Losing Money to Be a Tycoon
Chapter 993: Can't wait to build a monument for President Pei!
Latest URL: After watching Qiao Liang's video, Pei Qian fell into a long silence.
It's not that Qiao Liang's words are reasonable, but he was shocked by his endless blowing methods!
This old Qiao is so wet, he always seems to be able to make some new tricks!
In fact, for the game "Mission and Choice", Pei Qian didn't think it would have a particularly big reversal like "Return to Shore" or "Struggle".
After all, although "Mission and Choice" has subverted the traditional RTS gameplay in terms of gameplay, this subversion is still within the understanding of players as a whole, and it will not be like "Return to Shore" and "Struggle" at the beginning of the release. It caused huge controversy.
What's more, the main discussion hotspots in the early stage of "Mission and Choice" focused on its plot.
So after seeing the comments of the initial players, Pei Qian thought that this was almost over.
The plot, gameplay, pictures, etc. have all been blown, what else can be blown?
Even if Mr. Qiao wets out a video, at most he will just repeat these aspects, right?
But never expected that Qiao Liang had found a new angle!
This time Qiao Liang emphasized two things, one is "milestone significance" and the other is "production mode".
The milestone means that the former "Mission and Choice" is a symbol of the weakness of domestic games compared with "Fantasy War"; and now the comparison between "Mission and Choice" and "Fantasy War Remake" is a domestic game Symbol of rapid rise!
This is an important milestone for the development of domestic games.
The production model refers to the fact that game production has begun to get rid of the unstable creation model of small workshops and relying on the inspiration of designers, and gradually move towards a heavy-industrial creation model of professional division of labor in various departments and stable production of high-quality works.
When these two points are thrown out, the idea of the entire video is instantly elevated!
Because this video is not analyzing how the game "Mission and Choice" itself is, but jumping out of the limits of thinking and reaching the height of the entire domestic game circle.
Just like the fifteenth year of Wanli seems to be just an ordinary year, but historians have seen various signs of the rise and fall of the dynasty through what happened in this year, then this year will be recorded as a key node in the annals of history, every detail Will be studied repeatedly as an entry point!
Pei Qian's heart became colder as he watched.
This old Qiao is wet, this is for me to die!
Looking at this posture, do you want to erect a monument for me?
A few big characters are engraved on it: The domestic game savior Pei always immortal?
Don't do it!
If this monument is really erected, can I still lose money by playing games in the future? Can domestic players have to worry about the crazy buying and selling?
"Handsome and wise players, don't listen to his nonsense!" Pei Qian prayed secretly.
However, he flipped through the comments and barrage of the video a bit, and his heart became even colder.
"That makes sense! Heavy industrialized movies, heavy industrialized games, it turns out there is such a thing!"
"In fact, I have vaguely felt this way before. I feel that this game is somewhat different from Tenda's previous games, but I can't tell. After watching this video I understand, this is what I want to say!"
"In this way, the release of "Mission and Choice" is really an event of great historical significance! Maybe my grandson asks it later, and I can also proudly say: The original "Mission and Choice" symbolizes domestic games. The dark age of the world, and the remake of "Mission and Choice" symbolizes the glorious era of domestic games!"
"Don't say it, this kind of memorial game must be bought!"
"I will recommend it to friends around me!"
Pei Qian: "..."
Seeing these comments, he was almost crying without tears, and anxious.
Other pots can be considered to recite, but the pot of "domestic game development milestone" is definitely not to recite!
Once you put it on your back, all future games will be in the spotlight, before the fire starts. Does this still lose money?
You know, Tenda's game department is the core business department of Tenda Group, making money the most. Although it is hard to lose money now, there is still a glimmer of opportunity.
If the pot of "milestone" is really carried, then it is really impossible to lose money in the future!
How to do?
Pei Qian's brain is running fast, thinking about countermeasures.
He flipped through the comments at the bottom of the video again, and finally found some objections.
These opposing voices felt that Qiao was too wet.
The game is a good game, but it is a bit nonsense to talk about the "milestone of domestic games" and "the beginning of heavy industry games".
Especially with one comment, Pei Qian can't wait to be a confidant.
"I think Lao Qiao's video today is a bit far-fetched! As far as I know, the development process of most game companies is fixed. Most of Tenda's previous games have the same development process. How did you get to the "Mission and Choice" Has it just become a "heavy industrialization model"? The game is a good game, but it is not advisable. I think even President Pei has not considered such a long-term perspective. People just turn every idea into a game. As a result, fans have too much brain supplement."
