Both teams are strong-charging lineups, but the difficulty of finding opportunities is very different.

On EDG's side, the only hero who can force ANR in team battles is Rambo.

Karma, the auxiliary, will definitely not stand in front of Rambo. Ezreal, Prince, and Graves all have built-in displacement.

If they go to attack others, they will definitely be roasted into Muggles by Rambo, who has explosive damage in the mid-term.

On the other hand, ANR.

Although the control is indeed less than EDG, anyone can open it, especially Jhin and Clockwork, the favorite of Prince.

Flash the ultimate move to force flash, then EQ to knock up, Rambo, Graves, Ezreal will instantly use the ultimate, and Clockwork and Jhin in the mid-term will definitely die.

Don't forget that Rambo has an ice stick, and the 25% reduction in all speed makes up for the lack of ANR's group control.

If it weren't for the ice stick, Lu Yun would never consider this lineup.

After entering the game, Lu Yun directly chose Doran's Ring to go out.

The blue glyphs choose the initial magic resistance, the yellow runes all choose the growth health value, and the talent chooses 18-12-0.

He does not pursue the ultimate damage, but takes into account his own defensive attributes.

The reason for taking such talents and runes is that Lu Yun knows very well that as long as EDG's wave of focus in the mid-term fails to kill him, then EDG will explode.

Unlike last year, Lu Yun found that his team battle positioning is no longer so flawless, and his state has declined a little, so he is now pursuing stability instead of licking blood on the edge of the knife.

Every professional player has his own peak period. Only by facing the decline of his peak period and adapting to the version can he be a competent professional player.

In the early stage, ANR invested all the wards in the bottom lane, especially the dragon pit wards, to prevent the factory manager from using Kindred's mobility to go around and gank the bottom lane at level 2.

The EZ + Karma combination is more afraid of being ganked at level 2 in the early stage, because the level 2 EZ, in order to pursue suppression ability, must learn W, not E.

As long as he survived the level 2 gank, level 3 EZ and level 3 Karma, Kindred would have no chance to gank the bottom lane.

In this way, if Zhazhuang wanted his Kindred to develop in advance and get one or two kills before Rambo got the ice stick, he could only go to the top lane.

He would definitely not be able to gank Graves against Graves.

This is the disadvantage of the early rhythm of EDG's lineup, which can only gank Prince.

As always, Lu Yun would never give the opponent any chance to take advantage.

In the early laning, Lu Yun easily disintegrated the suppression ability of Clockwork before level 3 with a large number of magic resistance runes and a unique understanding of the line.

At exactly 3 minutes, the mid lane of both sides reached level 3.

Looking at the last hits of both sides, Lu Yun's Rambo was actually 4 hits ahead of Pawn's Clockwork.

The reason for this is that Pawn wanted to show his ability in laning and wanted to reduce Rambo's health, but in the end he made things worse and lost a lot of last hits.

After reaching level 3, Clockwork had no advantage.

At 3 minutes and 20 seconds, the first wave of rhythm from the factory manager was indeed aimed at the Prince in the top lane.

GimGoon, who had been prepared, was very calm. He waited for Titan to use Q and then EQ, and successfully resolved this wave of ganks.

In addition, his Prince's health was kept very healthy and he was not forced to go home because of this wave of ganks.

GimGoon chose the 12-0-18 talent, and pointed out the most tanky ultimate talent for defense, Oath of Stone, which directly maxed out the attributes and would not give EDG any chance at all.

Never underestimate the choice of talent. The correct talent for the lineup is the key to victory, otherwise it will be the most classic Windtalker Jyra.

After this wave of ganks was resolved by Gongzi, Xiangguo, the jungler on the ANR side, also began to take action.

His target was directly aimed at EDG's lower zone.

At this time, EDG's bottom lane duo had less than half of their health, especially Thresh, who had been beaten down to one-third of his health by Karma + EZ.

