Losing Money to Be a Tycoon
Chapter 1308: Game background
In fact, many people fell into a misunderstanding when discussing the game "Looking Back at the Shore", thinking that it must be wrong to skip class.
In this game, this is indeed the case, because you have skipped class and have to make up for it, and it will be a matter of time before you suffer.
But if you put it in the big category of action games, this statement won't hold.
Is it wrong to skip class? of course not.
Games, in the final analysis, are entertainment. Everyone has different ways of getting fun from games.
Some people want to continuously hone their skills in the game and enjoy the sense of accomplishment of winning the boss with their hard power, while some people are naturally handicapped and slow to react, but it is also a joy to win the boss through the rational use of game mechanics.
Excessive emphasis on a certain kind of fun is actually one-sided.
"Returning to the Shore" can be said to be the culmination in the first aspect, but it does not mean that this is the only way to do it.
Yan Qi felt that he could dig deeper on the second point.
This is also fully in line with what Li Yada said before: "Pei always believes that everything should not be in accordance with the player's superficial habits and ideas, but to work hard to explore the deeper aspirations of the players."
Skipping classes is also one of the players' deep demands. It is also a good innovation to make the mechanism of skipping classes well.
"Next, is the story background of the game."
"If you want to show the different characteristics of the four systems, they must be able to target different monsters. Therefore, in addition to human-shaped enemies, there must also be demons and ghosts."
"Demons, demons, and ghosts, these are three different monsters, and in terms of catching demons, defying demons, and exorcising demons, Taoism, Buddhism, Confucianism, and art of war must all have different techniques and focuses."
"A purely overhead world view, you can choose a suitable historical stage, or you can."
"But the background of the whole story must be the era when monsters are rampant and wars are frequent. Moreover, it must be the era when the four Confucianism, Buddhism, Taoism and soldiers were all prosperous and fierce competition."
"Ok……"
"If you are looking for a historical prototype, the Wei, Jin, Southern and Northern Dynasties seem to be the most suitable!"
Although Yan Qi has not studied history specifically, this historical knowledge belongs to common sense.
The Wei, Jin, Southern and Northern Dynasties were a period of extremely long period of division and long-term wars in history.
The major events at this stage included a series of iconic events such as the Five Rebellious China and the extinction of Buddhism, which fit well with the coexisting system of Confucianism, Buddhism, and Taoism conceived by Yan Qi.
In a world with frequent wars, the rampage of various demons and ghosts has also become very reasonable.
"But if you choose this historical period as the background of the story, you will face a problem, that is, slices are not easy to choose."
"Recognizable characters can't connect stories, and characters who can connect stories are not well-known."
"What should I do with this plot?"
"It still has to be an original story background."
Yan Qi soon encountered a new problem.
As the saying goes, heroes come out of troubled times, but sometimes no heroes come out of troubled times, just pure chaos.
The reason why the history of the Three Kingdoms period has been repeatedly adapted by various literary works and film and television works is because the story of this period of history is rich, the characters are distinct, and the subject matter itself is appropriate.
But historical stages such as the Wei, Jin, Southern and Northern Dynasties and the Five Dynasties and Ten Kingdoms do not have too many iconic events, nor a large number of well-known heroes, so the subject matter itself is not suitable for romance.
If Yan Qi really chooses this period of history as the background of the game's story, then should he join historical figures from this period?
If we join, should we strictly follow history?
If you follow the history, the image of these people is not very recognizable, and it is not easy to distinguish. After a lot of energy is spent on checking historical data, the final result may be a waste of effort, and the player will not buy it at all.
Moreover, according to history, the war years have lasted too long. If the plot is not unified, it is strange, it seems that the protagonist has been busy for a long time and there is no result, and the whole story has no beginning or end; if the plot is unified, It seems that the positioning of that era will go to the Sui and Tang Dynasties.
If you don’t follow the history, make full magical reforms and re-creation...
It may also be said that it does not respect history, why not directly original?
After thinking about it, Yan Qi felt that it would be more enjoyable to directly create an overhead history.
Of course, this historical period is not useless and can be used as original material.
If you start from scratch and are purely original, many logo events and some details of the entire social environment in the game will be more troublesome to do.
But in contrast to this historical period, incorporating many key elements into the game can make the entire story background more full.
There can be many core contradictions in this story, such as:
Many countries are divided, wars are still frequent, and the people are not living;
Alien invasion on the border, burning, killing and looting, internal and external troubles;
The hatred and resentment caused by the war make demons and monsters rampant;
The four schools of Buddhism, Taoism, Confucianism, and soldiers competed, surrendered demons, and participated in wars between nations, which had a far-reaching impact in the incident;
The excessive prosperity of Buddhism triggered a series of movements to eliminate Buddhism;
Among the four families of Buddhism, Taoism, Confucianism, and soldiers, there are real masters who want to save people from fire and water, but there are also scumbags who instigate war, grab strength, and achieve ulterior goals.
