LoL: I really didn’t mess up!

Chapter 137 Malice from the Designer

"Today's meeting will mainly discuss the MSI version, and then briefly introduce the opponents." Banbazi explained: "We have three days off, and we have to adapt to the new version quickly."

Even if the former Samsung Blue coach has rich game experience, he is still a little nervous when facing the MSI game.

The MSI game is the first time for everyone here.

After all, this competition was newly established last year. Only EDG in the entire LPL has experience, and EDG also won the MSI championship last year.

This year's team was changed to QG. If they fail to win the championship, they will probably be liquidated by EDG fans.

At that time, I'm afraid there will be disgusting words like "let EDG go and win".

After all, what the audience likes is not sports and competitions, but championships. All popularity is based on the championship. As long as you can win, you deserve to have all the stars supporting you.

But once you lose, the backlash will be greater.

Of course, there is nothing wrong with this. After all, it has pros and cons.

After all, wouldn't it be nice if you kept winning? Isn't it because of lack of strength that you are being sprayed?

"The MSI format is very simple. The first round is the group stage, with a total of six teams participating."

It's still only 2016, and many wild card divisions have not yet reached scale, so MSI only has six teams participating.

banbazi flipped the PPT, and a table was displayed on the second page. The six teams participating in the group stage and their divisions were displayed at the top.

North American LCS—CLG.

European LCS—G2.

LPL - QG.

LCK-SKT.

LSM - Lightning Wolf FW.

And finally, the only wild card division.

IWC (Türkiye Division)-SUP.

Banbazi said: "As for the remaining five teams, we can ignore the Turkish team. The two European and American teams, the Korean team, and the LMS team are the targets we need to pay attention to."

"Of course, it's useless to say this now. There will definitely be training matches with them in the future. We will learn more about the specific situation after the training matches."

banbazi continued to flip through the PPT and saw content about version updates.

"MSI is using the 6.8 version, which has been launched on the Chinese server two days ago. Compared with the 6.6 version of our playoffs, two more versions have passed, and the changes have been huge, so I will focus on a few points in this circle. come out."

"First of all, there is a hero that you need to pay attention to. Irelia, the sword girl, has a wave of major enhancements in this version."

Before he finished speaking, Chen Dongqing frowned slightly.

He really doesn’t have much proficiency in the hero Dao Mei.

The main reason is that his proficiency in Sword Girl is basically the same as that of the new Sword Girl after S8, but now he has not played with the old Sword Girl for several years, so how can he be proficient in it.

The key is that this hero is not easy to learn and cannot be learned overnight. Moreover, because this hero is difficult to compete in, he has not practiced it.

But now.

What kind of enhancements allowed him to get the attention of professional teams?

Q【Blade Impact】

The mana consumption is reduced by ten points, and the AD bonus increases from 1.0 total attack power to 1.2 total attack power.

"Damn it." Chen Dongqing frowned slightly: "Isn't this too strong?"

Dao Mei's Q skill is his soul skill. This Q skill directly adds a 0.2 bonus. Isn't this asking for help?

That means that now you can directly kill ranged soldiers with one Q without much attack power, thereby gaining flexible displacement capabilities.

In this way, it is indeed a lot more comfortable in laning and single belt.

"I don't need to say more about this thing." Banbazi said: "Chen Dongqing has been practicing recently. You like this kind of flashy hero, so Sword Girl should be fine, right?"

Chen Dongqing: "."

"Then, there are also the weakening of Poppy and Ekko on the top lane."

Poppy's passive casting range is reduced by 100, and the casting range of E skill is reduced by 100 points, all reduced to 425 points. The damage of Q skill is weakened, which is an overall cut, but it makes sense, after all, this hero is really disgusting.

The basic damage of Ekko's W and E has been slightly weakened, but the AP bonus has been increased. It is obvious that they want to kill Ekko.

"At the same time, we also need to look at the weakening of talents and equipment together with the weakening of Ekko, because they usually appear in tandem."

Feast CD increased from 25 seconds to 30 seconds, Grasp of the Undying life steal reduced from 3% of maximum health to 2.5% of maximum health.

(Feast is a talent, and its attribute is that killing a unit restores 20 blood points.)

The HP recovery volume of the Corruption Potion is reduced from 150 to 125, and the basic damage of Ice Fist's curse blade is reduced from 125% of the basic attack power to 100%.

Although the magnitude of this series of weakenings is not huge, they all hit top laner Ekko one by one.

But it is also understandable. After all, Ike's performance in the playoffs of various major leagues is really outstanding. He must be selected if he is not banned, so there is nothing wrong with him being cut down.

Chen Dongqing was quite happy to see these weakenings. After all, he didn't like to play with either Poppy or Ike, so it would be better if they were nerfed, so that Ike wouldn't be disgusted by guarding the tower on the road every day.

