Lord God Investigator
Chapter 267 Time is running out
Monroe brought Bredlow's suggestion that the revolting people evacuate the city of Ascaltra and take a boat to the sea to go to the base of the Dark Territory. This is the only way to save their lives.
Former gladiator Handak frowned and said: "Leave everything behind and run away? Then what's the point of our uprising? Our uprising is to drive away the invaders and return to our previous lives. How can we give up this city so easily?"
Raynor's bloody head was silent, but his expression was very bad. He was weighing the balance. The new Shadow Master knew very well that if the Shadow Thief of Amn left Amn, the organization would slowly disintegrate and eventually die completely.
Amn is the foundation of the Shadow Thieves Guild. Without Amn, the Shadow Thieves would be like a fish out of water.
However, Renoir also knew that staying in Amn would be a dead end. The Shadow Thieves also had many investigators and intelligence agents throughout Faerun. The news coming back was not optimistic. All the countries in Faerun had united and regarded Amn as The demons that invaded the mainland are about to carry out a righteous exorcism operation.
Several representatives cannot make a decision on the spot. They have to gather the people they represent and hold a meeting to discuss.
The duty of the gray dwarf Noland who came with Monroe was, on the one hand, to protect Monroe, and on the other hand, to help buy time for the citizens of Askatra City to evacuate. Noland brought a team of gray dwarf guerrillas and With a shipload of weapons, they want to lay minefields on the enemy's only path before the foreign intervention forces surround the city of Ascatla.
Landmines, even in modern warfare, are the best way to delay the enemy's attack.
In addition to the engineers who laid mines, Noland also brought the best snipers from the base area, sharpshooters equipped with imitation Mosin Nagant sniper rifles, with an effective combat range of up to 800 meters.
Mages in Faerûn, unless they use legendary spells, spells of the ninth level and below have a casting distance limit.
Even the magic with the longest casting distance is only 400 yards distance + 40 yards x casting level.
In other words, a level 20 legendary mage who uses the most long-range magic can reach a maximum casting distance of only 1200 yards. One yard is about 0.3 meters. 1200 yards is 360 meters. This distance is longer than the Mosin Nagant rifle. The effective combat range using mechanical sights is still relatively short.
That is to say, if a shooter holding a Mosin-Nagant rifle without a scope launches an attack four hundred meters away, even if the mage uses detection spells to find the enemy, no magic can attack the shooter.
As for the archers in Faerûn, the longest range of their bows and arrows can reach 400 meters, but the effective killing distance is only 150 meters. If it exceeds 150 meters, under the influence of wind, those who can still shoot to the target must be the most elite. elf shooter.
If the two armies were to confront each other, the fighting distance would not exceed 400 meters. However, the gray dwarf guerrillas did not intend to fight head-on. They had dark vision and the ability to dig tunnels, and would take advantage of the night to conduct sniper attacks on the invading camp. From a distance of 800 meters, use a sniper rifle equipped with a scope to snipe enemy officers, generals, mages and priests.
If the enemy pursues them, they have to walk through pre-laid minefields. Even if they risk their lives and get through the minefields and reach the sniper's hideout, it will be difficult to find the gray dwarves who slipped away through the tunnel.
Even if the tunnel is discovered, the gray dwarves are short in stature and the entrance to the tunnel is very narrow. It is difficult for tall humans and elves to get in. If they insist on getting in, the human elven warriors who are unable to move and use weapons will be hidden in the tunnel. In the middle, gray dwarves armed with revolvers shoot like turkeys.
With the divine cover provided by Savras, the god of prophecy, the guerrillas who believe in the red faith cannot be detected by divine magic and magic. Their traces can only be found by using the most traditional detection methods.
Hide yourself, try your best to kill the enemy's vitality, hit and run away, the enemy advances and we retreat, the enemy stays while we harass, the enemy retreats and we pursue.
The goal of delaying time was set, but it was still unclear what effect it would achieve. The strength of the intervention force that came to Amn this time was far greater than that of the previous knights. The gray dwarf guerrillas could not launch a sniper war during the day. If the army accelerated its advance during the day, , use spell bombing to blow up the minefields, advance quickly, and the enemy troops will not be delayed for long.
Time is getting tighter.
…
However, it was a waste of time for the new six-person council to organize a public meeting. Although the people of Ascaltra City reached a consensus on driving away the invading army and decided to rise up to resist, each class also had its own demands and did not reach a unified understanding. .
Dame Hathaway, who was elected as the female prime minister, did not have enough courage and prestige, and she had not studied Bredlow's theory in depth. After retaking Io, the female prime minister often accompanied Io.
Hathaway had a premonition that her time with Io was running out. Taking Io back would offend the entire Faerun continent. Almost everyone in Faerun wanted to take Io away and destroy it. Io.
The Dame didn't think she could be as brave as she was when she attacked the Temple of Lathander. She was not a natural warrior, nor was she keen on fighting, nor did she want to be a revolutionary leader.
She is just a woman who wants to regain her true love and spend the rest of her life with her true love.
Politics bored her, fighting made her tired. Presiding over the council and listening to the chaotic arguments of people from all walks of life, she would rather go back to Io and quietly spend the little time left with him.
While the council was debating, the gray dwarf guerrillas were in action, laying mines, digging tunnels, drawing terrain maps, formulating battle plans, and setting up supply points.
After more than a year of training, the gray dwarves have basically mastered a complete set of guerrilla tactics. Every guerrilla knows what they should do without the commander's instruction.
Even if the team is broken up, they can be dispersed into travel teams and continue fighting without the command of their superiors. This is the unique ability of the Red guerrillas.
The new six-person council found Monroe again with feedback from the public. The results of the discussion among the citizens were surprising. Most citizens were unwilling to leave Ascatra City.
Among the civilian class represented by Handak, the people with little wealth are unwilling to abandon the family property they have accumulated for a long time. People's choices are very realistic. They do not believe that the Dark Territory can provide normal living conditions and that humans can live in the Dark Territory. Live a good life.
Although Handak has explained that Askatra may usher in a legal massacre of the Faerûn kingdoms, many people do not believe it, and some even complain that there should not be an uprising. This is leading people who want to live a peaceful life to death. push.
These people may have the idea of surrendering when the intervention forces come and they can't resist it anymore, but whether they can do so is unknown.
Beggars, vagrants, and the poorest people have reached a consensus that they are willing to go to the Dark Territory. In the eyes of these people, there is not much difference between living a poor life in the City of Gold Coins and living a poor life in the Dark Territory.
Maybe life in the Underdark is better?
It's just darker, and there are places on the surface where the sun doesn't shine, so it's not much brighter than the Underdark.
The merchants decided to flee on their own. They did not want to go to the Underdark Region, and they did not want to wait for death in Amn. They loaded all their property on ships and fled to other places anonymously to start over.
In the end, the number of citizens who decided to go to Fish-Man Island by boat was not very large.
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