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【024】A Rock-Solid Sense Of Security, A Book Of Theft, A Pen Of Deceit

【Armor of Rock】

[Category: Breastplate]

[Quality: Excellent (★★★)]

[Durability: 366/366]

[Defense +50]

[Solid as a Rock: Damage absorbed 30 points]

[Solid as a Rock: Damage absorbed 30 points]

[Solid as a Rock: Damage absorbed 30 points]

[Equipment requirements: Strength ≥ 20, Constitution ≥ 20]

[illustrate:

Armor made from the essence of rock and melted in the center of the earth.

"I built this armor for three purposes: a sense of security, a sense of security, and a ** sense of security!"

——Maker’s language]

The basic defense is 50 points, and all three entries as purple quality equipment are "rock-solid" that provide 30 points of damage absorption.

After looking at one of the parts of this equipment named after "Rock".

Ember felt that she experienced what "security" means in a very intuitive way.

The properties of a single piece of equipment are 50 points of defense and 90 points of damage absorption. When eight pieces are added together, this is a full 400 points of defense and 720 points of damage absorption.

Not to mention that as a standard eight-piece set, when three, five, or eight pieces are gathered together, one set effect can be activated each.

[Rock (3/8): Maximum health value +10,000 (but the maximum health value limit will not exceed 50,000 points)]

[Rock (5/8): Generates a shield with a shield value equal to 50% of your maximum health (but not exceeding 25,000 points) and a basic defense of 150% of your own defense; the shield is activated and the shield value is reduced. After that, if you step on the ground and are not hit again within 15 seconds, the shield value will be automatically refreshed]

[Rock (8/8): When your health is reduced, if you step on the ground, you can recover 500 health points per second]

This sense of security is quite sufficient.

After deciding on the Rock Sleeve as her equipment choice, Ember switched to the main and secondary hand weapon selection interface.

A selection.

He finally selected the main and deputy options named "Book of Thieves" and "Pen of Deception".

【The Book of Stealing】

[Category: Magic Book]

[Quality: Excellent (★★★)]

[Durability: 100/100]

[___ (Blank entry, when you hold the Pen of Deception at the same time, you can deceive and steal an entry on a weapon/catalyst whose quality does not exceed Excellent ★★★ for your own use. Some of the stolen entries will be It will be converted into an effect more suitable for the magic weapon according to the specific situation)]

[___(…)]

[___(…)]

[Equipment requirements: Will ≥ 20 points, Charm ≥ 20 points, Luck ≥ 20 points]

[Explanation: Your entry seems interesting, please lend it to me]

【The pen of fraud】

[Category: Magic Device]

[Quality: Excellent (★★★)]

[Durability: 100/100]

[___ (blank slot, when you hold the Book of Thieves at the same time, you can cheat and steal an entry from a weapon/catalyst whose quality does not exceed Excellent ★★★ to the blank slot of the Book of Thieves, the stolen word Weapons/catalysts will occupy a slot in Pen of Deceit)]

[___(…)]

[___(…)]

[Equipment requirements: Will ≥ 20 points, Charm ≥ 20 points, Luck ≥ 20 points]

[Explanation: Your entry seems interesting, please let me know]

Said it was fraud and theft.

In Ember's opinion, the nature of the two is more like an open grab, or a situation where after the grab is done, you have to hold down the original equipment, help it open its eyes, and let it see how it used the stolen entries.

However, there is one thing to say, although as the main and deputy sets, the Book of Thieves and the Pen of Deception have no bonus in terms of attack power and spell power.

But when combined, the effect of being able to "borrow" entries directly from other weapons, in Ember's opinion, makes up for this small shortcoming.

Moreover, equipping two sets at the same time can also trigger the set attribute that increases the effect of the stolen entries by 100%.

It just so happens that I have the kind of equipment in my hand that doesn't have a good panel, but the entries are still interesting.

Brush it decisively.

[Your [Pen of Fraud] helped [Book of Stealing] steal the entry from [Goblin Totem Pole] - Goblin Totem]

[[Goblin Totem] has been transformed into [Trickster Totem]]

[Trickster Totem: Consume source energy to activate the Trickster Totem mark. After the totem is turned on, with the holder of the Book of Thieves as the center, the maximum health of allies within a radius of 100 meters will be increased by 1000 points, and the damage of all categories will be increased by 20 points. The totem During the activation period, 3 points of source energy are consumed per second, and additional source energy can be consumed to expand the coverage range of the totem effect. After the source energy is exhausted, the totem mark will automatically dissipate]

The original Goblin Totem's effect is to increase the upper limit of health by 500 points and 10 points of physical damage to friendly parties within a radius of 50 meters.

After being stolen.

In terms of the panel, with the effect of the deception suit, the totem range has reached a radius of 100 meters, the upper limit of health has been increased to 1000 points, and the 10 points of physical damage bonus has become 20 points of all types of damage.

besides.

The totem that was originally fixed in the area where it was opened can now be moved with the holder of the Book of Thieves. It also has an additional effect that can consume additional source energy to expand the range of the totem.

This is very comfortable.

As for the "Seal of the High Priest" that was originally released together with "Goblin Totem Pole", considering that my current demand for 3 points of spell power, which will only be 6 points after doubling, is not very high.

In addition, judging from the previous attempt, using the deceitful two-piece set to steal entries will consume 10 durability points of the two pieces of equipment each time, and their maximum durability is only 100 points.

Even if the operation card bug can be stolen by first increasing the amplitude and raising the upper limit of durability, the durability will eventually run out one day until a method can be found to fix it.

Ember then did not steal the entry on the High Priest's Seal.

It was the transformation of the Goblin Totem into the Trickster Totem that made him want to take a gamble on another piece of equipment on hand.

[Your [Pen of Fraud] helped [Book of Thieves] steal the entry from [Skull Crusher] - Skull Crusher]

[[Cracked Skull] has been converted into [Cracked Skull]]

[Skull Crushing: When the attack hits the target's head, the damage of the critical hit will be increased by an additional 60% (but the maximum additional damage will not exceed 1000. This restriction can be automatically lifted. When the additional damage exceeds 1000 points, the more damage will be exceeded) , the durability of the Book of Stealing and the Pen of Fraud will decrease faster); there is a very low probability (0.0002%) of triggering a skull-crushing blow, directly crushing the heads of individuals below the Silver level]

The "Skull Crusher" entry that originally had no restrictions on the Skull Crusher was stolen, and now has a restriction lock that increases the damage by an additional 1,000 points and can be manually lifted.

However, after the restrictions are lifted, if the output is too high, the durability of the deceitful two-piece set will be additionally reduced.

Following this line of thinking, Ember thought for a while.

When the "Skull Crusher" entry was put on the original staff, there was no restriction. Is it because if the holder used the Skull Crusher to hit his head with explosive output, if you dare to knock, the staff will be broken?

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