"Then, there are changes to the mid lane." Banbazi continued to flip through the PPT, "Galio enhancements"

The damage of E skill is slightly increased, the mana value is reduced, and the movement speed bonus is increased.

This kind of thing is not the focus, so the coach just brushes it off.

"Then for the jungle position, the male gunner, leopard girl, and Kindred have all been slightly weakened."

These weakenings are only numerical, not painful or itchy, these junglers should play or play.

But at this moment, the coach suddenly spoke up and said, "But there is one point that needs to be noted. The war lord's bloodthirst has also been weakened."

The life steal from minions has been changed from the original fixed 50% to 50% for melee heroes and 25% for ranged heroes.

In other words, the bloodthirsty laning effect of long-range heroes is cut in half.

That's right, the target is the bloodthirsty male gun in the top lane!

After the craze for this thing started by Chen Dongqing, it occasionally appeared in all major leagues, and it was extremely shameless.

Now with this cut, it can be regarded as the top laner's male spear killing him to extinction.

Chen Dongqing sighed slightly, but there was nothing he could do about it. He knew that this was just something that he would definitely experience in history.

"The last word is the bot lane. The focus of the bot lane is only one, which is to strengthen the fortune teller."

The basic movement speed is increased by 5 points, the life recovery is increased, and the passive fourth shot will critically hit the defense tower.

This kind of enhancement will obviously make the fortune teller, who already has a high appearance rate, suddenly become a popular choice.

"This time is a key point." The coach said, "Jian proudly pay attention."

I have to say that this is indeed a noteworthy issue, because Uzi doesn't seem to like this kind of hero with extremely slow attack speed, so he has always been uninterested in Jhin.

Uzi nodded when he heard this.

"Then, comes the most important change." Banbazi cut the screen to the last scene of the PPT and said: "Death time adjustment!"

The change is simple: the resurrection time has been reduced from 30 minutes to 55 minutes.

At the same time, the designer also gave a warm reminder under this line of changes:

“We have also made changes to the death countdown to prevent you from losing the game directly due to unexpectedly losing a wave of team battles when you are thousands of dollars ahead. This scenario sounds very special, but its probability of happening is higher than yours. It was much higher than expected.”

The changes are simple and clear. They are to minimize the possibility of a mid-term miracle team coming back, and also increase the team's capital for running the game in the later stage.

Nerf fights, encourage operations.

In the past, the time it took to win a wave of groups might be enough to demolish a defensive tower + barracks, but now it is only enough time to demolish one defensive tower.

Coach banbazi began to analyze:

"I have detailed data here. Since this change, the average ranked game time has increased by 1 minute and 43 seconds."

"It doesn't matter that this data is not much, but the qualifying game is fast-paced, and this data is already quite scary. If it is a professional game with a slow pace, the impact of this change will only be greater!"

Banbazi looked seriously: "I boldly predict that in this MSI, the appearance rate of late-stage mages like Victor and Tsar may increase. I have to say that this is actually a bad thing for our team. information."

One of the most advantageous weapons of their QG team is the 41-point push in the middle of the game. Their early offensive ability is one of the best.

This ability is directly reflected in the length of the game. Their average game length is 26 minutes and 30 seconds. On the LCK side, ROX, which has the strongest offensive ability, has an average game length of nearly 30 minutes.

This weakening will undoubtedly benefit the operation team and weaken the reckless team that focuses on the early and mid-term.

Of course, the specifics of this change are still unknown and will depend on development.

Banbazi then briefly analyzed some minor changes, and then asked the players for their opinions from time to time.

After the meeting lasted for more than an hour, it slowly stopped.

"This focus is just my judgment based on personal understanding." Banbazi finally began to summarize: "As for the specific situation, we still have to wait until the 6.8 ranking data is stable and we have played training games to know."

"So, let's all take action and participate in the qualifying game to experience the version. The game is approaching and we don't have much time!"

In the next few days, QG moved into the hotel arranged by Riot Games for training. The room and training room here have everything you need.

After the game started, even QG, who was on their own territory, had to stay in the hotel honestly. This was mainly about fairness.

(I actually don’t know this very well, but I searched online. When the S10 World Championship was held in Shanghai, the LPL teams stayed in hotels. I wrote this MSI according to this rule.)

At this time, the participating teams from other competition regions have basically landed in Shanghai, and the number of QG training matches has increased significantly.

Taking advantage of this period of time, QG was able to figure out the strength of the other five teams.

First of all, the Turkish team is indeed as imagined, so we can just ignore it.

Secondly, the three teams of North American CLG, European G2, and LSM Flash Wolves are roughly similar in level and strength. Anyway, QG has an advantage against them.

If we play these teams, QG is confident that we can win.