In short, it's just one word, chaos!
In this chaotic world, the protagonist is positioned as an ordinary person who is determined to slay demons and demons. He constantly learns the fighting abilities of the four schools of Confucianism, Buddhism, and Taoism, constantly tempers his martial arts skills, slays demons, and participates. In the war between the country and the country, and the foreign race, a series of major events have been involved.
According to the player's choices in the story, the story will go to many different endings.
The background of the story of "Looking Back at the Shore" is relatively clear, so the number of endings is relatively small, and the game conceived by Yan Qi has a complicated background, and three or two endings are definitely not enough.
He considered that several different aspects could be explained separately and then combined.
The first is the state of national unity. There are three types: the wise emperor completes the great unification; the careerist completes the great unification; when the unification is about to be completed, it fails, and the whole world falls into division again.
The second is the state of alien races. There are two types: blocking aliens succeeds and aliens are expelled; blocking aliens fails, large tracts of land fall, and a large number of civilians are slaughtered.
Again, it is the state of the four schools of Buddhism, Taoism, Confucianism and soldiers: it may be that one of them is the most prosperous and dominant, or it may be partly declining and partly coexisting.
Finally, there are four endings for the protagonist. There are four types: Become the emperor or the true ruler behind the country; Become a knight who wanders around and hunts down demons and monsters; Become the incarnation of demons and the demon king of the dark world; Become the Buddha of the four schools of Buddhism, Taoism and Confucian soldiers , Dao ancestors, saints, and carry it forward.
According to the player's journey in the game, the choices at some key points, and whether the ultimate challenge mission of each genre has been completed, the player's final ending is a combination of these several endings.
The game encourages players to play multiple weeks. At the same time, the game will also have different equipment entries, suit attributes, secrets of the four Buddhists, Taoism and Confucian soldiers, and Qiyun plus body systems, allowing players to brush equipment and carry out freedom in the later stage. Matching allows players to have different goals in the later stages.
Of course, in order for players to be able to brush better, an endless mode of repeated boss fights is also essential.
Yan Qi was conceiving and recording, but when he looked back, he realized that he had already written so much content.
Moreover, the big frame of the game is all set up!
Starting from the difficulty, I tried to make changes to the practice of "Looking Back at the Shore". After embarking on another path, Yan Qi was surprised to find that the subsequent derivative battle system, story background and other content came out naturally, and also Quite smooth and natural!
Looking back at this design plan, Yan Qi was a little surprised, and a little bit unbelievable that it was designed by himself.
Because of this game, it gave him a bright feeling, just like the feeling when he saw "Returning to the Shore" and "Eternal Fallen Reincarnation"!
"Sister Li really didn't lie to me, this method really works!"
"Look at the problem from another angle, so that it goes smoothly, and it naturally stimulates inspiration."
Yan Qi looked back and thought, in fact, Li Yada did not tell him the specific design method, but he provided a correct general direction.
The general direction is: not to imitate "Returning to the Shore", but to embark on a spiral upward path, retaining the advantages and making differences.
Find different entry points, work hard to dig into the deep inner fun of players, and make good use of Chinese traditional culture as the background of the story...
Of the few mentioned by Li Yada, Yan Qi's one is not used in the design of this game, and the effect is excellent!
Yan Qi diverted his thoughts a little in this direction, and the game design draft came out naturally.
Now Yan Qi can say with certainty that this game is completely different from "Looking Back". No matter whether it is successful or not, at least it will be a very special game.
However, to develop such a game, the difficulty can be imagined.
Different weapons, four auxiliary systems of Buddhism, Taoism and Confucian soldiers, various enemies such as monsters and humans, and different scenarios designed around some key events...
This can be all workload.
Compared with the previously developed mobile game "Blade of the Empire", this difficulty has increased by many times.
How many manpower is needed and how much development funding is needed, these are all problems for Yan Qi to have a headache.
Although these problems are foreseen ~www.wuxiaspot.com~, Yan Qi's attitude is more determined than before, and he is very eager to make this game, even if it is to sell iron, he must do it!
Because Yan Qi felt very excited when he thought of the state of the game after it was completed.
It doesn't matter even if the players don't buy it, he feels that as a game producer, he can make such a game, even if he loses money, it is worth it!
What if you really can't do it then?
Then beg your grandpa to tell your grandma to find investors. Anyway, it is impossible for Yan Qi to put it aside and remain indifferent after writing such a propaganda plan.
"No matter what, the new game will do it!"
"Hmm... there is another question, what should be the better name for this game?" Yan Qi fell into thought again.
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