Losing Money to Be a Tycoon
Chapter 494: GOG Creative Community
周 Wednesday, April 20.
Tengda game department.
显 Hu Xianbin is at the station, drinking tons of coffee while dying and dying of the plot of "Struggle".
The research and development of "Struggle" is carried out simultaneously. Ruan Guangjian's halo studio is still producing the original draft of the character. After Hu Xianbin confirms that there is no problem, he will transfer it to the outsourced art team for fine modeling, and then let the actors Go to the motion capture studio for motion capture ...
And Hu Xianbin is to finalize the script of the entire game as soon as possible.
This doesn't seem to be anything particularly complicated. After all, Pei has already given a clear outline of the story, but after Hu Xianbin actually did it, he found that it was much more difficult than he thought.
Although the main content is the subject matter that can be seen everywhere in real life such as school, examination, application, marriage, and baby birth, but it is precisely because it can be seen everywhere that there are bound to be thousands of people.
Billions of people around the world live completely different lives, and the poor have their own misfortunes, and the rich have their own misfortunes. So what kind of case can you choose to represent the poor and the rich well? "What about the class?
Because the levels of society are complex, they are all poor, some in ravines, some in slums in the city; some do n’t have clothing or food, and some can eat enough food, but their lives are very difficult.
There are also big differences between the poor and the rich, and between the rich and the rich, and even the poor are hard to understand each other.
Then, in this game, if you want to use the individual to represent the whole, you will especially test the ability of the designer.
If it goes astray, someone will definitely say "the poor aren't like this at all", and the game will collapse from its roots.
How to make the case universal under the premise of ensuring authenticity, can resonate with various classes ...
显 Hu Xianbin felt that he had received an unprecedented difficult challenge.
Now Li Yada hasn't paved the way for him, everything can only be on his own, it is really stressful.
Xu Zheng was thinking about his hair, Min Jingchao came to the side and tapped his desk lightly.
"GOG's activity plan has come out. Do you want to take a look?"
显 Hu Xianbin shook his head: "I can't take care of that, you take care of it. Anyway ..."
He took a subconscious look at Li Yada's position: "As long as Sister Li and Brother Bao did not comment, there should be no problem."
Min Minchao nodded: "Well, I already posted the plan to the group, and they didn't speak."
显 Hu Xianbin: "No problem then."
Wu Minjingchao also did a lot of work and returned to his station to sit down.
方案 On the computer screen is a plan: GOG Creative Community.
GOG's official website originally had an official forum, mainly for players to submit comments and feedback questions, but also part of the TPDb website.
This time, Min Jingchao plans to open a new section called "Creative Community" on the forum, which is used to collect players' ideas for new heroes.
Of course, when designing this section, Min Jingchao always kept in mind the teachings of President Pei.
"Most people's ideas may be treasures or cages."
On the premise of fully respecting the player's creativity, we must also be alert to possible "cage" effects, and avoid the game becoming a stitching monster or a dislike.
As a numerical designer, Min Minchao wants to check the numerical balance of this game, and Zhang Nan is to check the artistic style of this game.
即使 But even so, such a huge number of ideas, just screening and reviewing, is a hassle.
Therefore, the designer's job is to anticipate these problems in advance and solve them mechanically.
Min Minchao divided the creative community into a few simple sections, and designed a similar preliminary screening mechanism for players, to minimize the workload of designers on some low-level tasks.
闵 In Min Jingchao's conception, GOG's heroes can be roughly divided into three categories:
The first is a hero who bought an IP. It can be reshaped directly according to the original image, and the skills will be designed according to the story background of the original character;
The second is a hero designed based on internal employees or related personnel with special contributions, such as Modist;
The third is a hero designed by the player.
The heroes designed by players are divided into two categories, one focusing on mechanics and gameplay, and the other focusing on appearance.
There is a specialization in the martial arts industry, and it is difficult for most players to take into account the hero background, appearance, and specific skill mechanisms, let alone the numerical balance.
So these must be separated.
Creative community is divided into four sections: IP hero solicitation area, special contribution solicitation area, original mechanism solicitation area, and original appearance solicitation area.
In the IP hero collection area, the official will regularly send out top posts to publicize the latest IP characters, and then players can design skills based on the existing image and story background.
Special contribution collection area will write the stories of some outstanding employees, partners or outstanding players, and then the players will design according to the characteristics of these characters.
Original mechanics collection area, players are only responsible for thinking about hero design schemes that are conducive to game mechanics. For example, the current hero lacks the assistance of a global stream, so the player only needs to propose a good hero mechanism, and other people or the official will complete the hero's original painting and story background.
Original appearance collection area is just the opposite. Players only need to paste the original hero painting or the story background they wrote, and other people or the official will design the skills.
All of these sections have rich filtering and sorting functions.
For example, players can sort and browse the current suggested posts based on different data such as popularity, posting time, and number of likes, and can like, highly recommend, be very happy, and step on the satisfactory design.
In this way, the player can conduct preliminary screening, and the design with higher voice of the player can be prioritized.
Anyway, it has already been crowdfunded, and let the players take charge of the design work, so let's just take a second and let them take charge of the creative screening work.
