Losing Money to Be a Tycoon
Chapter 983: More substitutable than all RTS games!
Latest website: In the plot video, Captain Qin Yi followed the guidance of AEEIS, was familiar with the use of the console, and began basic operation training.
In the game, Qiao Liang also followed the guidance of AEEIS, familiar with the game's operation mode, and engaged in basic level battles.
Originally, Qiao Liang knew that this was an RTS game and was worried about it. He was afraid that he would not be able to play with his hand, but he did not expect that the operation of this game was much simpler than he thought!
Qiao Liang has also played some traditional RTS games, such as "Xinghai" and "Fantasy War", but the level is not high, playing against people is purely abused.
Because traditional RTS games have too high requirements for players, they require both multi-line combat and extremely high APM, as well as a good grasp of various tactical details.
When you encounter a stronger opponent than yourself, that is unilateral abuse.
Qiao Liang was not originally a genius player, he was just a little smarter, more perseverance and perseverance than the average person.
Otherwise, he wouldn't have suffered for so long when he played "Looking Back at the Shore".
But "Mission and Choice" is different from other RTS games. It doesn't need to accurately send down instructions to every unit, just give instructions to a whole unit.
In the teaching process, AEEIS will continue to strengthen this concept.
Simply put, in "Xinghai" and "Fantasy War", players often require high micromanagement. For example, one of the most basic operations is to "pull soldiers". A small soldier in a formation must be pulled away. This operation can avoid loss of one's own side, give the enemy no experience, pull the formation of the enemy team, and so on.
Whether the puller is pulled or not directly determines the player's teamfighting ability, and the gap between the master and the rookie will be infinitely widened due to this operation.
Because the resources and units in this traditional RTS game are too important and require careful calculations, many times the hero takes five or six minions to fight the opponent. The impact of the death of a minion is very huge.
In the constant collision of such details, the resource gap between the two sides gradually widened, and the stronger side gradually determined the victory.
This approach is a classic RTS game approach. Of course, you can't say it wrong, but one of its problems is that the game threshold is too high. For those players who can't do these operations, the fun of the game will be greatly reduced.
However, "Mission and Choice" simplifies these operations directly in the game mechanism, and even if it can't be done, it will not affect the experience of the game content at all.
There are also gains and sacrifices. After abandoning these fine operations and careful calculations of resources, "Mission and Choice" has achieved a lower level of difficulty and a larger scene.
The map of "Mission and Choice" is extremely broad, and the degree of freedom of perspective is very high. After making some simple operations, the player has a lot of time to think about the next move, and watch the fierce battle in the battlefield, and check each team. Feedback from the troops.
The movie-level plot images, the big scenes in the game, and the extremely low difficulty of getting started all made Qiao Liang a very good first impression of this game.
...
It was also the first time to touch the entire control system, and also to start training from the simplest battle. Qiao Liang felt very substituting.
He thought about it carefully and thought it might be because the whole plot arrangement was more clever.
In most plots of RTS games, multiple protagonists drive the plot together.
For example, in "War of Fantasy", different races have different heroes, and each hero will have an independent plot.
Throughout the story of the game, players need to constantly change their positions. Maybe they are still controlling Hero A against Hero B in the first minute, but the next minute will be completely reversed.
Of course, this is not to say that this traditional approach is bad. Most successful games have their own set of gameplay, which has pros and cons.
The advantage of this approach is that the game can accommodate a very grand and diverse worldview background, and it can also highlight the epic sense of the entire story.
But the problem is that the player is basically playing the game from a god-like perspective, without any sense of substitution. Most of the time, the emotional experience is separated from the emotional experience of the protagonist in the plot.
The plot of "Mission and Choice" adopts another method.
The whole plot focuses on Captain Qin Yi alone, and AEEIS does not have any distractions at all. It just prompts Qin Yi to perform various operations with the useless and emotionless electronic sounds.
