stability of the stable mid-range shot.

After the last game, Lian Feng probably felt that the skill of stabilizing mid-range shots could allow him to maintain 70% to 80% shooting stability when he was physically strong, and then gradually declined due to interference from other factors.

The stability of various shots after dribbling brought by masters of dribbling and shooting will be reduced by about 10% on the basis of a stable mid-range shot, which is about 60% to 70%.

If there is a Level 3 hot zone blessing, then unmarked mid-range shots in the hot zone can achieve a shooting stability of close to 90%! This kind of shooting stability is basically not much different from shooting in off-court training.

The hit rate will be greatly improved.

Even if you use a shot after dribbling in a level 3 hot zone, the stability will reach over 70%, which is very good.

Of course, the decisive factor is Lien Feng's own shooting ability. Because there is no such thing as "ability value" in this system, his shooting ability still requires a lot of practice off the court.

After redeeming this skill, Lian Feng began to think about his own skill redemption direction.

This is indeed a question worth thinking about.

There are many skills in the system, and as more and more skills are redeemed, the injury threshold will only continue to increase. Lian Feng does not think that he will have the opportunity to redeem all the skills in his entire career.

Then, some things must be planned in advance.

For Lian Feng, he must think clearly and coordinate the contradictions between injury prevention, short-term improvement of strength, and long-term development.

If you want to make it easier to get injured, then of course the exchanged skills must involve increasing confrontation, improving physical strength and other skills, but you must also improve your strength. Only by improving your strength can you get more opportunities to play, and... more spotlights!

Then you will face a very real contradiction.

The more easily injured style of play is to constantly attack the inside. However, if you exchange such skills, you will not be easily injured when attacking the inside. However, if you do not exchange these skills, the scoring effect of attacking the inside will be greatly reduced.

At present, the skills of the Lianfeng finishing type only have one impact, which is relatively easy to use in the first few games, because the opponents in those games did not have very strong inside gates.

If he encounters an inside gate like Yao Ming, Howard, Garnett, or O'Neal, it may be difficult for him to finish the score through confrontation.

If you can't score, meaningless attacks on the inside will only disappoint the fans and make the coach frown.

But after much thought, Lian Feng decided to exchange the skills next. One must be a skill that increases the success rate of finishing, and the other must be a shooting skill.

Lian Feng feels that the main scoring method in this era can only be two-pointers. At present, no team has established a small-ball tactical system, so the mid-range shot will become the No. 3 position for a long time.

The main means of scoring.

Of course, in order to avoid injuries, the main focus of the game is to hit the inside. Use the mid-range shot as little as possible. When one day, your shooting attack is strong enough, and it will be difficult to get injured again when hitting the inside.

Let’s amaze the world with the posture of a king again!

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