Of course, a company such as Tengda will definitely not slap players' creativity.
In order to better stimulate the enthusiasm of players, Min Minchao has designed a very rich reward mechanism.
For all players:
后 After the new heroes participating in the design are launched, the first skin is 50% off, the second skin is 50% off, and the third skin is 20% off. All players can enjoy it for a period of one month (from the date of skin sale).
For active players in the forum (comprehensive judgment based on login, likes, comments, etc.):
后 After the new heroes participating in the design of the players are launched, the active players in the forum can ignore the time limit and enjoy the above discounts.
Even if you are not currently an active player, you can enjoy these benefits again as long as you log in to the forum and participate in the interaction to restore your active player status.
For outstanding content producers (providing a large number of highly responsive ideas, whether adopted or not):
Whether the idea is adopted or not, you can enjoy the right to buy skins at a 70% discount (the two discounts are not superimposed, whichever is the lowest discount);
If the idea is adopted, you can get 5% of the hero's skin profit as a reward, and the name of the original creative source or the game ID will be permanently marked on the hero's detail page. Players can choose titles after entering the game, similar to .
Of course, players need to agree to some agreements before uploading ideas to prevent possible copyright disputes.
Otherwise, it would be embarrassing for Tengda to get a backlash after adopting a certain design.
Overall, this feedback effort can be said to be very large.
Especially once the idea is adopted, you can get 5% of all skin profits. The more popular the heroes and the more skins they sell, the more the money.
Ideally, as long as a player can design a hero that is fun enough and loved by most players, he can point at this 5% share and eat it for a lifetime.
Of course, this is just the ideal situation.
Even if there are more than a hundred heroes in a few years, there will only be dozens of such lucky players.
However, this generous reward will attract those talented players to rack their brains to participate in hero design.
Use 5% to exchange for a hero character that is generally loved by players, and also to the active participation of players, this wave does not lose.
Now Min Jingchao just wants to say a word to the finger company: "Come on, you have an iron liver, but the wisdom of the player is endless!"
After reconfirming the plan, Min Jingchao sent the plan to a group of horses.
At present, the Chinese website, TPDb website, the official website of the game, forums, etc. are all responsible for the same group. Anyway, they are all websites, and they must be integrated into the TPDb website. Unified production is the best.
After the forum is ready to be completed and revised, this news will definitely cause a stir in the player community!
Mr. Pei should also be pleased that we think of such a good way?
Uh ...
at the same time.
Pei Qian is worried in the office.
He has no clue about the special task called "Endless Learning" in this cycle.
Spend a maximum of 8% of 20 million, that is, 1.6 million to invest in yourself and learn some knowledge. If the system determines that "learning is successful" at the time of settlement, it is allowed to reduce or increase 12.8 million system funds.
But the premise is that it will cost 1.6 million.
There are few pimple flowers, and the last cut is also less.
Pei Qian was entangled for three weeks and was not sure, mainly due to two points.
What course can cost 1.6 million in a few months?
If there is such a course, can I get enough improvement myself and be judged by the system as "learning success"?
要 If the system judges that "there is nothing to learn", it is only equivalent to spending 1.6 million on a surprise attack, which will not have the effect of reducing the system's funds at all. It is of little significance.
Pei Qian has thought a lot, such as learning management, economics, foreign languages, and painting ...
But after thinking about it, I still feel unsafe.
First of all, I am so busy now that I have time for class, but I don't necessarily have time to learn this knowledge.
Second, even if you have time, your brain may not keep up.
Finally, it is difficult to spend 1.6 million lessons if you have time and can learn them; you can't necessarily learn enough useful knowledge if you can spend 1.6 million methods.
The system is also a chicken thief, and Pei Qian wants to engage in the sloppy operation of "spent 1.6 million and bought a lesson". Playing a word game will only exchange the system's eyes.
This is really hard.
Squinting eyes and passing time day by day ~ www.wuxiaspot.com ~ Pei Qian feels that he can no longer drag on. The more he drags on, the less time he has to study.
I can't think of a way, then I can only ask for help.
Who can I ask for help?
Pei Qian thought for a while, and thought he could ask Xiao Tang.
Among all employees of Dihua, Xiao Tang's degree of diligence should be the shallowest. At the same time, she has a strict tone. She should not say a word that should not be said, and she is a good candidate.
Thinking of this, Pei Qian sent a message to Tang Yizhen asking her to come to the office.
I soon knocked on the door.
After I entered the office, Tang Yiyi spoke first: "Senior, Guan Pei is still alive, I haven't found all ..."
Pei Qian waved his hand: "Okay, before Saturday, don't worry. This time I mainly want to ask you something else. You give me an idea."
"What do you think I need to learn most if I want to learn something?"
Tong Tang also froze, blinked confusedly, then said, "No, I don't know."
Pei Qian felt sad.
He was a little disappointed with this answer.
我 Am I a perfect person in the eyes of everyone? Is there even room for learning and improvement?
Hey, the misunderstanding between people is really terrible!
Tang Yiyi thought for a while and said, "Senior, I don't know what you need to learn most, I, I only know what you need to learn ...
Pei Qian: "Oh? What do I least need to learn?"
Tang Yiyi: "Games, game design."
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