In this way, the players will naturally substitute themselves into the role of Qin Yi.
In addition, AEEIS will directly talk to the player during the game, which strengthens this sense of substitution.
As the plot progresses, the emotions of the players are also changing with Qin Yi's emotions, even more empathetic than the movie.
One obvious place is the change in the player's mood when the "realistic element" is added.
Before joining the "Imitation Elements", the players, like Qin Yi, commanded 100% of the soldiers who obeyed the orders, and the whole battle process was very smooth.
After the players have made some simple instructions, the AEEIS artificial intelligence will refine these instructions, so the human army looks overwhelming, and the players' mentality is naturally the same as Qin Yi's, unknowingly inflated.
However, after adding the "realistic element", the soldiers suddenly had their own thoughts, and many times they would disobey orders and make some very angry behaviors.
Even before there was much battle damage, the morale of the entire troop had collapsed, and they were scattered and fleeing, which could anger the player to death, and the previous feeling of pride and complacency was gone.
At this time, AEEIS will guide the player's operations and provide some data analysis. After trying it out, the player found that the effect was good, and he would naturally make the same choice as Qin Yi.
After the player makes a choice and completes the content of this part of the game, Qin Yi will make the same choice in the plot video to further strengthen the player's sense of substitution.
In terms of experience, it is slightly different from traditional RTS games.
Traditional RTS games mostly give the target first, and then let the player act.
Many times players command a battle and do not what they want to do, but what the mission requires.
But in "Mission and Choice", through clever plot arrangements, most players will make choices similar to Qin Yi's. In this way, the player's sense of substitution will be stronger, and Qin Yi's situation and behavior will be more understandable.
...
Unknowingly, time passed by.
Qiao Liang was completely immersed in the game and couldn't stop at all!
This feeling is somewhat similar to some excellent film games abroad.
This kind of game is characterized by a movie-level plot running through it, with a fast pace and many turning points throughout.
"Mission and Choice" has achieved a degree of relaxation through the interplay of movies and games.
Players play the game content for a while, and when they are tired, they enter the plot and relax.
The plot plays the role of connecting the previous and the next, throwing a new problem for the players and creating a sense of expectation. After the players have watched the plot videos and watched enough, they will directly enter the next stage of the game content, and so on.
In addition, the sense of substitution of the game itself is extremely strong. In the second half of the game, Qin Yi's anxiety, confusion, and despair can even directly infect the players in front of the computer, making the players also think with such an impatient mood. Get through the game quickly.
Qiao Liang feels that his emotions are being played by "Mission and Choice" in the palm of his hand. It is an enhanced movie-watching experience!
In the middle of the plot, Qiao Liang has roughly inferred that the plot image of the game and the content of the movie are mostly the same!
Although the content is exactly the same, the experience of games and movies has its own advantages and disadvantages.
The advantage of the game is that after each plot, players can experience it in person. Game is a kind of interactive art, and the degree of freedom of players in the game is much higher than that of movies. And if the player's decision in the game by his own will happens to coincide with the decision made by the protagonist in the movie, it can exponentially strengthen the player's sense of substitution and identification with the protagonist.
This sense of participation is unmatched by movies.
The advantage of movies is that the experience is better.
Compared with games, the content of movies is more condensed, the entire emotional process is compressed, and the large screens and stereos of the cinema, the viewing effect is definitely better than the player's computer and headphones by more than one grade.
Therefore, before Qiao Liang thought that he could refund the movie tickets and use games to sell movies, but then he would not think so at all.
Because after playing the game, he wants to go to the cinema even more!
With such awesome scenery and special effects, Lu Zhiyao's acting skills are so good, how can this film be viewed on the small screen of his computer? The big TV is also for nothing!
You still have to go to the cinema to watch such a good film.
Movies cannot replace games, because the sense of participation and substitution that games give players is something that movies cannot do.
"President Pei is such a thief!"
