Lord of Spells from Faerûn
Chapter 20 Harvest
That night, a grand bonfire party was held in the camp.
The people in the hired team tasted the wine brewed by the wood elves and enjoyed various beautiful dances.
All elven races are hedonists who love art, and are naturally full of music and dance skills. It is said that many famous human singers have gone to the residence of elves to learn their skills.
Loste walked to Imrik and sat down, smiling and said: "Thank you today, thank you for your treatment. Do you still work as a priest part-time?"
Imric nodded and said: "Yes, otherwise I wouldn't be able to cast divine magic, right? I believe in my lord Mystra."
Imric did not hesitate to use the goddess of magic as a shield. In fact, most mages did not have strong beliefs, and were more of followers of the goddess of magic or various gods with magical responsibilities.
After hearing this, Roost said: "It's really rare that a priest of the goddess of magic is wandering outside. I wonder if you are interested in working in the Chamber of Commerce?"
Imrik shook his head. He didn't have to worry about daily food and clothing. By selling spell scrolls, he could maintain various expenses. What's more, he still wanted to go to Deepwater City, the mage's holy land. Dragonblade Castle was just Just one stop on his short journey.
Seeing Imric's refusal, Lost didn't force it. She knew that most mages had a lonely and weird personality. If it weren't for her connection with this chamber of commerce, she wouldn't have joined.
Imrik then said: "Although I have no intention of joining you, I can accept your part-time job."
After hearing this, Roost said happily: "Of course, this is enough. Our Chamber of Commerce will have some tasks of escorting caravans from time to time. Old John is also an independent mage like you, and will occasionally accept our employment."
Imrik nodded and said: "I hope my reward is various rare spell scrolls or spell models. If not, I hope it can be purchased through the channels of the Chamber of Commerce, as long as the proportion I deserve is calculated. It’s within the price.”
This is not an excessive request. Many mages who are not short of money have such conditions for accepting employment. The only difference is that they are more picky and have specific requirements for spells. However, Imric accepted all the orders, so Lost was happy. agreed.
After the banquet, the next day, the Green Forest High Priest gave him the copied spell scroll before leaving, and said: "Thank you for your help, Imric, your outstanding contribution will be remembered by the Green Forest Tribe.
This is a token of the Green Forest Tribe. It will be convenient for you if you show this badge to the tribes of other kind elves in the future. "
The high priest of Green Forest gave Imrik a badge with a green oak tree on it. The just and kind-hearted young man in front of him won his favor with his heroic performance on the battlefield, so he gave this precious badge that symbolized the friendship between elves. The tree emblem was given to the other party.
After getting the things, Imrik returned home and couldn't wait to count the harvest.
The first is the spell book and spell scroll, which record a large number of first to third level spells that Imrik does not have.
They are: first-level spells - thunder wave, mage armor, enlargement, shrinkage, ray of weakening, and burning hands.
Second-level spells - Ma Youfu's Acid Arrow, Wind Message, Tracing Step, Mirror Image, Dark Vision, Magic Rope.
Three-level spells—manipulate corpse, counterspell, vampiric touch, dispel magic, avoid detection, suggestion.
There is also a spell scroll that records a fourth-level spell - control of wind.
Among the new spells that have never been seen before, the first-level spell Thunder Wave is a magic life-saving skill for the mage. It can use a burst of sound waves to push away all enemies close to it.
Enlargement and reduction are relatively well-known spells in the transformation system, which can change the size of the subject.
Ray of Enfeeblement is a necromancy status spell that weakens an enemy's status with a ray.
Among the second-level spells, there is finally the Lost Step that Imric has dreamed of. The remaining spells are not worth mentioning. The only interesting one is the magic rope spell, which can create a different space and accommodate up to eight people to hide. Inside.
Among the remaining third-level spells, spell counterspell allows the mage to counter spells that are not higher than his own level, which consumes the same spell slot. In other words, as long as Imrik's reaction is fast enough, he can cast spells with him. During the battle, counter all the opponent's spells.
