The blue team's jungler could only go to gank the top lane, but found that the top lane was completely ungankable due to the combination of its own heroes.

The game entered a slow death at the beginning. The blue team's jungler had scoured several groups of wild monsters, but found that he could not do anything.

Little Dragon, Little Dragon could not be taken.

Top lane, top lane could not be ganked.

Middle lane, middle lane could not be ganked.

Bottom lane, bottom lane could not be defended.

Less than 10 minutes later, the base had exploded.

Not to mention 2016, even in 2023, such a tactical system can still work.

After ANR successfully drove Nidalee out of the bottom half, the bottom lane began to be pressed directly.

Kalista + Minotaur, this combination with zero combat ability in the early stage, how could it be possible to withstand the pressure of Karma + EZ.

Directly pushed out of the experience zone at level 1.

After level 2, Karma seized the fluke of Minotaur wanting to smell the experience, and flashed up directly with RQ+W, and cooperated with EZ's strong burst to directly hit Minotaur's flash.

This is the unsolvable part of the EZ+Karma combination.

Yes, the reason why this combination is strong is that Karma at level 2 can flash up with RQ+W.

Level 2 EZ immediately used E to follow up the output, and E+Q immediately triggered two layers of passive, combined with the 3 layers before the 2nd level, up to 50% attack speed, what can you use to fight me.

Minotaur who was caught in a high deceleration by Karma's RQ can only be chased and beaten by EZ for a mile. If you don't give up the flash immediately, you will definitely die!

After your Minotaur gives up the flash, if your Minotaur is unwilling to go home, then wait for Kindred, the red BUFF at level 3, to cross the tower.

If your Minotaur goes home, Kindred at level 2 and Card will directly cross your ADC.

This is a complete set of tactical system.

This is why Lu Yun attaches so much importance to his red zone when he is on the blue side.

Can the bottom lane resist pressure?

Actually, it can.

But it must be on the red side.

The bottom lane of the red side can resist pressure, because the jungler of the blue side wants to cross the tower to the red side, and he lacks a red BUFF.

Don't underestimate the damage of this red BUFF in the early stage, and the reduction of treatment effect. For the matter of crossing the tower to kill the bottom lane, it is not a blue BUFF that can replace it.

In addition, the red side has a natural absolute counter position. The bottom lane resists pressure and can create more space for the top lane. The jungler of the red side can completely start with the red zone and use the blood volume difference of the top lane counter to cross the opponent's top lane.

This is the tactical system of the red and blue sides in the early stage.

EDG, regardless of the disadvantages of the blue side, dared to bring out this lineup with zero combat capability at level 1, which is courting death!

Let's look at the laning in the middle lane.

As always, Lu Yun's Card still showed his unparalleled strength in laning.

Learn W directly at level 1, and call out three red cards directly, and clear the line of Tsar without thinking.

Use W as soon as it is ready.

You may ask, Card is not afraid of being caught by Nidalee when he pushes the line without thinking?

Nidalee + Tsar, Card can be caught to death before level 6, Lu Yun does not need to play this game directly.

The group AOE of the red card, plus the card's own flat attack, Pawn's Tsar was locked under the defensive tower at level 2.

No matter how strong the individual strength of the Tsar is, as long as he does not reach level 3, he has no ability to push troops, and it is absolutely impossible to get the line in the early stage.

Even Lu Yun, facing rookie's Leblanc in the regular season, was locked under the defensive tower and beaten before level 6.

After reaching level 3, Lu Yun played very carefully.

Using the passive characteristics of the card, he activated the passive of E in the middle lane (an attack effect that brings magic damage every four basic attacks, similar to Kennen's W), and then went to the bottom lane with Kindred.

The delicate operation brought fruitful results.

Not giving the EDG duo any room to operate, and directly crossing the tower to kill!

Two kills, one for Kindred and one for Karma.

At such an emergency, Lu Yun no longer cared about the distribution of kills.

No solution!

The three commentators in the commentary booth have begun to sweat for EDG.

"EDG's lineup doesn't pay much attention to the early laning phase, and they only think about teamfighting. I think they are still using last year's style of play to play this year's game. ANR's championship last year has shown us a comprehensive tactical system, but EDG is still using old stuff."

Here, PDD paused for a while and continued: "On the surface, EDG's lineup does not have much problem. It is a forced lineup to fight against ANR's poke lineup, but when it really operates, you will find that it can't beat ANR's lineup at all."

Miller said heavilyNodding: "Yes, we only saw the power of the lineup in the mid-term group, and did not carefully consider the design of the level 1 group and the laning in the middle and bottom lanes."

After saying this, Miller suddenly realized.

He finally understood why ANR would not actively choose to invade the jungle every time it was on the blue side.

This is the first point.

Second, every time ANR is on the red side, it plays a development lineup. While ensuring the strength of the bottom lane laning and the strength of the level 1 team battle, it likes to exert force after level 6 and never makes trouble in the early stage.

In the first game, Rambo + Graves, Xiang Guo was always brushing the jungle in the early stage and did not go to the line to make trouble.

In the second game, Ryze, Xiang Guo's Graves brushed the jungle for 10 minutes before coming out with Ryze.

This is the game rhythm that the blue side should follow.

The most critical point is that ANR will play the Magister development system only under the premise of ensuring the bottom lane laning and the premise of anti-gank ability.

But once they are on the red side, ANR will not play like this.

They will definitely find ways to force the opponent's bottom lane to choose a combination with extremely weak early combat capabilities, and at the same time use the ban position to create conditions for the absolute counter of the top lane.

In this way, it not only ensures the unlimited tower crossing of the bottom lane, but also ensures that while crossing the tower in the bottom lane, the top lane attracts the jungler but will not be caught to death.

This is ANR's complete tactical system.

The blue side has the blue side's play style, and the red side has the red side's play style.

Ignoring the advantages and weaknesses of both the red and blue sides, and choosing some big move flow lineup on your own will only shoot yourself in the foot.

In fact, this set of tactical concepts of the red side was not invented by SKT or Lu Yun, but by a team called M5 in the S2 period.

Unexpectedly, this set of tactical systems has run through the entire history of the League of Legends game. Even in S13, SKT can still use this set of tactical systems on the red side to confuse the LPL team.

I can only say one word, bad.

These LPL teams have played for more than ten years, but they don't understand the essence of this MOBA game as well as the ancient M5.

Now, in order to build his own e-sports empire, Lu Yun must combine the strengths of hundreds of schools and become the king.

In just 20 minutes, EDG's economy fell behind by 10,000.

0-12!

There was no way to play. The factory manager's Nidalee had already brushed four rounds of wild monsters in the wild area. The number of wild monsters was more than 20 knives ahead of Kindred, but he could only watch and watch Deft and his team die again and again.

Where can he go?

He can't go anywhere!

(In these two chapters, I have summarized the playing systems of the red and blue sides based on statistics of most games, which can be regarded as the essence of this MOBA game)

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