Of course, there is no point in beating these teams. If you want to win the championship, SKT will not be able to pass that level.

When facing SKT in training matches, the winning rate is actually not ideal.

I have to say that as a two-time championship team, as a team with Faker, this team's strength is still too abnormal, and its airtight operation is at a disadvantage.

Even now, QG's winning rate against SKT is only 40%, and it is difficult to even open a 50-50 game.

The reason for the low winning rate is actually very simple. The first is that QG cannot pass the old man time.

Doinb's two unique skills, Titan and Rambo, are of little benefit in front of Old Man Time. They are directly treated as toys. Before finding a new hero, they can only consider banning Time.

The second reason is the result of the revised resurrection time. As expected, this change has had a negative impact on QG.

SKT itself is a Korean team that focuses on defensive counterattacks. This change to reduce the resurrection time is simply tailor-made for them.

Compared with the Spring Split, SKT will choose more heroes such as Tsar, Jhin, Wheel Mom, Kindred, and even late-stage heroes such as Murloc, focusing on defensive counterattacks.

(This version of Jhin is very strong in the later stage)

With their mature play style, SKT could easily delay the game time beyond 30 minutes.

At this time, QG's offense will suddenly become constipated. Even if they win the team, it will be difficult to do anything. Many times, they rely on their early offense to lead the economy by four or five thousand, but they can't even get ahead of SKT. of high ground.

Well, this scene was often encountered in the LPL and LCK in the previous life.

If you are four or five thousand ahead, you can't get to the high ground on the other side, but if your opponent is less than one thousand ahead, they can easily defeat you three ways.

In terms of operational ideas, there is a huge difference between the young QG and the sophisticated SKT.

When the game reached more than 40 minutes and the C position reached the divine equipment, QG's early fighting heroes began to show weakness, and the game entered SKT's rhythm.

Regarding this situation, coach Banbazi frowned and was still looking for a solution.

Can't attack in the early stage.

So do we have to choose late-stage heroes to compete with SKT in terms of game operations?

This is even more like seeking death!

For a while, the situation was still a bit frozen.

Time quickly came to the day before the opening of MSI, and the team still had not found a good solution.

"It's okay, we can find a solution slowly." Linko was on the side to relieve the pressure and said: "The game starts tomorrow, everyone should have a good rest. We are the host and we are going to play in the first game!"

"OK OK." Chen Dongqing was lying on the e-sports chair with a calm expression. He listened to the manager's words, turned around and said good night to his teammates, and then returned to his hotel room.

Lying on the bed after washing, Chen Dongqing thought a lot.

His face was calm, but he was pretending to be in front of the team.

In fact, he's under a lot of pressure right now.

He understands the current predicament that the team is in. It is very simple. It is simply that the early offense cannot open a big enough wound, and even if it gains an advantage, it cannot be converted into a victory.

QG's early offensive points are nothing more than the troika, the linkage of the middle and jungle, the distribution of the top lane, and the tower push on the bottom lane.

As long as the three carriages can run smoothly, winning will be easy.

But the problem is, SKT is not EDG.

Needless to say, the first driver's mid-jungle linkage was directly pinned to death by a Faker.

What about the second carriage?

Uzi plus Liu Qingsong can still have an advantage when facing Deft and Meiko, but now facing SKT's wolf stick, there will be no benefit.

S6's Bang is known as the perfect AD template, not to mention the Hexagon Warrior, Korean Wolf Warriors, and Shi Yi's support, only Genshin Brother can compete with him.

In fact, it is quite difficult for QG to achieve balance in the bottom lane.

Two of the three carriages have been destroyed, but where is the last one?

Also a tough run.

Duke is so stable.

As the owner of Ekko's champion skin, Chen Dongqing was amazed by his defensive ability after getting Ekko.

Even if Ike is weakened overall, it is still difficult for Chen Dongqing to break through.

In this way, a low winning rate is inevitable.

To some extent, SKT's current team style is to restrain QG.

As for Chen Dongqing now, he can no longer care about his teammates. His first priority is to run his own carriage.

How to break through Duke?

As Chen Dongqing thought about it, sleepiness gradually came over him.

In a daze, he thought of a way.

But he is not sure yet and needs to verify it.

Let’s wait until the group stage is over!

The most important thing at the moment is to stay prepared and win the group stage ahead!

Chen Dongqing turned over, let the quilt wrap around her body tightly, and fell into a deep sleep.

Well, the hotel bed was too soft and it was not very comfortable to sleep on.

Two updates and 8,000 words. MSI will start tomorrow. See you tomorrow, brothers.

PS: Thank you for the 10,000 starting coin reward from Xue Tian

Thanks to Meng Qian for the 100 starting coin reward

Thanks to Four Seasons for the 100 starting coin reward

Thank you bosses or2

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