There was no way. The pressure brought by the hero combination was too great. Facing Karma + EZ, a combination with the strongest early suppression ability, how could Thresh, who had no ability to clear soldiers, maintain perfect health?

The patient Xiang Guo did not cross the tower directly, but went directly behind the bottom lane defense tower and used a Q skill to help EZ and Karma clear this wave of soldiers.

Although not all of them were cleared, the remaining health was convenient for EZ and Karma to harvest.

This was a very wise decision.

Because in this way, ANR's Karma and EZ can quickly clear this wave of soldiers, and after freeing up their hands, they can consume Thresh + Jhin under the defense tower without pressure.

Don't forget, once there is no soldier blocking, EThe skill suppression power displayed by the combination of Z+Karma can only be described as terrifying.

Liu Qingsong and Shuijing Ge's cooperation is also very good.

After Karma's enhanced Q hit, Shuijing Ge operated EZ to use the Q skill and W skill.

A perfect cooperation directly hit Thresh's flash and Jhin's treatment.

After the skill difference and health difference, Xiang Guo operated the male gun and began to approach the defense tower.

After waiting for Karma's second Q to be installed, Xiang Guo immediately threw a smoke bomb, Karma used the Q skill, and EZ used WQ again.

Died.

Thresh died just like that.

During the whole process, no one resisted the damage of the defense tower, just a lot of long-range skills poke.

Meikou, whose screen was black, realized this time how irrational his decision to choose Thresh was.

He knew that the opponent would do this, but he had no room to fight back.

Flash E?

How dare he flash E with the health of Thresh?

There is no talent like Aftershock in this version.

If the hard support rushes up and can't kill anyone, it means waiting for death!

Let's look at ANR.

ANR.mlxg killed EDG.meikou.

When this line of eye-catching words appeared in the center of the screen, Lu Yun immediately shouted "nice" in the microphone.

This reminded him of the darkest moment in S13 when he was tortured by T1's soft support.

But you have to know that in S13, the soft support was not as abnormal as S6.

The soft support of this era, with the salary and equipment, is much stronger than S13. After playing the suppression, you can touch the ice stick.

Even the support in the advantageous game, the speed of equipment is not much different from that of the mid-lane.

Under such premise, these LPL teams are still superstitious about hard support, isn't that waiting for death?

To judge whether a version is stronger in soft support or hard support, it depends on the economic ability brought by the support equipment of both sides.

For example, in the S8 period, only hard supports could play because the money-jumping equipment of hard supports was stronger than soft supports. After stacking up, the health was as high as 450. If you stood in front of the opponent in the mid-term, you would be a wall.

But in this era, the era of the Ice League, hard supports are not qualified to play.

Zyra is the strongest support in this version because their skills are perfectly matched with Ice.

Although Karma is not very suitable for Ice, his enhanced RQ has a slowing effect of up to 50%. With the help of the Archmage who has Ice, he is invincible in team battles.

EDG did not dare to choose Zyra outside, and chose Thresh, which can only prove one thing.

Coward!

On the commentary seat.

"ANR played too successfully in this wave, and their skills were too well connected!" PDD said excitedly.

"Why do I feel that EDG's bottom lane duo has no countermeasures at all? They didn't dare to touch the experience from level 1, and then EZ took the 2nd level and forced them out of the experience zone. They finally got the experience, but then they were consumed by Karma and EZ. When their health was not healthy, Graves went behind them to disconnect." Miller echoed.

MISS: "ANR's early vision was still so perfect, and they cracked the only possible problem at level 2! As long as they can get through level 2 safely, ANR's bottom lane will not have any pressure."

PDD: "And from a God's perspective, we know that Kindred cannot gank the bottom lane at level 2. If he is discovered by the vision, with Xiangguo's temper, he will definitely invade Kindred's jungle directly. At that time, Zz1tiao can't kill anyone in the bottom lane, and the jungle will be counter-destroyed."

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