"Even this way makes me twice!"
"But... this kind of chicken thief hopes to come several times in the future!"
Although Qiao Liang's wallet was hit by a double blow, he also got double happiness.
"Strange, the plot fragmentation problem that I was worried about before, doesn't seem to appear?"
"How did you do it?"
More than half of the story has passed, and this is naturally no longer a secret. Qiao Liang will understand after a little thought.
To achieve this, the most important thing is the plot arrangement.
The plot of "Mission and Choice" can be said to be Lu Zhiyao's one-man show, or it can be said to be Lu Zhiyao's rivalry with AEEIS, but in any case, this arrangement is a combination of risks and opportunities.
The risk is that all the audience’s eyes are focused on Lu Zhiyao alone. His acting is superb, and the audience is happy; his acting is slack, then the whole movie will be dragged down by him and fall directly. Bottom.
In addition, the plot of the whole story is actually divided into stages, the connection between the various stages is very natural, but the stages are divided very clearly.
Therefore, after such a plot is applied to the game, it can not only give players a strong sense of participation and substitution, but also make the plot image and the game content perfectly connect.
As a result, not only will players not feel fragmented, but they will feel that the plot continuity of the entire game is very good!
"You can still do this plot?"
"My game knowledge has been subverted again!"
After trying to understand this truth, Qiao Liang was simply amazed by the game.
Simply changing a game to a movie, or changing a movie to a game, cannot achieve this effect.
Games and movies must be set up together. At the same time, considering the expressions of the two different art carriers, games and movies, combining their shortcomings and strengths, and then through a deep understanding of the two arts, can the two be perfectly combined with a plot Combined!
In order to achieve this, the most important thing is not ability, but courage.
Qiao Liang believes that there are many people who can write this kind of script that is suitable for both games and movies, but the bosses who dare to use the same script to make games and movies at the same time, and all invest heavily in them, should be rare in this world!
The plot continues to advance.
The plot of the game is exactly the same as the movie, but because the player's sense of substitution is stronger and the duration is longer, the feeling is stronger.
In the final stage of the plot, Qin Yi gave a speech to boost the morale of all mankind. In the final battle, Qiao Liang suddenly discovered that the soldiers who had not obeyed the command had suddenly changed. Many people were willing to sacrifice their lives in order to defeat the Zerg. The communication of the eternal existence of mankind bounces rapidly on the screen...
For some reason, Qiao Liang suddenly felt his eye sockets moist.
Although he knew very well that this was just a game and the soldiers in it were just fake programs, but for some reason, he had a feeling as if these soldiers really had life at this moment.
Watching them pounce on the insects and sacrifice themselves, Qiao Liang instantly understood Qin Yi's complex feelings at this time. Combined with Lu Zhiyao's wonderful performance, Qiao Liang's heart can be said to be mixed.
After seeing Qin Yi being betrayed, becoming a new worm swarm, and opening his eyes to fly to the cosmic starry sky, Qiao Liang was deeply shocked until the screen turned black and the list of producers appeared. UU Reading www.uukānshu.com He hasn't recovered for a long time.
The entire game process is not very long, because the capacity of the movie itself is only more than two hours, and the game levels are interspersed between the plots, which stretches the entire plot time to about six hours.
Of course, this is the duration of the most basic game difficulty. Players can experience higher difficulty after clearing the level, and the game time will increase accordingly.
At this time, the sky was bright outside, and it was morning.
Although Qiao Liang was a little sleepy, he was more excited and excited!
Before the plot is finished, entering the game will automatically proceed with the previous plot. Only after the plot mode is over, the title screen and various new game modes will appear.
There are quite a lot of these game modes, but Qiao Liang is not in the mood to study these gameplays. He has only one idea, which is to blow up this game now and immediately!
Of course, Qiao Liang's old arms and legs can't stand it anymore. The most urgent thing is to have breakfast and then quickly make up for sleep.
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