Lord of Spells from Faerûn
Chapter 47 Harvesting Psychic Powers
"It's finally done." Imri breathed a sigh of relief, leaning back and falling on the back of the chair.
The days and nights of research these past few days had made his brain work so hard that he was so tired that he almost slept with his eyes open.
But it was all worth it. He looked excitedly at the model printed on the spell book in front of him:
Level 1 Psychic Power: Deflection Field, Psychic Stab, Psychic Projection, Astral Construct.
Psychic Power Level 2: Blind mind, shock wave, brain lock, experience severe pain, read thoughts.
Third level of psychic powers: telekinesis power, telekinesis throwing, psychic blast, ectoplasmic cocoon, breath disaster, fake sensation.
Level 4 psychic powers: death impulse, mind control strategy, limb control, navigation, extraction, miraculous craftsmanship, memory tampering.
Fifth level of psychic powers: psychic crushing, teleportation, telekinesis hand, mind probe.
Among the first-level psychic powers, Deflection Stand is a powerful spell to defend against melee combat. During its deployment, it can defend against sword attacks. However, the disadvantage is that once this spell is used, it cannot cast other spells. Mind Stab can condense the mind into spikes to hit the enemy's mind. Psychic projection can change a creature's attitude toward the caster, but only by one level. The astral construct is a psychic version of the monster summoning technique, which can summon astral creatures.
As a 2nd level power, mind-blinding erases information about the caster's existence from the target's consciousness. Shock waves can create force field impacts. Brain locking causes the subject's higher intelligence to be locked up and he will be in a dazed state. Experience severe pain and read thoughts. As the names suggest, one makes the enemy experience severe pain, and the other can read shallow thoughts.
Among the third-level abilities, the power of telekinesis can lift objects just like telekinesis, while telekinetic throwing can throw objects out in conjunction with the previous ability. Psychic Blast is very interesting. Although the name is different, it is almost the same as the Mind Flayer's innate ability, Psychic Blast. An ectoplasmic cocoon traps enemies in astral matter. Respiratory disasters can starve enemies of oxygen or even kill them. Forging senses can manipulate one of the enemy's five senses to appear real.
Among the fourth-level abilities, death impulse is the spell that the Mind Flayer tried to use on Imrik. The subject will use the most lethal method he can to kill himself, but if the death is not successful, the subject will wake up. . The mind control strategy allows the caster to use mind power to bump, disarm, grapple, and trip enemies like an invisible person. Manipulating Limbs allows you to control the enemy's limbs. Navigation allows the caster to fix a teleportation point. This ability is very useful for Imric. If he leaves Faerûn, he can use this teleportation point to accurately return to the original place. Extraction technology can extract time into essence. This liquid can be applied to the surface of the material to protect it. Magical Craftsmanship is like the magic version of Magical Craftsmanship, which can process raw materials into items. Tampering with memory can change the subject's memory for five minutes.
Among the fifth-level abilities, mind crushing is a powerful instant-death spell. The subject must pass a Will save, otherwise the spell will brutally crush the spirit to death. Even if the save is successful, the subject's spirit will be destroyed by this spell. This powerful spirit crushes and causes serious damage. Teleportation is a powerful teleportation spell that can teleport a hundred miles per level, and its upgraded version of Advanced Teleportation has no distance limit. Thanks to the instantaneous nature of psychic powers, this spell is simply a super upgrade of Lost Steps. Version. Telekinesis hands allow you to use telekinesis hands, telekinesis strategies, telekinesis powers, and a series of telekinesis abilities in extremely remote places, but only if you possess these abilities themselves. The mind probe is an upgraded version of thought reading, which can probe the other party's deep thoughts and even forgotten vague memories.
It is not difficult to see that the effects of psychic powers are all kinds of strange and difficult to guard against, and psychic powers have unique advantages over spells. The first is that psychic powers do not require gestures or spells. They can basically be activated with a wave of your hand or a thought. The power can be cast instantly. Of course, if you want to concentrate, it is also a good choice to pronounce the name of the power, just like the mind flayer.
Second, psychic powers do not need to be super-magical like spells to increase their power. Almost all spells can rely on increasing the investment of spiritual points to enhance a certain power. For example, manipulating limbs can be controlled by investing more spiritual points. For larger enemies, investing more psychic points in navigation can make the teleportation point pass through plane restrictions, psychic crushing can increase the crushing force of the mind, telekinesis abilities can increase the intensity of telekinesis, etc.
After understanding this, Imric couldn't help but think about the bug. His endless book has endless spell slots, and due to the unreasonable nature of the contained objects, he can forcibly copy power models that are impossible to work at all. If you go up and successfully use it, does that mean you have unlimited power points to infinitely increase the power of a power?
He couldn't help but give it a try, but the result was disappointing. Maybe he hadn't fully understood the function and characteristics of the Endless Book, and this improvement in psychic abilities was not exactly what he imagined.
When he used psychic points to improve his abilities for the first time, the Endless Book gave him some feedback. The highest number of points he could invest was 35 points.
He couldn't help but look weird. This number was too coincidental. His mage level was now level five. Logically speaking, he didn't have the profession of psychic caster and couldn't use psychic powers, but he did it by relying on the unreasonable characteristics of the Endless Book.
And during the process of casting the spell, he found that the use of superpowers was restricted like spells and could only be used up to level three, which corresponded to the level of a fifth- to sixth-level psychic.
A 5th-level psion's maximum daily power points are 25. Imrik's Intelligence modifier of 18 increases the allocation of the maximum power points by ten points, so this number adds up to exactly thirty-five points.
Through confirmation from two parties, Imric can basically confirm that when casting other spellcasters' professional spells, this book will automatically be converted to the highest spell level of his own professional level as a reference, and if it is not a spell slot but other magic that is consumed Resources are also simulated based on the normal value for that profession at that level.
But even so, for Imrik, the intensity of psychic powers is still much stronger than the intensity of spells of the same level. After all, every time he releases a psychic spell, Imrik can invest the maximum daily psychic energy equivalent to that of a normal psychic. Can count.
For example, the third-level telekinesis power can move 250 pounds of objects at a speed of 25 feet per second, but if it is strengthened with power points, each additional power point can increase the weight by 25 pounds. In Imri's case, With the current maximum power point of 35 points, it can move 1125 pounds of objects at one time.
If the mage profession reaches level 20 in the future, and with the addition of intelligence bonus, Imric's maximum power points per day can reach five to six hundred points, and a level three power can control more than 10,000 pounds of objects out of thin air!
Not to mention how terrifying it would be to have a ninth-level power with the bonus of power points.
"It seems that the best way is to improve your caster level. Shortcuts are not suitable for me." Imrik said to himself.
He stretched and put away the Book of Endlessness with satisfaction. The effects of these powers opened his eyes. Although spells can also do various things, when it comes to controlling the enemy's mind in different ways. , psychic powers are experts in this area.
"Sir, there is a noble downstairs who wants to see you. He calls himself Reiner Wujin." The butler knocked on the door and came in.
Imrik nodded, put on the mage robe and went downstairs. He was very interested in the treasure that Reiner said was pursued by the two evil organizations, the Stone of Gorol. It seemed that he needed to investigate, and The beholder in the sewers has already seen his figure. Only by finding an opportunity to get rid of it can the future troubles be solved forever. A beholder with fear of society actually hangs out with the human guild in the sewers of human cities. The reason behind this is probably unknown. Simple.
When the Zhentarim and the Zannatsa Guild were fighting each other, it was his time to fish in troubled waters.
This plot is relatively long
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