Pei Qian was almost moved to tears.
This brother is really my confidant!
To be honest, President Pei just learned that there is still a "heavy industrialization model"!
But such a good comment received mediocre response, and there were even many people who opposed it.
Obviously, most viewers still recognized the rhetoric in Qiao Liang's video and felt that the "milestone" and "heavy industrialization model" were both intentional by Mr. Pei.
How should these good comments that reflect the truth not be buried?
Pei Qian was lost in thought.
The first method he thought of was to clarify publicly.
The official announcement stated that "Mission and Choice" did not intend to undertake any "milestone" historical significance, and it has nothing to do with the "heavy industrialization model"?
But Pei Qian changed his mind, and it seemed that it was not quite good.
Because this is easy to achieve a kind of effect that wants to cover up, the fake news released in official capacity before is a bit too much, and the players are a little bit off to eat this set...
For example, before "Struggle" deliberately misled players with promotional materials, and "Mission and Choice" deliberately misled players on "Fitness Fight" before the release. Similar sorrows have happened many times.
And every time a fake message was released before, the players interpreted other meanings.
It's like shouting "The wolf is coming", no one will believe it if you shout too much!
If the official clarification is done this time, the players will probably understand that this is the official humility, but it will strengthen the players' understanding!
Therefore, the credibility of the official account has rotted and it is not easy to use.
Pei Qian thought about it again, since the official way is no longer possible, he can only go through the unofficial way.
Buy the navy!
Recently, Pei Qian has rarely bought naval forces. The main reason is that the scale of Tenda Group is getting bigger and bigger. If you want to buy naval forces, you will need more and more money. If you pay for yourself, Pei Qian Can't bear it.
But this time things are different.
This set of Qiao Liang's theory has not yet been spread, and it is only confined to his videos. According to Pei Qian's previous experience, Qiao Liang's video may break the circle, but it will take some time.
It may take one or two days to rush to the top of the game zone, and to rush to the top of the whole station, or to have the effect of breaking the circle, it may take three to five days or more to go viral on major websites.
So during this period of time, the buying navy focused on capturing the comment area of this video and creating an impression of "this video is a bit exaggerated", which can influence and guide public opinion to a certain extent, thereby reducing the possibility of this video. The adverse impact!
Time is pressing and things should not be too late.
Pei Qian made up his mind and immediately found the contact information of "Xiaohu Evaluation" Hu Xiao, and was going to discuss with him about buying the navy.
As a professional navy leader, Hu Xiao was basically online at high intensity all day except sleeping, so he got in touch soon.
The last cooperation between the two parties dates back to the time when the film "Better Tomorrow" was released. After such a long time, Hu Xiao almost thought that he had lost this major client.
Now seeing this mysterious customer come again, of course I am overjoyed.
Pei Qian didn't say much, and directly stated his request: "I want to invite the navy to capture the comment area of this video. [Web link]"
"In terms of content, I briefly thought about some content, you let the navy team play around this content. [Text Document]"
"I want to buy a high-end navy, the kind that people can't see, understand?"
Hu Xiao clicked on the web link and looked at it, a little disappointed.
this one?
In the previous cooperation, the battlefield covered the entire network, but the battlefield this time was limited to a video on the website of Elliott.
It's kind of uninteresting. UU reading www.uukanshu.com
However, Hu Xiao is a very professional person. Since it is a business, there is no need to dislike it. It will be done with money.
He opened the text file again and looked at it, and found that there were hundreds of words in it, all about the two concepts of "domestic game milestones" and "heavy industrialization model".
For example, given several good games, I think they are more qualified to be called "domestic game milestones"; after analyzing "Mission and Choice", I think it is still far from the "milestone" status; think that "heavy industrialization model" "Game" is a pseudo-concept; "Mission and Choice" has not achieved a "heavy industrialization model" at all, and so on.
The opinions in this text document are different. For example, some believe that the "heavy industrialization model" is a false concept and does not apply to the game field; there are also views that the "heavy industrialization model" is suitable for the game field, but the "Mission and Decision "Not at all.
In fact, these views seem to be different, but in fact they all have the same purpose: to completely separate "Mission and Decision" from the two concepts of "milestone" and "heavy industrialization model"!
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