Vampire's touch is a melee necromantic damage spell. It can damage the enemy while increasing one's own vitality. Dispel magic can dispel magic effects. Avoid detection can prevent others from using prophecy spells to spy on oneself. Suggestion is similar to hypnosis. Similarly, it allows the subject to do what you want him to do. The final control of the wind aspect is an advanced version of the wind-making technique, which can create and control more powerful hurricanes.
What follows is the magical scroll given by the Green Forest High Priest. It can only be said that he is a druid who rules a camp and has mastered a large number of druid magical arts.
They are: First-level Druid magic - endure elemental damage, speak with animals.
Second-level druid magic - Soft Stone, Breath of Frost, Cloud Wings, Sensitive Smell, Wind of Binding.
Three-ring Druid magic - Downdraft, Blessing of the Four-Armed Gorilla, Eye of the Sky, Summon Thunder, Control Animals, Tide.
Fourth-ring Druid magic - advanced magic tooth magic, summoning clusters of secondary elements, summoning woodland spirits, controlling water bodies, natural guards, and green water balls.
Five-ring druid magic - freezing ray, summoning thunder and explosion.
One of the Druid spells, enduring elemental damage and talking to animals, is as the name suggests, so let’s not mention it for now.
The second-level druid's divine skill Soft Stone is similar to turning fossils into mud. It can turn stones into soft mud-like objects.
Breath of Frost is a breath spell that allows you to breathe ice breath from your mouth.
Cloud Wings is a spell that speeds up flight. It can be used in combination with Sky Mastery or the third-ring magic flight.
Smell increases the spellcaster's sense of smell.
Among the remaining high-level spells, downdraft can make flying creatures fall, Blessing of the Four-Wall Gorilla can increase the recipient's arms, Eye of the Sky can watch the weather in the area for the next week, and Summon Thunder can In the third ring, lightning and fireball are also called the three major violent spells. It can summon a thundercloud to continuously rain down thunder and lightning. The disadvantage is that it must be used outdoors.
Dominating animals is similar to dominating humans, and Tide can summon a large wave to repel enemies. Summoning secondary element clusters, summoning woodland spirits, and nature guards are all summoning spells. Manipulating water bodies allows the caster to control a large amount of natural water, which requires the presence of water on the site.
As for the blue water ball, it is probably similar to the water prison in Harry Potter, sealing the enemy inside, unable to move and drowning the opponent.
Finally, the five-ring divine spell Thunder Summoning Explosion is an advanced version of Thunder Summoning. The range is greatly increased and the damage is also greatly increased. It can be said to be a very powerful war spell.
After Imric copied these spells into the spell book, he glanced over the spells he had mastered with satisfaction.
There are a total of twenty-two first-level spells and a total of twenty-two second-level spells. Coupled with the unparalleled mobility brought by the wandering step, Imric feels that he can single-handedly defeat more than two hundred goblins now. Forest Spider, provided there is no such mutant.
But in the following time, Imric decided not to take risks for a short time.
There are a large number of new advanced spell models that require him to analyze and study, as well as meditate, plus the time it takes to copy spell scrolls.
Imrik is going to be very busy.
In order to ensure that he would have enough gold coins to consume in the following days, Imric went to the Chamber of Commerce where Loste was located and confirmed with her that one hundred and fifty one-level spell scrolls would be sold every month. and ninety second-level spell scrolls.
Coupled with the same quantity at the witchcraft shop, Imrik can process three hundred first-level spell scrolls and one hundred and eighty second-level spell scrolls every month.
Three hundred one-level spell scrolls can be sold for 3,000 gold coins, with a monthly profit of 1,500 gold coins after the cost. One hundred and eighty two-level spell scrolls can be sold for 10,800 gold coins, with a monthly profit of 1,500 gold coins after the cost. The profit is 5,400 gold coins, a total of 6,900 gold coins per month.
It can be said that these two trade routes are enough for Imrik as a low-level mage.
Because there are so many spells, there is a little more explanation, but don’t worry, it’s all beyond 2,000 words, which is equivalent to the content related to the work. It’s just for viewing experience, and has been added to the chapter.
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