LOL: All-around champion, peak at debut
Chapter 373
Next are the three talents of the Cunning Department.
[Storm Rider's Surge], [Thunder Lord's Decree], [Windtalker's Blessing].
Finally, the three talents of the Resolute Department.
[Undying Grasp], [Power of Time], [Stone Oath].
Among them, for Lu Yun, a mid-lane player, the strongest talent is not Thunder Decree, but Touch of Hellfire.
Why S6 is called the Archmage version is because of this talent.
For mages, this talent is the mythical version of the mask, which is completely ahead of any other talent in the late game.
The continuous damage of 20% of the spell strength seems to be not high, but in fact, the damage crushes the other two talents.
Why?
The difficulty of the triggering conditions!
Admittedly, the burst ability of the Thunder Decree talent is indeed stronger than that of Touch of Hellfire, but its triggering condition is that the skill must be used three times in a row, and there is a cooling time of up to 20 seconds.
But Touch of Hellfire is different.
Its triggering condition is too simple. As long as you use your skill to touch the opponent's hero once, it will be 20% of the spell power of dota damage.
What this means in the late game is self-evident.
Take S6's strongest mid-lane mage, Syndra, as an example.
Assuming Syndra's spell power in the late game is 800, and the Q skill has a distance of up to 800PX, as long as it touches the front tank, it will be 160 pure magic damage.
Touching once is 160, touching once is 160, and eventually a little adds up.
If this Syndra moves very delicately, it can deal strong poke damage during the pull.
And Thunder Decree can indeed deal 180+80+20 damage in one go, but the triggering condition is too harsh.
As for the other talents, what about Warlord's Bloodlust and War Fervor, they all have the same effect, and the triggering conditions are too harsh.
This is one.
Second, the longer the arm of the mage, the more advantages they have in S6.
Therefore, Syndra>Viktor>Clockwork=Ryze=Cassiopeia.
The reason why there is no place for Tsar is that the designer directly cut the Tsar from the numerical value, resulting in this hero's output damage not being comparable to other mages. The Tsar of the Six Gods, in terms of 10-second stump DPS alone, is only two-thirds of Viktor.
(6.11 was directly cut to SB hero, the movement speed was reduced to 325, and was directly beaten by Clockwork and Cassiopeia in the early stage)
Third, for the top warriors, S6 no longer has the qualifications for them to appear.
The reason is simple. In this era, no ultimate talent is suitable for warriors.
Take Riven and Sword Princess as examples.
No matter what talent you bring, you will feel that something is missing.
With Warlord's Bloodlust, there is less attack power.
With War Fervor, there is less recovery ability.
With Thunder Decree, there is less sustained combat ability.
This is why warriors are only eligible to play after S8, when Conqueror is released.
S8's Conqueror is equivalent to combining the bloodlust of the Warlord and the passion for war, which makes warriors eligible to play.
It is no exaggeration to say that before the Conqueror is released, warriors are just giving away points.
Take Riven vs. Clockwork as an example. Both sides have four sets and are fighting in the dragon group.
The support of Clockwork is Braum, and the support of Riven is Titan.
So the question is, can Riven cooperate with Titan to kill Clockwork with Braum's protection in one breath?
S5 can.
But S6 is just wishful thinking.
Don't forget that S6 also has an extremely important talent, [Stone Oath].
With a damage reduction of up to 8%, Riven is not qualified to kill Clockwork at all, not to mention Braum's absolute defense, not to mention that Braum will definitely choose to weaken when he sees that you are Riven in the top lane.
Not to mention that Clockwork has a golden body.
So the question is, what will happen if Riven fails to kill Clockwork in one burst?
If it is S5, without the ultimate talent of Hellfire Touch, Riven can definitely keep up with Clockwork, wait until the CD is ready, and play the second set of combos.
S6 has no chance.
Clockwork uses flash to pull away and start to pull with Riven. With the zero CD of Hellfire Touch and the protection of teammates, Riven can definitely be pulled to death without waiting for Riven's second set of skills to turn on.
This is still Clockwork with relatively weak burst ability and mobility. What if it is Syndra?
What if it is Viktor?
In summary, S6 is a thorough version of the Archmage, the strongest version of the Mage.
Everyone has to be a "dog" for this Archmage.
Among AD heroes, there are only three ADs: Jhin, Policewoman, and Ashe. There is no way there will be pure output ADs without any control, such as Kog'Maw, Twitch, and Tristana.
This is why Uzi in S6 can never beat SKT no matter how he plays.
Jhin, Policewoman, Ashe, these three ADs, in addition to adding a little damage to the Archmage, more importantly, their control skills.
There is no Policewoman system in S6.
The reason why Policewoman can become one of the three major ADs in S6 is that her clamp formation can limit the opponent's mage's movement in the team battles between the small dragon and the big dragon, and her long arms can add damage to the Archmage.
The same is true for Ashe and Jhin. Ashe's deceleration and ultimate, Jhin's fatal brilliance and ultimate, are all to create output space for the mage.
There is really no hero. I would rather choose EZ than Kog'Maw.
The jungler and the top laner can only serve as bodyguards for the mid-lane mage. Whoever can resist and limit the opponent's mage's output is the top laner in S6.
Therefore, the top laners in S6 are only Troll, Poppy, Ekko, and Titan, plus a Rambo with strong early combat ability, Gnar and Jayce in the fast attack system.
Putting aside the fast attack heroes, these four tank heroes have a common feature, which is that they can limit the opponent's mage's movement space while resisting damage.
Troll's pillars, Poppy's ultimate, Ekko's space-time domain, Titan's ultimate and hook, these are all magical skills to limit the output of mages.
And those pure tank heroes, such as Shen and Malphite, are not qualified to play at all.
In the jungle position, except for Kindred who must cooperate with Syndra, the main tactical purpose of all other jungle heroes is still around the mid-lane mage.
Only the auxiliary position is special.
Originally, there were only two heroes, Braum and Tam, in the support position. Their purpose was to protect their own "Athena" mage. However, considering the early laning, the bottom lane support in S6 can be flourishing.
As we all know, Braum and Tam, the two strongest defensive supports, are heroes that are countered by all soft supports. Therefore, in S6, the support is the ultimate counter position.
Therefore, the red side has a greater advantage in S6.
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